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Lovenburg, Natalie – Childhood Education, 2018
The need for innovation to ensure children around the world have access to quality education is clear. That need goes beyond innovation to curriculum and teaching practices, however. Creative Associates are addressing the need to innovate in order to simply ensure that books are reaching their intended recipients.
Descriptors: Foreign Countries, Educational Innovation, Access to Education, Elementary School Students
Ünsal, Halük – Universal Journal of Educational Research, 2018
The purpose of this research is to find out prospective teachers' use of social media tools and their practice aim of web technologies. The research was prepared in survey model. Convenience sampling technique was used in the research. The sample of the research is composed of 61 prospective elementary teachers from education faculty of a state…
Descriptors: Social Media, Preservice Teachers, Student Attitudes, Foreign Countries
Neiffer, Jason Patrick – ProQuest LLC, 2018
Intelligent personal assists are as a software tool utilized by millions of consumers to interact with their smartphone, tablet, laptop or desktop computer, or smart speaker. As more mobile and computer operating systems offer the feature, more classrooms and ultimately students will have access to one of these tools, either on a school-purchased…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Chen, Yuanzhu; Klaus, Alan; Liang, Yeni; Zhang, Chen – International Association for Development of the Information Society, 2018
Learning musical instruments requires a significant amount of independent, unsupervised effort by students in the current post-secondary pedagogical context. A vital role of the teacher is therefore to help a student improve at the art of independent practice. The theory of contextual interference in skills learning has demonstrated better…
Descriptors: Musical Instruments, Music Education, Teaching Methods, College Students
Sünger, Ibrahim; Çankaya, Serkan – Journal of Educational Technology and Online Learning, 2019
Technological developments bring along lots of innovations. One of the innovations that have become widespread in recent years is the concept of augmented reality. In current scientific literature there are a lot of studies in literature about augmented reality which can be defined as the combination of real and virtual worlds, experienced by…
Descriptors: Computer Simulation, Technological Advancement, Databases, Research Reports
Bozkurt Altan, Esra; Üçüncüoglu, Irem; Özek, Hüseyincan – Journal of Inquiry Based Activities, 2019
This study aimed to present an example activity in which the engineering design process was used. The activity was carried out in an out-of-school learning environment in 12 periods of 40 minutes. Twenty-four students who were in the 6th, 7th or 8th grade, participated in the activity. Students were presented with a design problem in which moving…
Descriptors: Engineering Education, Design, Learning Activities, Corporations
Saputra, Eri; Fahrizal, Effan – Malikussaleh Journal of Mathematics Learning, 2019
Geogebra is software designed to solve geometry, calculus and algebra material as well as applications for designing spaces and buildings. The purpose of this research is to produce teaching material products through Geogebra software in mathematics courses that can be utilized in learning. The stages in this research include: (1) the stage of…
Descriptors: Mathematics Materials, Material Development, Computer Software, Independent Study
Smith, Carmen; Walkington, Candace – Australian Mathematics Education Journal, 2019
Embodied mathematics activities involve students engaging in physical actions to help them better understand mathematics concepts. Current research shows these types of activities have great potential to help students develop conceptual understanding. The authors present four principles for designing embodied mathematics activities and give…
Descriptors: Instructional Design, Mathematics Instruction, Mathematical Concepts, Concept Formation
Ibieta, Andrea; Hinostroza, J. Enrique; Labbé, Christian – Journal of Research on Technology in Education, 2019
Research shows that students face a range of difficulties when using the Internet to solve information problems. Using a quasi-experimental design, we tested a strategy to improve Chilean 10th graders' skills for information problem solving using the Internet (IPS-I). The intervention was based on a workshop in which students learned IPS-I…
Descriptors: Internet, Problem Solving, Grade 10, Workshops
Yi, Xiaoming – Journal of Environmental Education, 2019
Drawing from contemporary Western theories of environmental esthetics and ancient Chinese esthetics of nature, the author proposes ecological education through esthetic engagement. Esthetic engagement removes the opposition between the esthetic subject and object and requires whole-body engagement with the natural environment. It provides an…
Descriptors: Aesthetics, Ethics, Western Civilization, Asian Culture
Bibic, Lucka; Druskis, Justinas; Walpole, Samuel; Angulo, Jesus; Stokes, Leanne – Journal of Chemical Education, 2019
Virtual reality (VR) technology has been capturing the public imagination for decades. VR software applications that allow for interactive immersion are emerging as a renowned medium in many areas, including educating the public in biochemistry-related subjects via public engagement events. This report provides information about an immersive,…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Computer Software
Persico, Donatella; Passarelli, Marcello; Pozzi, Francesca; Earp, Jeffrey; Dagnino, Francesca Maria; Manganello, Flavio – British Journal of Educational Technology, 2019
This paper explores the relationship between digital games and learning along the continuum from formal to informal learning. Games are an increasingly important component of our learning ecologies but their potential can prove difficult to fully harness due to the downsides of gaming in informal contexts and to the limitations games can present…
Descriptors: Computer Games, Risk, Learning Processes, Correlation
Hadavand, Aboozar; Muschelli, John; Leek, Jeffrey – Journal of Learning Analytics, 2019
Due to the fundamental differences between traditional education and massive open online courses (MOOCs), and because of the ever-increasing popularity of the latter, more research is needed to understand current and future trends in MOOCs. Although research in the field has grown rapidly in recent years, one of the main challenges facing…
Descriptors: Learning Analytics, Student Behavior, Online Courses, Large Group Instruction
Anderson, Jeffrey A.; McCusker, Michael V. – PRIMUS, 2019
We present a new learning activity that enables students to apply eigenvalue theory to investigate a practical modeling problem. We demonstrate how to build a spring-coupled pair of pendula and describe how students can measure the movements of these pendula using open-source image processing software. We then illustrate how to analyze this…
Descriptors: Mathematics Instruction, College Mathematics, Experiential Learning, Learning Activities
Wu, Shaoqun; Fitzgerald, Alannah; Yu, Alex; Witten, Ian – International Journal of Computer-Assisted Language Learning and Teaching, 2019
Learning collocations is one of the most challenging aspects of language learning as there are literally hundreds of thousands of possibilities for combining words. Corpus consultation with concordancers has been recognized in the literature as an established way for language learners to study and explore collocations at their own pace and in…
Descriptors: Phrase Structure, Computational Linguistics, Indexes, English (Second Language)

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