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Ng, Oi-Lam; Leung, Allen; Ye, Huiyan – ZDM: Mathematics Education, 2023
Programming is an interdisciplinary practice with applications in both mathematics and computer science. Mathematics concerns rigor, abstraction, and generalization. Computer science predominantly concerns efficiency, concreteness, and physicality. This makes programming a medium for problem solving that mediates between mathematics and computer…
Descriptors: Computation, Thinking Skills, Programming, Programming Languages
Monika Mladenovic – Discover Education, 2023
This paper explored the attitudes and roles of computer science (CS) teachers in elementary and high schools in Croatia in the period from completely online to "normal" schooling. The research was conducted in two phases to gain insight into the adaption of online education in schools. The first part of the research was a quantitative…
Descriptors: Computer Science, High School Teachers, Elementary School Teachers, Foreign Countries
Holo, O. E.; Kveim, E. N.; Lysne, M. S.; Taraldsen, L. H.; Haara, F. O. – Education Inquiry, 2023
This review article focuses on the teaching of computer programming in primary school mathematics, as reported by 37 empirical studies. Our findings show that a variety of research methods are used, which often combine qualitative and quantitative approaches. Furthermore, we found the focus of attention to vary from emphasis on the teacher and the…
Descriptors: Literature Reviews, Computer Science Education, Programming, Elementary School Mathematics
Ardith D. Bravenec; Karen D. Ward – Journal of Chemical Education, 2023
Chemistry simulations using interactive graphic user interfaces (GUIs) represent uniquely effective and safe tools to support multidimensional learning. Computer literacy and coding skills have become increasingly important in the chemical sciences. In response to both of these facts, a series of Jupyter notebooks hosted on Google Colaboratory…
Descriptors: Chemistry, Interaction, Computer Simulation, Undergraduate Students
Cory A. Campbell; Sridhar Ramamoorti – Advances in Accounting Education: Teaching and Curriculum Innovations, 2023
We use design thinking in the context of accounting pedagogy to exploit recent advances in cybernetics in the form of generative artificial intelligence technology. Relying on the intuition that supplementing or augmenting human argumentation (natural intelligence or NI) with parallel AI output can produce better student written assignments, we…
Descriptors: Accounting, Business Education, Artificial Intelligence, Cybernetics
Nikolaos Pellas – Computers in the Schools, 2024
There is substantial evidence that incorporating interactive environments for game-based instruction has a significant potential to support the development of computational thinking and programming skills in primary education students. However, it is not clear whether a simulation game (SG) with different user interface elements, created via…
Descriptors: Foreign Countries, Extracurricular Activities, Computer Science Education, Elementary School Students
David Roldan-Alvarez; Francisco J. Mesa – IEEE Transactions on Education, 2024
Artificial intelligence (AI) in programming teaching is something that still has to be explored, since in this area assessment tools that allow grading the students work are the most common ones, but there are not many tools aimed toward providing feedback to the students in the process of creating their program. In this work a small sized…
Descriptors: Intelligent Tutoring Systems, Grading, Artificial Intelligence, Feedback (Response)
Musa Adekunle Ayanwale; Ismaila Temitayo Sanusi; Rethabile Rosemary Molefi; Adekunle Olusola Otunla – Education and Information Technologies, 2024
The increasing technology reliance in today's world has amplified the need for cybersecurity education for all. Hence, initiatives regarding the integration of cybersecurity education within the pre-college level have begun to emerge in recent times. However, limited research exists regarding in-service or pre-service teachers' perspectives on…
Descriptors: Computer Security, Computer Science Education, Preservice Teacher Education, Preservice Teachers
Shruti Priya; Shubhankar Bhadra; Sridhar Chimalakonda; Akhila Sri Manasa Venigalla – Interactive Learning Environments, 2024
Owing to the predominant role of Machine Learning(ML) across domains, it is being introduced at multiple levels of education, including K-12. Researchers have leveraged games, augmented reality and other ways to make learning ML concepts interesting. However, most of the existing games to teach ML concepts either focus on use-cases and…
Descriptors: Artificial Intelligence, Secondary School Students, Video Games, Visual Aids
Anas Husain – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study aims to investigate the perceptions of programming instructors among the Information Technology faculty members at AL al-Bayt University regarding the effectiveness of ChatGPT in supporting the programming instructional process. This study also aims to explore their experiences concerning the potential benefits and adverse…
Descriptors: Artificial Intelligence, Man Machine Systems, Natural Language Processing, Programming
Nurten Gündüz; Mehmet Sincar – International Journal of Contemporary Educational Research, 2024
The metaverse which is considered as the digital big bang of humanity and the next evolution of the internet is anticipated to offer a living environment for civilization 5.0 and beyond in various domains including education. Each novice technology that enters our daily lives generates also fear, anxiety, and problems as well as hope, benefit, and…
Descriptors: Higher Education, Computer Simulation, Ethics, Computer Security
Georgia M. Kapitsaki – IEEE Transactions on Education, 2024
Contribution: Reporting of students' view on the use of preparatory sprint and virtual meetings, as well as on the workload effort in combination with coding artifacts in a Scrum-variant project-based course. Background: Scrum has been adopted to a large extent in Software Engineering (SE) courses. Relevant aspects have been examined in the…
Descriptors: College Faculty, College Students, Computer Software, Programming
Qian Fu; Wenjing Tang; Yafeng Zheng; Haotian Ma; Tianlong Zhong – Interactive Learning Environments, 2024
In this study, a predictive model is constructed to analyze learners' performance in programming tasks using data of programming behavioral events and behavioral sequences. First, this study identifies behavioral events from log data and applies lag sequence analysis to extract behavioral sequences that reflect learners' programming strategies.…
Descriptors: Predictor Variables, Psychological Patterns, Programming, Self Management
Geoff D. Zylstra; Jill Belli; Candido Cabo; Sean P. MacDonald; Robin Michals; Anne Marie Sowder; Christopher Swift – Journal of Interdisciplinary Studies in Education, 2024
The humanities have the potential to enhance STEM curriculum in career-oriented professional degree programs. As part of a larger college-wide initiative to develop interdisciplinary curricula, the National Endowment for the Humanities (NEH) awarded a grant to New York City College of Technology to explore the relationship between the humanities…
Descriptors: Humanities, Educational Environment, STEM Education, Curriculum
Navneet Kaur Popli; Rudra Partap Singh – Discover Education, 2024
This research investigates the integration of industry projects and mentorship into academic curricula, aiming to enhance student learning and professional readiness. By incorporating real-world projects and pairing students with industry mentors, this approach seeks to provide a unique blend of theoretical knowledge and practical application.…
Descriptors: Higher Education, School Business Relationship, Industry, Cooperative Programs

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