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Williamson, Joanna; Vidal Rodeiro, Carmen – Cambridge University Press & Assessment, 2022
The transition from Key Stage 4 (KS4) to post-16 education marks a shift from a broad programme of study (around 8-10 subjects) to a narrower programme (usually 1-4 subjects). Within the constraints of course availability and entry criteria, students must make important choices. Students' post-16 pathways matter because different subjects as well…
Descriptors: Class Rank, Exit Examinations, Postsecondary Education, Foreign Countries
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Baucks, Frederik; Wiskott, Laurenz – International Educational Data Mining Society, 2022
Curriculum research is an important tool for understanding complex processes within a degree program. In particular, stochastic graphical models and simulations on related curriculum graphs have been used to make predictions about dropout rates, grades, and degree completion time. There exists, however, little research on changes in the curriculum…
Descriptors: Curriculum Development, Educational Change, Educational Policy, Prerequisites
Shapna Sultana Pal – ProQuest LLC, 2022
Educators of graduate cybersecurity education lack decision methodologies to aid in selecting and prioritizing cybersecurity criteria and tools to provide hands-on learning in cyber courses. Educators are challenged with keeping the cybersecurity tools in the education curriculum relevant and updated. The risk of not doing so, is possibly…
Descriptors: Computer Security, Information Security, Computer Science Education, Decision Making
Carol Tate – ProQuest LLC, 2022
The "Computer Science for All" (CS for All) movement launched in 2016, following a decade of increasing support for broadening access to computer science education in K-12. In the years since, it has grown into a broad-based effort to equip all students with the skills they need to thrive in a digital society. CS for All follows a long…
Descriptors: Computer Science, Elementary Secondary Education, Access to Education, Curriculum Development
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Yukiko Maruyama – International Association for Development of the Information Society, 2022
The increased focus on computational thinking has led to the acceptance of computer programming as one of the ways of teaching computational thinking. In 2020, Japan introduced programming education in elementary schools. To understand the current situation of parental involvement at the beginning of programming education, this study aimed to know…
Descriptors: Parent Participation, Programming, Computer Science Education, Thinking Skills
Cinda Kareen Murray – ProQuest LLC, 2022
The purpose of this qualitative research study was to investigate and interpret the influence of the lived experiences of women who have successfully pursued and persisted in a computer science career. The planned study utilized the Interpretive Phenomenological Analysis research method consistent with Smith et al. (2012). The research methods,…
Descriptors: Females, STEM Education, Computer Science, STEM Careers
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Matt Marino – Journal of Educational Multimedia and Hypermedia, 2022
Assessments play a pivotal role in student performance within higher education courses. in this article the effect of deemphasizing homework assignments and focusing on the course driven project had on undergraduate students' performance is clearly described. Using student grades as data sets, performance is compared over the Fall 2020, Fall 2021,…
Descriptors: Assignments, Homework, Student Evaluation, Undergraduate Students
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Chih-Hung Chen; Hsiang-Yu Chung – Journal of Educational Computing Research, 2024
Computational thinking (CT) has gained considerable attention and in-depth discussion over the last two decades. Although the significance of CT has been highlighted, it could be challenging for educators to teach CT. Fortunately, adopting robots in education has been evidenced to be of benefit to promoting students' learning motivation, CT, and…
Descriptors: Computation, Thinking Skills, Teaching Methods, Programming
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Alma Pisabarro-Marron; Carlos Vivaracho-Pascual; Esperanza Manso-Martinez; Silvia Arias-Herguedas – IEEE Transactions on Education, 2024
Contribution: A successful activity based on the scavenger hunt (SH) game is presented here. Although "serious game" in education now seems synonymous with videogame, the effectiveness of hands-on traditional games to increase student performance that, besides, they also like is defended and proved. The proposal is not focused, as is…
Descriptors: Educational Games, Higher Education, Learning Processes, Student Motivation
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Baiyun Chen; Ronald F. DeMara – IEEE Transactions on Education, 2024
The COVID-19 pandemic has introduced challenges to delivering laboratory-based STEM curricula. This study evaluates students' learning experience in a synchronous team design activity within the laboratory component of an undergraduate Computer Engineering course during the pandemic. Using the EduPad digital platform, students collaborated in…
Descriptors: Synchronous Communication, Distance Education, Engineering, STEM Education
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Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
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Biying Wen; Qian Wang; Floriana Grasso; Qing Chen; Juming Shen – Higher Education Quarterly, 2024
The problem of gender disparity in computer science and engineering has persisted despite longstanding efforts made in higher education. This study drew data from ten female computer science and engineering faculty in China and Italy to demonstrate the gender-specific challenges they face. The researcher applied positioning theory to analyse…
Descriptors: Foreign Countries, Gender Differences, Barriers, Women Faculty
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Büsra Kartal; Ugur Basarmak – Educational Studies, 2024
This multiple case study sought to examine preservice computer science teachers' beliefs, motivational orientations, and teaching practices, as currently, they remain to be adequately researched. Eight participants were selected via maximum variation sampling for this study of trainee teachers during their first practicums in Turkey. Trainee…
Descriptors: Preservice Teachers, Computer Science Education, Beliefs, Teacher Attitudes
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Rayed AlGhamdi – Education and Information Technologies, 2024
This research investigates the impact of ChatGPT-generated feedback on the writing skills of first-year computing students at a Saudi University. Employing a qualitative research design, the study involved 111 male students, blinded to the switch from human to ChatGPT-generated feedback, ensuring unbiased reflections on their experiences. Over six…
Descriptors: Artificial Intelligence, Feedback (Response), Technical Writing, Writing Skills
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Haipeng Wan; Xue Zhang; Xinxue Yang; Shan Li – Education and Information Technologies, 2024
This study investigated the impact of problematization-oriented scaffolding and structuring-oriented scaffolding, incorporated within instructional videos, on students' computational thinking and their performance in programming education. We recruited 86 participants from three senior classes at a high school. Each of the three classes was…
Descriptors: Scaffolding (Teaching Technique), Instructional Design, Thinking Skills, Computer Science Education
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