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Hesen, Robbert; Wals, Arjen E. J.; Tauritz, Rebekah L. – International Journal of Sustainability in Higher Education, 2022
Purpose: This study aims to demonstrate which course elements were responsible for community building, fostering subjectification and learning for being in an online course on environmental and sustainability education (ESE) during the COVID-19 pandemic and physical distancing. Design/methodology/approach: The study investigates a graduate-level…
Descriptors: Sense of Community, Online Courses, Sustainability, COVID-19
Kolic-Vehovec, Svjetlana; Pahljina-Reinic, Rosanda; Roncevic Zubkovic, Barbara – Metacognition and Learning, 2022
The effects of collaborative learning and informing students about the dangers of overconfidence on metacognitive judgments and conceptual learning were examined in two classroom studies. In the first study, the conceptual knowledge of operant conditioning and the confidence judgments of 287 graduate students enrolled in a teacher education…
Descriptors: Cooperative Learning, Self Esteem, Misconceptions, Metacognition
Oliveira, Wilk; Hamari, Juho; Joaquim, Sivaldo; Toda, Armando M.; Palomino, Paula T.; Vassileva, Julita; Isotani, Seiji – Smart Learning Environments, 2022
Gamification refers to the attempt to transform different kinds of systems to be able to better invoke positive experiences such as the flow state. However, the ability of such intervention to invoke flow state is commonly believed to depend on several moderating factors including the user's traits. Currently, there is a dearth of research on the…
Descriptors: Game Based Learning, Learner Engagement, Learning Motivation, Personality Traits
Humer, Stefan; Schnetzer, Matthias – Journal of Economic Education, 2022
Wikipedia is not only a source of knowledge and a medium for communicating research but also opens new avenues for teaching in academia. In this article, the authors provide theoretical considerations and practical guidance for setting up a postgraduate economics course where students disseminate research on income inequality in Europe to a…
Descriptors: Economics Education, Encyclopedias, Student Motivation, Cooperative Learning
Assof, Joseph – ProQuest LLC, 2022
This text serves to assist teachers in promoting student ownership of mathematics by synthesizing relevant research into practical classroom strategies across three tiers of student interaction and experience: classwide, peer-to-peer, and individual. Research from across these tiers of student experience is reviewed and synthesized including…
Descriptors: Mathematics Education, Student Attitudes, Personal Autonomy, Self Efficacy
Ezeh, Chioma; Adesope, Olusola; Kehinde, Olasunkanmi; Jaiyeola, Emmanuel – Journal of STEM Education: Innovations and Research, 2022
The increasing need for innovative constructivist learning approaches in college STEM subject domains has necessitated the use of flipped instruction which infuses computer-assisted learning with face-to-face learning to achieve optimal learning. This meta-analysis investigates the effect of flipped instruction and the conditions under which it is…
Descriptors: Flipped Classroom, STEM Education, Instructional Effectiveness, Video Technology
Abramenka-Lachheb, Victoria; Ozogul, Gamze – Online Learning, 2022
This study investigated similarities and differences in faculty's interpretation of authentic learning and how their interpretations were manifested into their design and implementation practices in competency-based, fully online courses. From a theoretical perspective, designing for authentic learning calls for a holistic approach, which…
Descriptors: Instructional Design, Authentic Learning, Online Courses, Competency Based Education
Bailey, Emma; Le Vin, Ashley; Miller, Louise; Price, Katherine; Sneddon, Sharon; Stapleton, Genevieve; Wolfe, Lissann – International Journal for Academic Development, 2022
As the higher education landscape changes, teaching-only faculty face increasing challenges to deliver evidence-based teaching through engaging with the scholarship of teaching and learning (SoTL). This transition from discipline expert to SoTL practitioner is often poorly supported and undertaken in isolation. We describe a faculty learning…
Descriptors: Expertise, Scholarship, Instruction, Learning
Martin-Cruz, Natalia; Martin-Gutierrez, Adrian; Rojo-Revenga, Miguel – International Journal of Research & Method in Education, 2022
Methods for teaching higher education students how to learn teamwork skills are constantly evolving. Over the last few years, serious games have become popular in business schools for stimulating teamwork among students by making them focus on the game while pursuing a team objective. Among these games, LEGO® Serious Play has shown enormous…
Descriptors: Toys, Play, Teamwork, Cooperative Learning
Saqr, Mohammed; Peeters, Ward – British Journal of Educational Technology, 2022
Social Network Analysis (SNA) has enabled researchers to understand and optimize the key dimensions of collaborative learning. A majority of SNA research has so far used static networks, i.e., aggregated networks that compile interactions without considering "when" certain activities or relationships occurred. Compressing a temporal…
Descriptors: Social Networks, Network Analysis, Cooperative Learning, Electronic Learning
Sherif, Dalia M. – British Journal of Educational Psychology, 2022
Background: Social loafing (SL) has a detrimental impact on cooperative learning. SL dysfunctionalities are causing more faculty to avoid assigning group projects as part of their course work. Aims: This qualitative case study examines how students' personalities are expressed in social loafers' behavior during university-level group assignments…
Descriptors: Personality Traits, Cooperative Learning, Student Behavior, College Students
Lifschitz-Grant, Naomi – Art Education, 2022
Amid a global pandemic, educators felt overwhelmed by the need to convert to new teaching and learning modalities. Students, too, had to adapt quickly to new ways of acquiring and processing information. The author relates how they needed to learn new technologies and rethink how to deliver content and create meaningful experiences for their…
Descriptors: Cooperative Learning, Electronic Learning, Educational Environment, Visual Arts
Sailsman, Sonique – Quarterly Review of Distance Education, 2022
Fostering student engagement online can be significantly more challenging than in the traditional classroom, and students are often distracted or lack the motivation to participate in the planned class activities. Faculty are encouraged to utilize various online collaborative tools to promote active learning. This article explores Zoom and Google…
Descriptors: Cooperative Learning, Technology Uses in Education, Active Learning, Nursing Students
Mochizuki, Toshio; Sasaki, Hiroshi; Wakimoto, Takehiro; Kubota, Yoshihiko; Eagan, Brendan; Hirayama, Ryoya; Yamaguchi, Yuta; Yuki, Natsumi; Funaoi, Hideo; Suzuki, Hideyuki; Kato, Hiroshi – International Journal of Computer-Supported Collaborative Learning, 2022
This study examined microteaching using computer-supported collaborative learning (CSCL) to assist student teachers in anticipating student voices and achieving authentic role-play. To achieve this, the design had two manipulatives: tangible puppets as "mediating manipulatives" that allow student teachers to elicit a variety of imaginary…
Descriptors: Microteaching, Computer Assisted Instruction, Cooperative Learning, Role Playing
Chen, Ken-Zen; Chi, Hsiao-Han – Interactive Learning Environments, 2022
The purpose of the qualitative study was to investigate experiences of first-time board-game users (29 elementary school students) in playing "Coding Ocean" (CO) to learn computational thinking. CO was a two-team strategy board game and was designed for children developing basic understanding of computational thinking. Participation…
Descriptors: Novices, Elementary School Students, Games, Student Experience

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