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Hattie, John; Fisher, Douglas; Frey, Nancy; Clarke, Shirley – Corwin, 2021
Collective student efficacy--students' beliefs that by working with other people, they will learn more--can be a powerful accelerator of student learning and a precursor to future employment success. Harnessing twenty-five years of VISIBLE LEARNING® research, "Collective Student Efficacy: Developing Independent and Inter-Dependent…
Descriptors: Cooperative Learning, Self Efficacy, Instructional Design, Lesson Plans
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Matsumura, Lindsay Clare; Sandora, Cheryl; DeMartino, Sara; Zook-Howell, Dena – Reading Teacher, 2022
In this article, we describe student-centered routines that prepare students for success on ambitious text-based writing assignments. Based on research showing the important role that peer collaboration and classroom discussion play in developing students' thinking, these routines support students to 'try out' their ideas, learn from the…
Descriptors: Student Centered Learning, Writing Assignments, Cooperative Learning, Classroom Communication
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Zabala-Vargas, Sergio Andres; García-Mora, Lewis; Arciniegas-Hernández, Edgar; Reina-Medrano, Jerson; de Benito-Crosetti, Bárbara; Darder-Mésquida, Antonia – EURASIA Journal of Mathematics, Science and Technology Education, 2022
The development of mathematical skills for future engineers is essential. Game-based learning (GBL) and gamification have been widely used in elementary education, but less applied in higher education. The objective of this article was to evaluate the effect of didactic strategies mediated by games in the teaching of mathematics in first-year…
Descriptors: Didacticism, Game Based Learning, Mathematics Instruction, College Freshmen
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Brohinsky, Jais; Sonnert, Gerhard; Sadler, Philip – Science & Education, 2022
While dissent is recognized as a necessary component of scientific knowledge production, in school settings, it is a double-edged sword that can disrupt and undermine social cohesion just as it can promote thinking and creativity. This pilot study explores patterns of dissent in a science education context. It uses a mixed-methods approach to…
Descriptors: Science Education, College Students, Cooperative Learning, Problem Based Learning
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Ouyang, Fan; Ling, Tengjiao; Jiao, Pengcheng – Journal of Educational Computing Research, 2022
Group cognition is a cognitive science concept that studies how groups think, learn, and work. Most research investigates group cognition as a qualitative-oriented phenomenon. From a quantitative perspective, this research proposes a measure equation of group cognition, conducts empirical research during online collaborative problem-solving, and…
Descriptors: Group Dynamics, Cognitive Processes, Cooperative Learning, Electronic Learning
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Ndubuisi, Anuli; Marzi, Elham; Mohammed, Debbie; Edun, Oluwatobi; Asare, Philip; Slotta, James – Journal of Studies in International Education, 2022
The incorporation of digital learning and teaching tools has been recognized as presenting an opportunity to maximize access, quality, and inclusion, especially when it comes to international education. Unanticipated events, such as the COVID 19 pandemic, can result in profound disruptions to teaching and learning, and the use of these tools can…
Descriptors: Global Approach, Competence, Computer Mediated Communication, Cooperative Learning
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Ralph, Michael; Schneider, Blair; Benson, David R.; Ward, Douglas; Vartia, Anthony – Learning Environments Research, 2022
Instruction based on active learning is being promoted in higher education by the creation of new collaborative teaching and learning spaces, but capacity does not yet exist for all courses to be held in these new spaces. In this study, we examined how students choose between sections of the same course, with the same materials and techniques used…
Descriptors: Classroom Design, Space Utilization, Enrollment, Academic Achievement
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Sahni, Shibani; Park, Sang – Journal of Curriculum and Teaching, 2022
Objective: The purpose of this study was to investigate students' perspectives on a newly implemented program of Interprofessional education (IPE) in terms of its effectiveness in increasing the awareness about other health care professionals and providing tools to emerging dental professionals for comprehensive health care needs. Methods: A new…
Descriptors: Interprofessional Relationship, Professional Education, Allied Health Occupations Education, Allied Health Personnel
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Li, Danyang; Ding, Meixia; Cai, Jinfa – ZDM: Mathematics Education, 2022
Collaborative learning has been advocated for the last several decades. However, classroom practice has indicated that this method often comes with challenges and low efficiency, suggesting the need for better support for teachers. The aim of this study is to explore teachers' learning about collaborative learning in a professional development…
Descriptors: Case Studies, Cooperative Learning, Teacher Attitudes, Teaching Methods
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Capitano, Johnna; Fisher, Kelly L.; Bozeman, Jennifer – Management Teaching Review, 2022
This article outlines an active learning exercise that gives students the opportunity to learn and apply the behaviors of transformational leadership theory. Students watch a brief, prerecorded "before" video depicting transactional manager--employee interactions. Students then revise the script so that the manager exhibits the four I's…
Descriptors: Transformational Leadership, Leadership Training, Active Learning, Learning Activities
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Aifan, Hanan – E-Learning and Digital Media, 2022
In this industrial age, skills required in most jobs are 21st-century skills. The current study aimed to investigate whether there is a relationship between implementing project-based collaborative learning using PowerPoint and improving students' 21st-century skills from the students' perspectives. It also examines whether there is a significant…
Descriptors: Active Learning, Student Projects, Cooperative Learning, Computer Software
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Spates, Stephen A. – Communication Teacher, 2022
Organizational communication has concepts and processes that can be difficult to absorb. Using gamification as a pedagogical strategy, a semester-long project is developed to help students learn through application. The Bear Cave is a class-wide competition where students create an organization and seek a fictional investment of $1,000,000. In…
Descriptors: Organizational Communication, Game Based Learning, Competition, Cooperative Learning
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Nikimaleki, Mitra; Rahimi, Mehrak – Journal of Computer Assisted Learning, 2022
Background: The unimaginable power of emerging technologies has transformed education in terms of content creation and instructional design. Due to high value of AR/VR in education, teachers of the 21st century are expected to empower themselves professionally to be able to utilize these technologies in their instructional practices. Despite…
Descriptors: Cooperative Learning, Computer Simulation, Educational Environment, Technology Integration
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Chung, Chih-Chao; Huang, Shu-Lan; Cheng, Yuh-Ming; Lou, Shi-Jer – International Journal of Technology and Design Education, 2022
The purposes of this study were to integrate imagination and STEAM education to construct a special topic course on wearable devices for pets for technology senior high school students studying electronic science; to explore the impacts of the learning process on students' imagination, STEAM competences and satisfaction with learning…
Descriptors: STEM Education, Art Education, Active Learning, Student Projects
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Aslan, Sinem; Agrawal, Ankur; Alyuz, Nese; Chierichetti, Rebecca; Durham, Lenitra M.; Manuvinakurike, Ramesh; Okur, Eda; Sahay, Saurav; Sharma, Sangita; Sherry, John; Raffa, Giuseppe; Nachman, Lama – Educational Technology Research and Development, 2022
Parents recognize the potential benefits of technology for their young children but are wary of too much screen time and its potential deficits in terms of social engagement and physical activity. To address these concerns, related literature suggests technology usages with a blend of digital and physical learning experiences. Towards this end, we…
Descriptors: Multimedia Instruction, Cooperative Learning, Play, Learning Experience
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