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Zhang, Lian; Amat, Ashwaq Z.; Zhao, Huan; Swanson, Amy; Weitlauf, Amy; Warren, Zachary; Sarkar, Nilanjan – IEEE Transactions on Learning Technologies, 2021
Autism spectrum disorder (ASD) is a neurodevelopmental disorder characterized by core deficits in social interaction and communication. Collaborative puzzle games are interactive activities that can be played to foster the collaboration and verbal-communication skills of children with ASD. In this article, we have designed an intelligent agent…
Descriptors: Autism, Pervasive Developmental Disorders, Interpersonal Competence, Cooperative Learning
Maison; Tanti; Kurniawan, Dwi Agus; Sukarni, Weni; Erika; Hoyi, Roro – International Journal of Instruction, 2021
This research was conducted on students of two senior high schools in Jambi, Indonesia, where the two schools have almost the same characteristics but apply different cooperative learning models, namely the inquiry learning model and the Jigsaw learning model. The purpose of this study was to assess students' attitudes towards physics through the…
Descriptors: Foreign Countries, High School Students, Cooperative Learning, Inquiry
Vázquez Toledo, Sandra; Latorre Cosculluela, Cecilia; Liesa Orús, Marta; Rivera-Torres, Pilar – Practical Assessment, Research & Evaluation, 2021
Teaching-learning based on cooperative learning is grounded on a methodology that is currently one of the most widely used within formal education classrooms. Recently, special attention has begun to be paid to a fundamentally relevant aspect of the assessment of the learning of university students within their group performance: their individual…
Descriptors: Teamwork, Student Evaluation, Cooperative Learning, College Students
Frejd, Johanna – Research in Science Education, 2021
With the aim of exploring how science is done in collaborative interactions when children discuss reasons for animal diversity, this paper provides insight into the relationships between acts of doing science and collaborative interactions. Video data from four small-group discussions (N = 14) were analysed using Lemke's (1990) talking science…
Descriptors: Preschool Children, Cooperative Learning, Interaction, Group Discussion
Rands, Vicky F.; Hood, Suzanne; Gerrits, Ron; Jensen, Murray – HAPS Educator, 2021
Guided inquiry is an active learning technique featuring collaborative group learning with a structured set of models and highly structured questions for students to discuss and answer. Moving this technique to an online delivery format presents challenges, leading to questions about the effectiveness of this technique during online instruction.…
Descriptors: Inquiry, Active Learning, Online Courses, Cooperative Learning
Minei, Elizabeth M.; Razuvaeva, Tanya; Dyshko, Denis – Communication Teacher, 2021
This paper outlines a unit-long or semester-long project that aims to build students competencies in interpersonal, international, intercultural, and language-learning proficiencies, mediated through the use of technology. The project is considered a Collaborative Online International Learning or COIL project, and offers detailed instructions on…
Descriptors: Interpersonal Communication, Writing (Composition), Computer Mediated Communication, Cooperative Learning
Miranda, Lucena; Villahermosa, Ryan; Mendoza, Roanne; Bobadilla, Rose Ann; Javier, Emelinda – International Journal of Curriculum and Instruction, 2021
The role of inclusive research in understanding inclusive education has been globally emphasized in literature. Promoting inclusive education in a newly established senior high school, students in this study were actively involved as co-creators of knowledge with the aim of transforming pedagogies and classrooms. This study employed grounded…
Descriptors: Student Attitudes, Participatory Research, Instructional Improvement, Inclusion
Papadopoulos, Ioannis; Tenta, Eirini – International Journal of Game-Based Learning, 2021
Escape room games are a popular recreative activity that recently started gaining popularity as both a means for conducting research studies and a teaching and learning environment. This paper follows a group of 16- to 17-year-old students in an escape room while they encounter logical challenges in order to escape from the room in a limited…
Descriptors: Educational Environment, Game Based Learning, Puzzles, Cooperative Learning
Violanti, Michelle T. – Communication Teacher, 2021
When we spend the first class period focusing on the syllabus and letting students leave early, we miss an opportunity to expose them to the course content. What happens to those who drop that day? By spending the first day illustrating expectancy violations theory, both instructors and students can explicate anticipated behaviors and use them to…
Descriptors: Course Descriptions, Course Content, Expectation, Classroom Communication
Costley, Jamie – International Journal of Educational Technology in Higher Education, 2021
This research investigates how learning groups affect student learning from two perspectives: first, the amount of group work students do, and second, the role that they take within the group. It is not clear from the current research how a student's role in collaborative learning affects his/her development of critical thinking and the…
Descriptors: Role, Group Dynamics, Group Activities, Cooperative Learning
Wilder, Sara – Written Communication, 2021
Scholarship has shown that writing groups are important sites of authority negotiation for student writers, yet little empirical research has examined how groups negotiate authority through conversation or how these negotiations influence students' developing expertise. Drawing on observations and interviews of an undergraduate thesis and a…
Descriptors: Undergraduate Students, Graduate Students, Theses, Collaborative Writing
Belland, Brian R.; Kim, Nam Ju – Journal of Educational Research, 2021
Strong information literacy, collaboration, and argumentation skill are essential to success in problem-based learning (PBL). Computer-based scaffolding can help students enhance these skills during PBL. In this study, we investigated predictors of the quality of arguments high school environmental science students wrote in support of their…
Descriptors: Prediction, High School Students, Persuasive Discourse, Information Literacy
Kalinga, Ellen A. – Journal of Learning for Development, 2021
This paper demonstrates the learning of software engineering through modeling using Object-Oriented Analysis and Design approach with Unified Modeling Language. An online interview management system case project to the whole class was used to develop the software requirement specification. Through modelling, the processes to be considered in…
Descriptors: Mathematical Models, Computer Software, Student Projects, Active Learning
Jones, Kevin; Mendez, J. D. – Journal of Education for Business, 2021
3D printing and interdisciplinary collaboration were used to enhance an existing problem-based, team learning project in an undergraduate management course. In addition to the more traditional steps common to team building in group work, students were tasked with designing a prototype product with a basic computer-aided drawing program and then…
Descriptors: Interdisciplinary Approach, Undergraduate Students, Cooperative Learning, Printing
Boleng, Didimus Tanah; Maasawet, Elsje Theodora – Cypriot Journal of Educational Sciences, 2021
Ethnicity is one of the critical factors in achieving learning outcomes. A specific learning model is needed to overcome the learning process with multi-ethnic students. Quasi-experimental research was carried out with four majoring ethnicities, i.e., Javanese, Banjar, Kutai and Buginese, in senior high school with class XI majoring in natural…
Descriptors: Problem Based Learning, Teaching Methods, Cooperative Learning, Ethnicity

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