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Jensen, Bente; Walker, Roddy – European Early Childhood Education Research Journal, 2021
Quality in early-childhood education and care is a decisive element in children's development and learning, with professional standards of practitioners a critical element in ensuring quality provision. An on-going research project into professional development (PD) initiatives for ECEC practitioners in Denmark focuses on a practice-based…
Descriptors: Foreign Countries, Early Childhood Education, Educational Quality, Early Childhood Teachers
Kumar, Jeya Amantha – International Journal of Educational Technology in Higher Education, 2021
Educational chatbots (ECs) are chatbots designed for pedagogical purposes and are viewed as an Internet of Things (IoT) interface that could revolutionize teaching and learning. These chatbots are strategized to provide personalized learning through the concept of a virtual assistant that replicates humanized conversation. Nevertheless, in the…
Descriptors: Educational Technology, Artificial Intelligence, Computer Mediated Communication, Student Projects
van der Linde, Diane; Voogt, Joke; van Aar, Nicole – Journal of Computers in Mathematics and Science Teaching, 2021
In this study we analysed what computational thinking skills pupils used when programming a small robot to solve a given problem, a simple programming task in which pupils had to select codes and put them in the correct place. Computational thinking is the process of (re)formulating a problem so that it becomes possible to use computer technology…
Descriptors: Computation, Thinking Skills, Young Children, Programming
Hsu, Ting-Chia; Abelson, Hal; Patton, Evan; Chen, Shih-Chu; Chang, Hsuan-Ning – International Journal of Computer-Supported Collaborative Learning, 2021
In order to promote the practice of co-creation, a real-time collaboration (RTC) version of the popular block-based programming (BBP) learning environment, MIT App Inventor (MAI), was proposed and implemented. RTC overcomes challenges related to non-collocated group work, thus lowering barriers to cross-region and multi-user collaborative software…
Descriptors: Self Efficacy, Behavior Patterns, Student Behavior, Programming
Saqr, Mohammed; López-Pernas, Sonsoles – International Journal of Computer-Supported Collaborative Learning, 2021
This study empirically investigates diffusion-based centralities as depictions of student role-based behavior in information exchange, uptake and argumentation, and as consistent indicators of student success in computer-supported collaborative learning. The analysis is based on a large dataset of 69 courses (n = 3,277 students) with 97,173 total…
Descriptors: Computer Uses in Education, Cooperative Learning, Learning Analytics, Student Behavior
Er, Erkan; Dimitriadis, Yannis; Gaševic, Dragan – Assessment & Evaluation in Higher Education, 2021
Although dialogue can augment the impact of feedback on student learning, dialogic feedback is unaffordable by instructors teaching large classes. In this regard, peer feedback can offer a scalable and effective solution. However, the existing practices optimistically rely on students' discussion about feedback and lack a systematic design…
Descriptors: Cooperative Learning, Peer Evaluation, Feedback (Response), Learning Analytics
Latifi, Saeed; Noroozi, Omid; Talaee, Ebrahim – British Journal of Educational Technology, 2021
This study compared the effects of support for peer feedback, peer feedforward and their combination on students' peer learning processes, argumentative essay quality and domain-specific learning. Participants were 86 BSc students who were randomly divided over 43 dyads. These dyads, in a two-factorial experimental design, were assigned to four…
Descriptors: Peer Relationship, Feedback (Response), Persuasive Discourse, Essays
Williams, Sherri – Journalism and Mass Communication Educator, 2021
Journalism jobs decreased significantly in the last decade and so have training opportunities for students, including Black college students. This essay explores the national student journalism project Black on Campus, a partnership with a national magazine and a university research center, that aimed to offer Black college students an opportunity…
Descriptors: Student Experience, African American Students, Journalism Education, Cooperative Learning
Ambreen, Samyia; Conteh, Jean – European Educational Researcher, 2021
The article reports data from an aspect of the study which aimed to study the nature of children's interactions and their perceptions of ability-based groups in a primary classroom in England. Previous studies on ability-based group have mainly used quantitative research designs to study children's interactions and appeared to award less…
Descriptors: Foreign Countries, Ability Grouping, Interaction, Elementary School Students
Erickson, Luke V.; Sammons-Lohse, Dorothy – E-Learning and Digital Media, 2021
The purpose of this study was to explore four different methods of instruction: a traditional slideshow control group, and three groups using an educational video game played either individually or facilitated with a competitive or cooperative social structure. The instructional tool was an educational video game designed to teach a personal…
Descriptors: Game Based Learning, Video Games, Competition, Cooperative Learning
Lewis, Drew; Clontz, Steven; Estis, Julie – PRIMUS, 2021
Team-Based Learning (TBL) is a cooperative learning strategy blending elements of flipped learning, inquiry-based learning, and problem-based learning. Although used quite frequently in other disciplines, use of this strategy in mathematics has been limited. In this article, we describe how TBL can be implemented in math courses with adherence to…
Descriptors: Cooperative Learning, Inquiry, Active Learning, Flipped Classroom
Desai, Shital; Stahl, Ingrid; Chamorro-Koc, Marianella – Design and Technology Education, 2021
The COVID pandemic forced universities worldwide to shift to remote and online formats of teaching delivery. In design education, this shift has impacted Experiential Education (EE) pedagogical approach to studio teaching, an approach that gives students an opportunity to apply theory to a concrete experience in a reflective manner and provides…
Descriptors: Interdisciplinary Approach, Experiential Learning, COVID-19, Pandemics
Fernando J. Rodriguez – ProQuest LLC, 2021
In computer science education, introductory computer programming courses tend to be the most challenging for novices, with higher dropout rates than other computer science courses. Recruitment and retention of students in computer science fields is an important area of focus in computer science education research, and previous research has…
Descriptors: Computer Science Education, Introductory Courses, Programming, Cooperative Learning
Dhvani Ashok Toprani – ProQuest LLC, 2021
With the widespread use of technology in education, the nature and role of technology in the process of learning are becoming increasingly difficult to understand. There is a need to shift the focus of education technology from innovating around tools to innovating around designing new digital learning environments. Designing digital learning…
Descriptors: Technology Uses in Education, Cooperative Learning, Educational Environment, Learning Processes
Michael Jarry-Shore – ProQuest LLC, 2021
It may sound strange, but in today's mathematics classroom, teachers are encouraged to have students struggle. This struggle, however, is not what might come to mind upon first hearing the word. The struggle I refer to here is what researchers have termed "productive struggle," which is present when students must persevere in solving…
Descriptors: Mathematics Instruction, Problem Solving, Difficulty Level, Mathematical Concepts

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