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Izaak Dekker; Marie-José Koerhuis-Pasanisi; Martijn Koek – Active Learning in Higher Education, 2025
Supplemental instruction, also known as Peer Assisted Study Sessions (SI-PASS), is a well-established form of peer learning that has been implemented in higher education institutions across the globe and that coincides with learning gains for participants. While the effects on learning gains have been extensively studied with quasi-experiments,…
Descriptors: Peer Teaching, Supplementary Education, College Students, Instructional Effectiveness
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Pedro Sanz-Angulo; Jesús Galindo-Melero; Santiago De-Diego-Poncela; Óscar Martín – Education and Information Technologies, 2025
In the dynamic and complex environment of industrial engineering, soft skills have become fundamental elements to achieve professional success. This work analyzes (i) how industrial engineering students at the University of Valladolid in Spain perceive the effect of a teaching methodology (characterized by a sound and systematic integration of…
Descriptors: Soft Skills, Higher Education, Engineering Education, Teaching Methods
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Priyanga Chandrasekaran; Priyadharshini Ragavane; Bhargavi K.; Vikneshan Murugaboopathy; Senthil Murugappan – Health Education & Behavior, 2025
Collaborative learning is an engaging approach that brings individuals together to achieve common educational goals. This study explores the effectiveness of Dentamatics, an innovative interactive board game, in enhancing oral health knowledge among children. Twelve children participated in the study, playing the game after obtaining consent from…
Descriptors: Educational Games, Cooperative Learning, Program Effectiveness, Dental Health
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Shihui Feng – British Journal of Educational Technology, 2025
Collaborative problem solving (CPS) is an important skill enabling students to co-construct knowledge and tackle complex problems through group interactions. While the importance of group interactions in CPS is well recognized, it is unclear how the emergence of generative artificial intelligence (GAI), with advanced cognitive support, may alter…
Descriptors: Group Dynamics, Interaction, Problem Solving, Cooperative Learning
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Allison E. Seitchik; Jane D. Parent; Kathi J. Lovelace; Christina Hardway – Journal on Excellence in College Teaching, 2025
Building on previous research, the authors introduced formal team-based learning (TBL) to their classrooms and measured the quality of students' team learning, professional development, and team satisfaction. They assessed students' perceived fairness of work distribution and analyzed its effect on these outcomes and found that TBL resulted in…
Descriptors: Teamwork, Program Effectiveness, Student Satisfaction, Student Development
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Kah Loong Chue; Ethan Wong; Yvonne Bee Gek Seng; Stefanie Yen Leng Chye; Caroline Koh; Gabriel Goh – Educational Research for Policy and Practice, 2025
Team-based learning (TBL) is an alternative instructional method that has been shown to lead to positive concrete academic performance outcomes. However, whilst academic performance is important, we should also not neglect other non-tangible student outcomes such as the emotions experienced during the TBL sessions and improvements in student's…
Descriptors: Teamwork, Cooperative Learning, Academic Achievement, Psychological Patterns
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Shakeela K.; Rekha – Journal on Educational Psychology, 2025
Social competence refers to having the behaviors, social skills, and intellectual capabilities needed to thrive in society. This includes the capacity to create, nurture, and maintain social relationships in various areas of life. This study investigates the effect of the Collaborative Constructivist Approach (CCA) to teaching social science on…
Descriptors: Cooperative Learning, Constructivism (Learning), Secondary School Students, Interpersonal Competence
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Kumar Laxman – Journal on Educational Psychology, 2025
Problem-based learning (PBL) is an instructional approach that challenges students to think critically and work cooperatively in groups to seek solutions to real-world problems. These problems serve as cognitive stimulus to arouse students' curiosity and initiate learning of disciplinary subject content matter. Authentic assessment modes play a…
Descriptors: Performance Based Assessment, Problem Based Learning, Undergraduate Students, Student Attitudes
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Nuansa Bayu Segara; Silvi Nur Afifah; Ubong Imang; Wiwik Sri Utami; Agung Dwi Bahtiar El Rizaq – Educational Process: International Journal, 2025
Background/purpose: Scientific thinking is a critical competency for navigating the complexities of the global era, requiring the application of scientific methods to understand, analyze, and evaluate diverse phenomena and problems. This study examines the effectiveness of Team-Based Project Research (TBPR) in enhancing scientific thinking skills…
Descriptors: Social Studies, College Students, Research Projects, Foreign Countries
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Hanna Aarnio; Maria Clavert; Auli Toom; Kaiju Kangas – International Journal of Technology and Design Education, 2025
In multidisciplinary technology education, teachers work together to support pupils in designing with technology. The different forms of support are based on establishing pedagogical infrastructures for pupils' learning of technology. Although previous studies have identified the main forms of pedagogical infrastructure, how they can be leveraged…
Descriptors: Interdisciplinary Approach, Technology Education, Teacher Collaboration, Educational Planning
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Zhihui Cai; Caiyan Liu; Jieni Zhan; Zhikeng Wang; Xin Hao; Si Zhang; Xinjie Chen – Journal of Computer Assisted Learning, 2025
Background: Attention has been paid to collaboration in digital game-based learning, as it fosters interaction and student engagement, thereby enhancing learning outcomes. Previous findings about the effect of collaboration in digital game-based learning were inconsistent, and few studies have explored the underlying mechanisms, particularly…
Descriptors: Cooperative Learning, Computer Games, Game Based Learning, Learning Experience
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Mariano Velamazán; Patricia Santos; J. Roberto Sánchez-Reina; Davinia Hernández-Leo – Education and Information Technologies, 2025
Most research on anonymity in computer-supported collaborative learning, which has reported both positive and negative outcomes, largely focuses on a fully anonymous login mode. In this context, further research is necessary to finetune the approach to the 'login mode' to optimise the potential benefits while mitigating the drawbacks. This study…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Privacy, Computer Mediated Communication
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Halim Acosta; Seung Lee; Daeun Hong; Wookhee Min; Bradford Mott; Cindy Hmelo-Silver; James Lester – International Educational Data Mining Society, 2025
Understanding the relationship between student behaviors and learning outcomes is crucial for designing effective collaborative learning environments. However, collaborative learning analytics poses significant challenges, not only due to the complex interplay between collaborative problem-solving and collaborative dialogue but also due to the…
Descriptors: Learning Analytics, Cooperative Learning, Student Behavior, Prediction
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Yuxuan Lian; Shamali Ahati; Jiarui Cai; Jingwen Li; Huan Zhang; Tour Liu – European Journal of Psychology of Education, 2025
In cognitive psychology, researchers have identified a phenomenon called socially shared retrieval-induced forgetting (SS-RIF) that occurs during collaborative memory tasks in groups. When a speaker selectively retrieves target information, listeners may forget related, non-target information. The mechanism likely involves concurrent covert…
Descriptors: Cognitive Psychology, Cooperative Learning, Memory, Recall (Psychology)
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Baris Gür; N. Hande Kutbay; H. Güçlü Yavuzcan – Design and Technology Education, 2025
Following the COVID-19 pandemic, research on Virtual Design Studios (VDS) increased significantly, revealing mixed opinions about their limitations. This paper aims to present these contrasting views on VDS education, with a particular focus on peer-learning. While many studies argue that peer-learning diminishes significantly, or even disappears…
Descriptors: Design, Electronic Learning, COVID-19, Pandemics
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