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Briguglio, Marie; Baldacchino, Leonie; Mangion, Margaret – Journal of Creative Behavior, 2022
As programs aimed at fostering creativity in educational settings become more widespread, assessing their impact becomes increasingly important. This article responds to calls for evidence-based policy in this field by assessing the impact on creativity of a government-funded arts-based educational program in Malta (European Union). A…
Descriptors: Creativity, Creativity Tests, Secondary School Students, Art Education
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Wang, Chunming – Journal of Creative Behavior, 2022
An experiment aimed at developing creative thinking and emotional literacy in adolescents was carried out. The study involved 25 adolescents aged 14-16 years and their parents--37 people (37-45 years old). Based on the use of the NanoStudio application, a creative improvisation training session was conducted among adolescents in the context of…
Descriptors: Creative Thinking, Emotional Development, Adolescents, Cooperation
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Puente-Díaz, Rogelio; Cavazos-Arroyo, Judith – Journal of Creative Behavior, 2022
In one study, we examined the relationships between pre-task creative self-efficacy, post-task creative confidence, self-rated and judges-rated creativity evaluations, metacognitive feelings, and idea selection under a metacognitive framework. Four hundred and fourteen college students were asked to complete a divergent thinking problem in the…
Descriptors: Self Efficacy, Metacognition, Self Esteem, Creativity
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Nogerbek, Assem; Ziyayeva, Gulnar; Dastan, Jylysbayev; Sveta, Sikhimbayeva; Childibayev, Dzhumadil – Cypriot Journal of Educational Sciences, 2022
The purpose of this research is to determine the creative thinking and learning technology competencies of biology teacher candidates and to get their opinions on the methods of creating these competencies. The mixed method, in which quantitative and qualitative methods are used together, was preferred as a research model. The study group of the…
Descriptors: Creative Thinking, Educational Technology, Preservice Teachers, Biology
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Slyamkhan, Meiirbek; Ganeeva, Aigul; Dorel, Lea – World Journal on Educational Technology: Current Issues, 2022
Mathematical literacy and knowledge play a significant role in the formation of competencies. The purpose of the study is to determine the levels of mathematical literacy and their dependence on the type of thinking and the level of creative abilities in a distance learning environment. The research objectives are as follows: assess thinking (by…
Descriptors: Mathematics Skills, Numeracy, Thinking Skills, Creative Thinking
Patricia Anne Brown – ProQuest LLC, 2022
The world is changing at a frenetic pace. Current creativity research and literature reveals how important it is for adults to live and work in environments conducive to creative learning and thinking. In education, we know that instructors influence the learning environment significantly, but we do not have a clear understanding of how…
Descriptors: Teacher Influence, Classroom Environment, Creative Thinking, Adult Learning
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Yuchun Zhong; Luke Kutszik Fryer; Shiyue Zheng; Alex Shum; Samuel Kai Wah Chu – International Journal of Educational Technology in Higher Education, 2025
Esports or competitive video gaming has been increasingly utilized to enhance essential twenty-first century skills. However, there is limited evidence on the extent to which the skills acquired from a gaming environment can be transferred to other settings. This study employed an experimental design to investigate the effectiveness of a…
Descriptors: Video Games, Game Based Learning, 21st Century Skills, Communication Skills
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Carolina Ekman; Cecilia Ferm Almqvist; Marie Hållander – International Journal of Education & the Arts, 2025
Over the past decade, Swedish sloyd educators have grappled with the challenge of integrating "aesthetic and cultural expressions" into their teaching practice. As part of a larger research endeavor focusing on discourses surrounding sloyd pedagogy, this article examines the evolution of the concept "aesthetical and cultural…
Descriptors: Foreign Countries, Woodworking, Handicrafts, Aesthetic Education
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Thada Jantakoon; Kitsadaporn Jantakun; Thiti Jantakun – Higher Education Studies, 2025
This study aimed to synthesize and evaluate a STEAM Learning Ecosystem on Gamification System to Promote Innovators. The research was conducted in three phases: (1) synthesis, (2) development of the learning ecosystem, and (3) expert evaluation. The resulting ecosystem comprises three main elements: (1) STEAM Learning Ecosystem (Instructor,…
Descriptors: STEM Education, Art Education, Gamification, Innovation
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Paloma Suárez-Brito; Armando Elizondo-Noriega; Jenny Paola Lis-Gutiérrez; Carolina Henao-Rodríguez; María Rubi Forte-Celaya; José Carlos Vázquez-Parra – On the Horizon, 2025
Purpose: The purpose of this paper is to present the results of measuring a sample of engineering students' perceived achievement of complex thinking at different stages of their professional training. This study intended to analyze and predict the differences in the self-perception of achieved complex thinking competency by gender, semester,…
Descriptors: Foreign Countries, Engineering Education, Undergraduate Students, Sex
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Arpita Kurdekar; Daniel Burkey; Michael F. Young – Learning: Research and Practice, 2025
This research explores the transformative potential of virtual reality (VR) technology in visual arts education within interdisciplinary STEAM-related learning frameworks. A dynamic VR learning environment integrating visual arts with engineering topics was tested with undergraduate visual arts students. Participants' experiences, motivation,…
Descriptors: Visual Arts, Art Education, STEM Education, Computer Simulation
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Eyüp Yurt – International Journal of Education in Mathematics, Science and Technology, 2025
This study aimed to develop and validate the Creative Problem-Solving Skills Test (CPSS-T), grounded in Torrance's creativity theory, to assess these skills in university students. The CPSS-T consists of five open-ended question types, each designed to measure different aspects of creative problem-solving: Alternative Use, Hypothetical Scenario,…
Descriptors: Creativity Tests, Creativity, Creative Thinking, Problem Solving
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Chayaporn Kaoropthai – Higher Education, Skills and Work-based Learning, 2025
Purpose: Design thinking, as a creative and innovative methodology, has been proposed as a process for non-designers to address complex problems. The purpose of this study was to investigate the effectiveness of using design thinking to foster English-major students' team creativity and collaboration. Design/methodology/approach: This study…
Descriptors: Majors (Students), Teamwork, Creativity, Cooperation
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Min Tang; Sebastian Hofreiter; Christian H. Werner; Aleksandra Zielinska; Maciej Karwowski – Journal of Creative Behavior, 2025
Recent research suggests that working with generative artificial intelligence (AI), such as ChatGPT, can produce more creative outcomes than humans alone. However, does AI retain its creative edge when humans have access to alternative information sources, such as another human or the internet. We explored this question in a between-group…
Descriptors: Creative Thinking, Man Machine Systems, Interaction, Internet
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Xin Shou; Kuikui Han; Shengquan Luo – Psychology in the Schools, 2025
Considerable research has been devoted to exploring aspects of higher-order thinking across various disciplines and in daily life. However, insufficient attention has been paid to synthesizing core dimensions of higher-order thinking, particularly within subject-specific contexts. Moreover, there is a lack of reliable and valid methods for…
Descriptors: Thinking Skills, Elementary School Students, Grade 2, Grade 4
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