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Opeyemi Peter Ojajuni – ProQuest LLC, 2023
This research study employed quantitative and qualitative designs to explore the impact of immersive technology on the Computational Thinking (CT) capabilities of students enrolled in an engineering program at a Historically Black College or University (HBCU). The quantitative study in this research employs a survey design approach to explore the…
Descriptors: Engineering Education, Mental Computation, Thinking Skills, Computer Simulation
Fischer, Frank – Instructional Science: An International Journal of the Learning Sciences, 2018
Research on learning communities has developed as a perspective radically different from teacher-led instruction. This might be a main reason for why scaffolding is rarely foregrounded in work on learning communities. This contribution analyzes how four recent approaches to learning communities address scaffolding and identifies three different…
Descriptors: Communities of Practice, Scaffolding (Teaching Technique), Correlation, Cooperative Learning
Mohney, Michael R. – ProQuest LLC, 2018
This dissertation addresses the integration of an existing collaborative design pedagogy model, Learning by Collaborative Designing, to support students' learning in an online design platform in an undergraduate landscape design course. Five design teams (n = 15, 3 students per team) participated in this study during the spring 2017 semester.…
Descriptors: Undergraduate Students, Horticulture, Design, Cooperative Learning
Rojas, Matias; Nussbaum, Miguel; Guerrero, Orlando; Chiuminatto, Pablo; Greiff, Samuel; Del Rio, Rodrigo; Alvares, Danilo – International Journal of Computer-Supported Collaborative Learning, 2022
The research landscape displays increasing awareness of the important role of self-regulation and emotions in the process of acquiring Collaborative Problem-Solving skills (CPS), which are considered essential in almost all areas of life. However, there is still a dearth of research on developing CPS skills among elementary-school students. Our…
Descriptors: Cooperative Learning, Problem Solving, Metacognition, Elementary School Students
Godbout, Paul; Gréhaigne, Jean-Francis – Physical Education and Sport Pedagogy, 2022
Background: Several student-centred and game-based approaches have developed in the last 40 years. Publications intended to describe the underlying theory and/or mechanics of each particular teaching/learning model have usually focused on modalities related to teacher-student interactions, taking into account the particular pedagogical content…
Descriptors: Team Sports, Teaching Methods, Student Centered Learning, Athletics
Sisman, Burak; Kucuk, Sevda; Ozcan, Neslihan – Journal of Computer Assisted Learning, 2022
Background: Educational robotics (ER) is a means of teaching technology and engineering to students that offers an active learning environment by encouraging them to create meaningful and unique products. ER also gives students the opportunity to work collaboratively. Objectives: In this study, elementary school students' behavioral patterns were…
Descriptors: Elementary School Students, Student Behavior, Behavior Patterns, Cooperative Learning
Poort, Irene; Jansen, Ellen; Hofman, Adriaan – Higher Education Research and Development, 2022
Group work is a common active learning strategy in higher education when the goal is to enhance deep learning and develop teamwork skills. Culturally diverse learning groups are particularly valuable in preparing university students to participate in a globalized world. Student engagement in group work is critical in realizing these benefits.…
Descriptors: Trust (Psychology), Diversity, Cultural Differences, Cooperative Learning
Bai, Shurui; Hew, Khe Foon; Gonda, Donn Emmanuel; Huang, Biyun; Liang, Xinyi – International Journal of Educational Technology in Higher Education, 2022
We used the design-based research approach to test and refine a theoretically grounded goal-access-feedback-challenge-collaboration gamification model. The testbed was a 10-week, university-level e-learning design course offered in two consecutive semesters. In Study 1, we implemented the initial goal-access-feedback-challenge-collaboration model…
Descriptors: Game Based Learning, Models, Fantasy, Electronic Learning
Torres-Martín, César; Acal, Christian; El-Homrani, Mohammed; Mingorance-Estrada, Ángel C. – Educational Technology Research and Development, 2022
The objective has been to know the impact of the flipped classroom methodology on the academic performance of students during their training process in relation to the traditional methodology over time, in order to establish baselines in the academic grades in both models. The research is of a quasi-experimental type of non-equivalent groups, with…
Descriptors: Blended Learning, Flipped Classroom, Teaching Methods, Academic Achievement
Kurianski, Kristin M.; Marzocchi, Alison S.; Soto, Roberto C. – International Journal of Mathematical Education in Science and Technology, 2022
Among many consequences of the pandemic was an abrupt switch to virtual instruction coupled with feelings of isolation around mandated lockdowns. This situation pushed us to humanize our mathematics classes in ways we had not done previously. Our takeaway from this experience is that community building must be done intentionally and actively. The…
Descriptors: Humanization, Mathematics Instruction, Teaching Methods, Electronic Learning
Connolly, Cornelia; Cosgrove, Tom – Action Learning: Research and Practice, 2022
The educational benefits of challenge- or problem-based approaches to learning are now well established. Action Research (AR) and Action Learning (AL) together provide educators with an ethic, a research methodology and a pedagogical strategy for harnessing and developing the motive power of purposeful activity for reflective enquiry in teaching…
Descriptors: Active Learning, Mathematics Instruction, Teaching Methods, Learning Processes
Dunn, Robin J. – Journal of Teaching in Physical Education, 2022
Purpose: In a Teaching Personal and Social Responsibility (TPSR) program, Hellison noted that transferring responsibility values to areas beyond the gym was the most important aspect of a responsibility-based program. The purpose of this study was to examine how the use of guided discovery strategies in a TPSR program impacts and promotes how…
Descriptors: Responsibility, Social Responsibility, Values, Transfer of Training
Avci, Filiz – Acta Educationis Generalis, 2022
Introduction: The aim of the study was to examine the effects on Primary School Teacher Candidates of developing and implementing jigsaw technique activities enriched with educational games in Science and Technology Teaching lessons. Methods: In the study, the mixed design was used. The single group pre-test post-test weak experimental pattern…
Descriptors: Educational Games, Preservice Teachers, Science Instruction, Foreign Countries
Freidus, Alexandra – Anthropology & Education Quarterly, 2022
Drawing on a year of participant observation in an untracked, diversifying middle school, I examine how sixth graders positioned themselves and were positioned by others as "smart" or "not smart." I focus on peer interactions during cooperative small group instruction, identifying the material, relational, and ideational…
Descriptors: Middle School Students, Participant Observation, Grade 6, Cooperative Learning
Brooks, Lauren J.; Kerschen, Katherine – Unterrichtspraxis/Teaching German, 2022
This article describes the implementation of project-based learning in an upper-level German as a Foreign Language writing course at a North American university. This pedagogical approach focuses on active learning, learner autonomy, collaboration among peers, tangible products, and developing transferable skills with meaningful, real-world tasks…
Descriptors: Student Projects, Active Learning, German, Second Language Learning

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