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Peer Interactions during Computer-Supported Collaborative Learning: A Self-Determination Perspective
Anouschka van Leeuwen; Lisette Hornstra; Jeroen Janssen; En Ning Leow – Journal of Computer Assisted Learning, 2025
Background: Computer-supported collaborative learning (CSCL) environments are hypothesised to offer a learning environment that satisfies basic psychological needs for autonomy, relatedness and competence, subsequently improving learning and motivational outcomes. However, the underlying mechanism of how basic psychological needs are fulfilled…
Descriptors: Peer Relationship, Interaction, Computer Assisted Instruction, Cooperative Learning
Candace Walkington; Mitchell J. Nathan; Julianna Washington; Jonathan Hunnicutt; Taylor Darwin; LeaAnne Daughrity; Kelsey Schenck – Education and Information Technologies, 2025
Augmented Reality (AR) technologies allow for holograms to be layered over the real-world, "augmenting" human vision by adding technical information or illustrations onto 3D space. Although AR-based applications are showing positive effects in many systematic reviews and meta-analyses, well-designed, rigorous studies with strong control…
Descriptors: High School Students, Geometry, Computer Simulation, Tablet Computers
Gyeong-Geon Lee; Seonyeong Mun; Myeong-Kyeong Shin; Xiaoming Zhai – Science & Education, 2025
This research aims to demonstrate that artificial intelligence (AI) can function not only as a tool for learning, but also as an intelligent agent with which humans can engage in collaborative learning (CL) to change epistemic practices in science classrooms. We adopted a design and development research approach, following the Analysis, Design,…
Descriptors: Artificial Intelligence, Cooperative Learning, Science Instruction, Preservice Teachers
Justin Edwards; Andy Nguyen; Joni Lämsä; Marta Sobocinski; Ridwan Whitehead; Belle Dang; Anni-Sofia Roberts; Sanna Järvelä – British Journal of Educational Technology, 2025
Socially shared regulation of learning (SSRL) is a crucial process for groups of learners to successfully collaborate. Detecting and supporting SSRL is a challenge, especially in real time, but hybrid intelligence approaches such as Artificial Intelligence (AI) agents may make this possible. Leveraging the concept of trigger events which invite…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Metacognition
The Effect of a STEM Integrated Curriculum on Design Thinking Dispositions in Middle School Students
Dina Thomason; Pei-Ling Hsu – International Journal of Technology and Design Education, 2025
STEM, the integration of science, technology, engineering, and mathematics subjects is a popular topic as schools grapple with how to best prepare students for an ever-evolving society. As societal and technological challenges emerge, design thinking has been lauded as a method to enable people to help tackle those challenges. The steps of the…
Descriptors: Integrated Curriculum, STEM Education, Thinking Skills, Middle School Students
Carolin Schulze; Marcus von Huth; Torsten Schlesinger – Sport, Education and Society, 2025
Teachers as implementers of the curriculum have a vital role in delivering (Casey et al., 2009) reflecting teaching approaches in physical education classes. Cooperative learning is a teaching approach that meets the curricular requirements in Germany as well as considers the increasing heterogeneity of students. However, there is limited research…
Descriptors: Teaching Styles, Cooperative Learning, Learning Strategies, Physical Education
Shai Goldfarb Cohen; Gideon Dishon – Journal of Computer Assisted Learning, 2025
Background: The rising importance of digital technologies in everyday communication has played a key role in processes of political polarization and rising mistrust and intolerance. We suggest this crisis could be productively conceptualized as a crisis in perspective-taking--the tendency and competency to actively consider others' mental and…
Descriptors: Affordances, Barriers, Perspective Taking, Electronic Learning
Vanessa Echeverria; Gloria Fernandez Nieto; Linxuan Zhao; Evelyn Palominos; Namrata Srivastava; Dragan Gaševic; Viktoria Pammer-Schindler; Roberto Martinez-Maldonado – Journal of Computer Assisted Learning, 2025
Background: Dashboards play a prominent role in learning analytics (LA) research. In collaboration activities, dashboards can show traces of team participation. They are often evaluated based on students' perceived satisfaction and engagement with the dashboard. However, there is a notable methodological gap in understanding how these dashboards…
Descriptors: Learning Analytics, Educational Technology, Student Attitudes, Reflection
Dan Sun; Fan Xu – Journal of Educational Computing Research, 2025
Real-time collaborative programming (RCP), which allows multiple programmers to work concurrently on the same codebase with changes instantly visible to all participants, has garnered considerable popularity in higher education. Despite this trend, little work has rigorously examined how undergraduates engage in collaborative programming when…
Descriptors: Cooperative Learning, Programming, Computer Science Education, Undergraduate Students
Sema Öngören – European Journal of Education, 2025
This study aims to investigate the preschool teachers' perceptions of behaviour and instructional management and their classroom practices with an explanatory sequential design, which is one of the mixed methods research. There were 319 participants in the quantitative stage and 29 participants in the qualitative stage of the research. Research…
Descriptors: Preschool Teachers, Classroom Techniques, Teaching Methods, Behavior Modification
Charisa De Klerk; Jason Ker-Fox; Laurika Steenekamp – Accounting Education, 2025
Critical thinking has been identified as a very important skill by employers for the employment of graduates. A need exists to develop and assess critical thinking skills in tertiary institutions as employers have noted a gap in these skills among graduates. This skill can be developed, over time, by collaborative learning and given that student…
Descriptors: Accounting, Business Education, Critical Thinking, Cooperative Learning
Pengyun Yan; Yueyue Zhu; Dianze Wu; Jiawei Wang; Shiqian Li – Journal of Education and Learning, 2025
This study explores the impact of project-based learning (PBL) on enhancing core competencies in educational psychology courses, specifically learning motivation, critical thinking, and collaborative problem-solving skills among undergraduate students. The research sample comprised 42 undergraduate students enrolled in an educational psychology…
Descriptors: Active Learning, Student Projects, Educational Psychology, Learning Motivation
Fiona Christie; Maria Allen; Ciaran Burke; Rie Thomsen – Teaching in Higher Education, 2025
Assumptions about fostering human capital for national competitiveness underpin higher education policy drivers regarding employability. Departing from this focus on human capital development, research has highlighted the importance of relationality for employability, but there is a gap in scholarship about the role of peer relationships. Drawing…
Descriptors: Learning Activities, Employment Potential, Business Education, Peer Relationship
Phetogo Susan Mangole; Abejide Ade-Ibijola – Journal of Learning and Teaching in Digital Age, 2025
Globally, personalised learning platforms (PLPs) are increasing in significance and usage, making them today's most preferred tools to offer tailored learning experiences. Artificial Intelligence (AI) has turned personalised learning into a powerful learning force, thus helping to catalyse the customization and adaptation of learning methods and…
Descriptors: Individualized Instruction, Educational Technology, Artificial Intelligence, Small Businesses
Fajarani Fitriasih; Tri Handayani; Hanum Isfaeni – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
Technological advances in the era of Learning Society 5.0 encourage the birth of innovation in education. One of them is Internet of Things (IoT) based learning media. This study aims to develop Internet of Things-based learning media with a STEAM approach to biotechnology material to improve problem-solving and collaboration skills in grade IX…
Descriptors: Problem Solving, Cooperative Learning, Skill Development, STEM Education

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