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Ng, Hoon Hong – General Music Today, 2020
A mode is a socially and culturally shaped resource for making meaning. Examples of modes include written and oral language, visuals, audio, and gestures. In music learning, multiple modes may be used to help students develop greater musical understanding and achievement. This article details the three steps utilized in Project Stomp, a systematic…
Descriptors: Cooperative Learning, Music Education, Program Descriptions, Teaching Methods
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Coleman, Thomas E.; Money, Arthur G. – Higher Education: The International Journal of Higher Education Research, 2020
Student-centred learning forms a major driver behind educational policy and practice in the modern day. With a drive towards embracing the possibilities of technology within the classroom, especially digital video games, it is vital to have an understanding of where such games are delivering and where their potential has yet to be explored. With…
Descriptors: Student Centered Learning, Educational Games, Computer Games, Video Games
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Lin, Chun-Yu; Huang, Chung-Kai; Ko, Chao-Jung – Australasian Journal of Educational Technology, 2020
With advances in information and communication technology, blended learning has become an effective approach for highlighting disciplinary effects and accommodating student population diversity. Faculty members in business schools have developed an understanding of design approaches that have evolved and selected appropriate designs for blended…
Descriptors: Foreign Countries, Learner Engagement, Teamwork, Cooperative Learning
Stroupe, David, Ed.; Hammerness, Karen, Ed.; McDonald, Scott, Ed. – Harvard Education Press, 2020
This comprehensive volume advances a vision of teacher preparation programs focused on core practices supporting ambitious science instruction. The book advocates for collaborative learning and building a community of teacher educators that can collectively share and refine strategies, tools, and practices. A renewed interest in practice-based…
Descriptors: Science Teachers, Teacher Education Programs, Science Instruction, Cooperative Learning
Cochrane, Thomas – Melbourne Centre for the Study of Higher Education, 2020
Authentic online collaboration focuses upon exploring (often complex) real world problems or practice, and highlights the importance of designing learning experiences that involve interdisciplinary collaboration. Most professions involve some form of teamwork and collaboration across a variety of discipline and cultural boundaries; therefore, this…
Descriptors: Authentic Learning, Cooperative Learning, Interdisciplinary Approach, Educational Environment
Echazarra, Alfonso – OECD Publishing, 2020
The benefits of co-operative behaviours have been broadly documented in various social contexts, including neighbourhoods, hospitals, companies and in education. In education, when students, teachers, parents and the school principal know and trust each other, work together, and share information, ideas and goals, students -- particularly…
Descriptors: Cooperative Learning, Competition, Educational Environment, Comparative Education
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Xu, Yufan; Taniguchi, Yuta; Goda, Yoshiko; Shimada, Atsushi; Yamada, Masanori – International Association for Development of the Information Society, 2020
This study examined the factors of learning behaviors in digital-learning-material reader that predict university students' productive participation identified by social presence indicators in online collaborative learning. Data were collected from 76 first-year university students, including learning behaviors in digital learning-material…
Descriptors: Student Behavior, Student Participation, Prediction, Cooperative Learning
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Owen Gottlieb; Ian Schreiber – International Journal of Designs for Learning, 2020
Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on…
Descriptors: Game Based Learning, Educational Games, History Instruction, Design
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Nasir, Jauwairia; Kothiyal, Aditi; Sheng, Haoyu; Dillenbourg, Pierre – International Educational Data Mining Society, 2023
Transactive discussion during collaborative learning is crucial for building on each other's reasoning and developing problem solving strategies. In a tabletop collaborative learning activity, student actions on the interface can drive their thinking and be used to ground discussions, thus affecting their problem-solving performance and learning.…
Descriptors: Cooperative Learning, Thinking Skills, Problem Solving, Learning Activities
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Maennel, Kaie; Brilingaite, Agne; Bukauskas, Linas; Juozapavicius, Aušrius; Knox, Benjamin James; Lugo, Ricardo Gregorio; Maennel, Olaf; Majore, Ginta; Sütterlin, Stefan – SAGE Open, 2023
Hands-on and practical learning has been key to cybersecurity education and training success. Cyber Defense Exercises (CDX) are a common approach to training, testing, and verifying technical and soft skills. However, full-scale CDX implementation is also an expensive training event. In order to advance such exercises to the next level, CDX…
Descriptors: Computer Security, Computer Science Education, Information Security, Computer Simulation
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Douglas, Sara; Slusser, Emily; Felton, Mark – Journal of Computer Assisted Learning, 2023
Background: Dialogic engagement is instrumental in promoting higher-order thinking, motivation, and learning. Despite their dramatic uptake in the US in the past decade, there is limited evidence that online high school courses offer sufficient opportunities for students to communicate and collaborate with teachers and peers. Objectives: This…
Descriptors: Academic Language, Online Courses, Best Practices, Teacher Attitudes
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Alvarez, Laura; Capitelli, Sarah; Valdés, Guadalupe – TESOL Journal, 2023
The discipline of science provides rich opportunities for language development as students engage collaboratively to investigate and make sense of compelling phenomena. Drawing from a design research study conducted in fifth grade classrooms, we describe how teachers can support emergent multilingual students' participation in science discourse.…
Descriptors: Scaffolding (Teaching Technique), Multilingualism, Second Language Learning, Second Language Instruction
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Calder, Nigel; Murphy, Carol – Waikato Journal of Education, 2023
In this paper we consider how the integration of mobile technology apps into classroom practice can form an alternative pedagogical medium that influences the learning process in mathematics. We give an account of one aspect of a research project that examined the use of tablets and apps in primary school mathematics programmes and report teacher…
Descriptors: Educational Technology, Telecommunications, Handheld Devices, Mathematics Instruction
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Almulla, Mohammed Abdullatif – Cogent Education, 2023
This study looks at whether creativity and critical thinking help students solve problems and improve their grades by mediating the link between 21st century skills (learning motivation, cooperativity, and interaction with peers, engagement with peers, and a smart classroom environment). The mediating relationship between creativity and critical…
Descriptors: Constructivism (Learning), Critical Thinking, Creativity, Problem Solving
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Ng, Hilary Ka Yan; Lam, Paul – Interactive Learning Environments, 2023
The flipped classroom approach is increasingly popular. The effectiveness of the flipped classroom is promising, yet there is little consensus on whether and how varying the number of flipped lessons influences the overall course effectiveness and the affective perceptions of flipped learning. This is important because of the potential impacts on…
Descriptors: Flipped Classroom, Instructional Effectiveness, Student Attitudes, Student Experience
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