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Kurubacak, Gulsun – Journal of Educational Technology, 2007
The main purpose of this paper is to discuss self-motivated learning through Project-Based Online Learning (PBOL). Besides, this paper aims to explore the dimensions and dynamics of self-motivated learning in a digital society. The strategies and principles of PBOL based on new communication technologies of evidence and truth through critical…
Descriptors: Critical Theory, Online Courses, Self Motivation, Learning Motivation
Fettes, Trisha – Learning and Skills Network (NJ1), 2007
Citizenship enables young people to learn about their rights and responsibilities, to understand how society works, and develop knowledge and understanding of social and political issues. Through citizenship education young people are encouraged to take action on issues of concern to themselves and to play an active part in the democratic process,…
Descriptors: Citizenship Education, Citizen Participation, Volunteers, Social Action
Kurubacak, Gulsun – Online Submission, 2007
The main purpose of this paper is to discuss self-motivated learning through Project-Based Online Learning (PBOL). Besides, this paper aims to explore the dimensions and dynamics of self-motivated learning in a digital society. The strategies and principles of PBOL based on new communication technologies of evidence and truth through critical…
Descriptors: Critical Theory, Online Courses, Self Motivation, Learning Motivation
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Zaikowski, Lori; Lichtman, Paul; Quarless, Duncan – Science Teacher, 2007
The scientific discovery process comes alive for 70 minority students each year at Uniondale High School in New York where students have won top awards for "in-house" projects. Uniondale High School is in a middle-income school district where over 95% of students are from minority groups. Founded in 2000, the Uniondale High School Research Program…
Descriptors: Science Projects, Research Projects, Student Projects, Discovery Processes
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Mosto, Patricia; Savelski, Mariano; Farrell, Stephanie H.; Hecht, Gregory B. – Chemical Engineering Education, 2007
Integrating biology in the chemical engineering curriculum seems to be the future for chemical engineering programs nation and worldwide. Rowan University's efforts to address this need include a unique chemical engineering curriculum with an intensive biology component integrated throughout from freshman to senior years. Freshman and Sophomore…
Descriptors: Elective Courses, Biotechnology, Biology, Chemical Engineering
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House, Jeff – English Journal, 2007
High school teacher Jeff House and his students revamp their study of "The Grapes of Wrath" by creating a class website. Students practice traditional skills such as researching, organizing material, and providing focused ideas while pursuing areas of interest such as music, film, and journalism. The project enhances their understanding of…
Descriptors: Novels, Didacticism, Web Sites, Instructional Innovation
Baytak, Ahmet – ProQuest LLC, 2009
Among educational researchers and practitioners, there is a growing interest in employing computer games for pedagogical purposes. The present research integrated a technology education class and a science class where 5th graders learned about environmental issues by designing games that involved environmental concepts. The purposes of this study…
Descriptors: Elementary School Science, Environmental Education, Computer Software, Interviews
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Bonk, Curtis J.; Lee, Mimi Miyoung; Kim, Nari; Lin, Meng-Fen Grace – Internet and Higher Education, 2009
Wikis have the potential to change learning environments from traditional knowledge transmission models to knowledge transformative ones where students generate, share, and reshape knowledge. In this three-part study, graduate students created wikibooks across institutional settings. One of these projects extended to universities in China, Taiwan,…
Descriptors: Constructivism (Learning), Graduate Students, Transformative Learning, Foreign Countries
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Ip, Barry; Capey, Martin; Baker, Andrew; Carroll, John – Australasian Journal of Educational Technology, 2009
This paper explores a relatively new area in the design and development of assessment procedures for the evaluation of coursework and student performance on computer and video games degrees. Emphasis is placed on an assessment which involves the development of and interaction in a virtual world, where lecturers and students are represented as…
Descriptors: Student Evaluation, Video Games, Virtual Classrooms, Computers
Werner, Linda; Denning, Jill – Journal of Research on Technology in Education, 2009
Few early intervention efforts have improved the representation of women in computer science and engineering (CSE) disciplines, but pair programming has shown promise for reducing gender differences among college students. The current study is the first to examine this promising practice in middle school. In an effort to better understand what…
Descriptors: Intervention, Females, Problem Solving, Gender Issues
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Middleton, Andrew – ALT-J: Research in Learning Technology, 2009
This paper discusses a university-wide pilot designed to encourage academics to creatively explore learner-centred applications for digital audio. Participation in the pilot was diverse in terms of technical competence, confidence and contextual requirements and there was little prior experience of working with digital audio. Many innovative…
Descriptors: Pilot Projects, Case Studies, Interviews, Higher Education
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Minocha, Shailey; Morse, David R. – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to report on a study into how a three-dimensional (3D) virtual world (Second Life) can facilitate socialisation and team working among students working on a team project at a distance. This models the situation in many commercial sectors where work is increasingly being conducted across time zones and between…
Descriptors: Foreign Countries, Web Sites, Distance Education, Cooperation
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Hwang, Yujong – Behaviour & Information Technology, 2010
Instructors and trainers are increasingly using online education and technology-mediated learning (TML) to supplement or replace traditional approaches to classroom teaching. Because mandatory involvement requirements may not intrinsically motivate learners to achieve high quality learning, social factors with commitment, such as identification…
Descriptors: Sociolinguistics, Student Motivation, Social Influences, Group Activities
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Tousignant, Wayne; Stanley, Darren; Salinitri, Geri; Smith, Kara – Collected Essays on Learning and Teaching, 2008
In 1994, the National Arts Education Association created a research agenda to address major research issues in the field of visual arts education for the purpose of examining, negotiating, and modifying commonly held beliefs in the field of art education. Research by arts educators has done much to inform visual arts education theory and practice,…
Descriptors: Educational Research, Art Education, Visual Arts, Curriculum Development
LaBanca, Frank – ProQuest LLC, 2008
Problem finding is a creative process whereby individuals develop original ideas for study. Secondary science students who successfully participate in authentic, novel, open inquiry studies must engage in problem finding to determine viable and suitable topics. This study examined problem finding strategies employed by students who successfully…
Descriptors: Educational Strategies, Learning Theories, Creativity, Student Projects
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