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Chang, Kuo-Feng – ProQuest LLC, 2022
This dissertation was designed to foster a deeper understanding of population invariance in the context of composite-score equating and provide practitioners with guidelines for addressing score equity concerns at the composite score level. The purpose of this dissertation was threefold. The first was to compare different composite equating…
Descriptors: Test Items, Equated Scores, Methods, Design
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Triantafyllou, Serafeim A.; Georgiadis, Christos K. – Informatics in Education, 2022
The rapid development of technology in today's times make business' survival a rather complex task. It is therefore necessary for the specialized organization and administration of each company to differentiate and strengthen its competitive advantages. Gamification is an established practice in many business domains and can enforce employees to…
Descriptors: Gamification, Design, Computer Software, Business
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Konstantinidis, Angelos – Knowledge Management & E-Learning, 2022
Despite popular myths related to the design and development of an online course, the endeavor is rather complicated. Universal Course Shell Templates (UCSTs) can alleviate teachers' workload, support teachers in taking pedagogically sound decisions, and assist students in their engagement with the course. The study begins with a review of the…
Descriptors: Online Courses, Universities, Misconceptions, Design
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Bonett, Douglas G. – Journal of Educational and Behavioral Statistics, 2022
The limitations of Cohen's ? are reviewed and an alternative G-index is recommended for assessing nominal-scale agreement. Maximum likelihood estimates, standard errors, and confidence intervals for a two-rater G-index are derived for one-group and two-group designs. A new G-index of agreement for multirater designs is proposed. Statistical…
Descriptors: Statistical Inference, Statistical Data, Interrater Reliability, Design
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Kniffin, Lori E.; Priest, Kerry – New Directions for Student Leadership, 2022
This article serves as an overview of qualitative inquiry for leadership development practitioner-scholars both new and experienced. It begins with a discussion of the need for the qualitative inquiry to create knowledge about leadership development. Then, it overviews design components and includes examples of both research and assessment. We…
Descriptors: Qualitative Research, Inquiry, Leadership Training, Research Design
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McCreary, Michael – To Improve the Academy, 2022
If the challenges of teaching and learning do not amount to simple empirical questions about effective pedagogical strategies but are instead complex "wicked problems" that may be impossible to solve, where does that leave the practice of backward design? Drawing on the intellectual history of instructional design, I argue that the use…
Descriptors: Instructional Design, Behavioral Objectives, Teaching Methods, Educational Strategies
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Tori, Allan Amaral; Tori, Romero; Nunes, Fatima de Lourdes dos Santos – IEEE Transactions on Learning Technologies, 2022
Inclusion of game elements in health education has proved to be effective in helping student training. Commonly termed as "serious games" these gamified systems can be an alternative to empower and motivate students during the learning process. The literature contains serious games for professional training in many health-related areas,…
Descriptors: Health Education, Educational Games, Gamification, Program Evaluation
Helen Lenane – ProQuest LLC, 2022
Though the number of instructional design models has increased, the usefulness of an instructional design process (linear or iterative) when making design decisions for e-learning solutions remains uncertain. This basic qualitative study was used to explore the perspectives of corporate instructional designers who were mandated to move from a…
Descriptors: Instructional Design, Electronic Learning, Corporations, Decision Making
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Jensen, Camilla Gyldendahl; Madsen, Jannie Dodensig; Gade, Peter; Andersen, Michael; Olsen, Frank – Journal of Problem Based Learning in Higher Education, 2021
In the current conceptualisations of Problem Based Learning and how we practice it, the students are expected to possess the necessary academic competencies in order to study through PBL. However, a desk research reveals that students in many cases don't have the necessary understanding or conceptual comprehension of disciplines such as problem…
Descriptors: Problem Based Learning, Instructional Design, Sequential Learning, Educational Philosophy
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Barton, Angela Calabrese; Kim, Won Jung; Tan, Edna – Asia-Pacific Science Education, 2021
Addressing ways in which systemic injustices manifest in learning environments has been a significant challenge to the field of informal science learning (ISL). The dominant discourses of equity are framed around calls for inclusion and the extension of rights for quality learning opportunities for all youth. In this paper, we move beyond…
Descriptors: Instructional Design, Science Instruction, Justice, Equal Education
Panda, Payod – ProQuest LLC, 2021
My multi-article dissertation explores the utility of immersive media like Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) in design learning and education, particularly as we recover from the social, technological, and cultural disruptions caused by the COVID-19 global pandemic. Chapter 2 clarifies how the multiple modalities…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Design
Joshua P. Rayburn – ProQuest LLC, 2021
This capstone is an exploration of an online learning environment for teachers to receive professional learning at any time, anywhere. The focus of this capstone was to design a series of self-paced, asynchronous learning courses to help teachers implement one-to-one Chromebooks in the Fayette County Public School District. Additionally, the…
Descriptors: Electronic Learning, Faculty Development, Online Courses, Asynchronous Communication
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E. Woo; Margaret Wooldridge; Elizabeth Ann LaPorte – International Journal of Sustainability in Higher Education, 2025
Purpose: The purpose of this study was to evaluate the effectiveness of sustainability-focused, cocurricular, interdisciplinary programming for graduate students at creating future leaders in sustainability, i.e. did interdisciplinary sustainability programming further prepared graduate students in sustainability leadership beyond the scope of the…
Descriptors: Sustainable Development, Interdisciplinary Approach, Graduate Students, Leadership Training
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Peter Z. Schochet – Journal of Educational and Behavioral Statistics, 2025
Random encouragement designs evaluate treatments that aim to increase participation in a program or activity. These randomized controlled trials (RCTs) can also assess the mediated effects of participation itself on longer term outcomes using a complier average causal effect (CACE) estimation framework. This article considers power analysis…
Descriptors: Statistical Analysis, Computation, Causal Models, Research Design
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Khaleel Asyraaf Mat Sanusi; Deniz Iren; Nardie Fanchamps; Mai Geisen; Roland Klemke – Educational Technology Research and Development, 2025
Psychomotor skill training has traditionally relied on the physical presence of both teacher and learner for effective demonstrations and feedback, posing challenges for remote and self-directed learning. Technological advancements have given rise to immersive learning environments (ILEs), offering novel solutions for interactive and multimodal…
Descriptors: Psychomotor Skills, Skill Development, Computer Simulation, Electronic Learning
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