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Han, Jung; Jiang, Yeling; Mentzer, Nathan; Kelley, Todd – International Journal of Technology and Design Education, 2022
The demand for creating collaborative learning environments in technology education highlights the needs to enhance student collaborations in their learning process. Aiming to increase individual contributions of students to develop a more collaborative learning environment, this study investigated the relationships among sense of community,…
Descriptors: Sense of Community, Student Motivation, Cooperative Learning, College Freshmen
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Estelami, Hooman; Bezzone, Alexa – World Journal of Education, 2022
The period following the outbreak of the COVID-19 pandemic presented monumental challenges to education systems around the world. In the United States, the unique effects experienced by business students due to the rapid adoption of distance teaching methods resulted in significant changes in the students' learning environments. Using expert…
Descriptors: COVID-19, Pandemics, Distance Education, Business Administration Education
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Kazemitabar, Maedeh A.; Lajoie, Susanne P.; Li, Tianshu – International Journal of Computer-Supported Collaborative Learning, 2022
Computer-supported collaborative learning (CSCL) environments may at times become socio-emotionally tense and pose challenges that may have detrimental effects on mutual trust and shared mental models. Objective: This study aims to examine and classify general teamwork challenges in a novel but authentic CSCL setting (hackathon) to identify…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Teamwork, Barriers
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Hopcan, Sinan; Polat, Elif; Albayrak, Ebru – Journal of Educational Computing Research, 2022
The pair programming approach is used to overcome the difficulties of the programming process in education environments. In this study, the interaction sequences during the paired programming of preservice teachers was investigated. Lag sequential analysis were used to explore students' behavioral patterns in pair programming. The participants of…
Descriptors: Cooperative Learning, Student Behavior, Programming, Computer Science Education
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Kligyte, Giedre; Buck, Adrian; Le Hunte, Bem; Ulis, Sabrina; McGregor, Amanda; Wilson, Beth – Australian Educational Researcher, 2022
This study draws on the tradition of transdisciplinarity to extend the boundaries of interdisciplinary educational work. In this paper, we apply the concepts of liminality and third space to examine a case of a professional immersive experience (PIEx), designed in response to the catastrophic disruption of work-integrated learning opportunities by…
Descriptors: Interdisciplinary Approach, Work Experience Programs, COVID-19, Pandemics
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Gkloumpou, Alexandra; Germanos, Dimitris – Educational Action Research, 2022
Classroom space is a fundamental field of interaction in which all interchange and determination activities between the person and the social environment can be developed. The purpose of this study is to demonstrate the systemic relationship between places and groups. It specifically investigates how the pedagogical reorganization of classroom…
Descriptors: Foreign Countries, Classroom Environment, Space Utilization, Cooperative Learning
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Akhrif, Ouidad; Benfaress, Chaymae; EL Jai, Mostapha; El Bouzekri El Idrissi, Youness; Hmina, Nabil – Interactive Technology and Smart Education, 2022
Purpose: The purpose of this paper is to reveal the smart collaborative learning service. This concept aims to build teams of learners based on the complementarity of their skills, allowing flexible participation and offering interdisciplinary collaboration opportunities for all the learners. The success of this environment is related to predict…
Descriptors: Artificial Intelligence, Cooperative Learning, Interdisciplinary Approach, Universities
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Degner, Kate – Mathematics Teacher: Learning and Teaching PK-12, 2022
Using question 28 from the May Problems to Ponder in volume 114, the author and her seventh- and eighth-grade students launched into a discussion of creativity, linearity, piecewise, and recursive definitions of functions. This pattern to ponder provided rich mathematical opportunities for all students in her middle school classroom.
Descriptors: Middle School Mathematics, Middle School Students, Play, Creativity
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Sivia, Awneet; MacMath, Sheryl; Britton, Vandy – Canadian Journal for the Scholarship of Teaching and Learning, 2022
This paper documents research regarding the roles, practices, and identities of three faculty members who mentor teacher candidates during practicums. Using a collaborative self-study (Hamilton, 1995), the authors examine the implications of implementing "particulars of practice seminars" (POPS) where practice issues are surfaced by…
Descriptors: Mentors, Preservice Teachers, Preservice Teacher Education, Practicums
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Filippou, Dimitra; Buchs, Céline; Quiamzade, Alain; Pulfrey, Caroline – Social Psychology of Education: An International Journal, 2022
The implementation of cooperative learning methods remains disparate in primary schools despite their widely recognised benefits. To explain this paradox, we first examined whether teachers' inclination towards cooperative methods is motivated by their values. Second, we tested whether motivational connections between personal values and…
Descriptors: Cooperative Learning, Values, Teacher Attitudes, Elementary School Students
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Bell, Edward C. – International Journal of Instruction, 2022
Team based learning in the form of its readiness assurance test (RAT) application is a popular instructional intervention in health professions education. This investigation was conducted to examine the extent to which individual and team readiness assurance tests correlate with conventional assessment outcomes in pharmacy calculations. Students…
Descriptors: Cooperative Learning, Pharmacy, Tests, Allied Health Occupations Education
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Kreijns, Karel; Xu, Kate; Weidlich, Joshua – Educational Psychology Review, 2022
Social presence is an important construct in online group learning. It influences the way how social interaction unfolds online and affects learning and social outcomes. However, what precisely social presence is has been under debate, as presently a plethora of different definitions and measures exist preventing the development of a coherent…
Descriptors: Social Theories, Interpersonal Relationship, Definitions, Measurement
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Sylla, Cristina; Gil, Maitê; Pereira, Íris Susana Pires – Literacy, 2022
In this paper, we present a descriptive case study of the Mobeybou materials, a kit of tangible and digital tools aimed at offering young children opportunities to read, create and share intercultural stories. The tools comprise a set of story apps that present interactive, multimodal and intercultural stories for children to make meanings with, a…
Descriptors: Multicultural Education, Story Telling, Computer Oriented Programs, Young Children
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Marmoah, Sri; Gestiardi, Rivan; Sarwanto, Sarwanto; Chumdari, Chumdari; Maryani, Ika – Journal of Education and Learning (EduLearn), 2022
One indicator of 21st century skills is collaboration; essential skill students must acquire in century learning. This study aimed to reveal research trends over the last three years based on the start of COVID-19 by using content analysis and reviewing bibliometric results related to articles with collaboration keywords. For bibliometric mapping…
Descriptors: Bibliometrics, Cooperation, 21st Century Skills, Trend Analysis
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Chicharro, Deborah; García-Manzanares, María; Gomez, Olga; Juárez, Miriam; Llamazares-Martín, Clara; Soriano, Enrique; Terrado, Jose – Advances in Physiology Education, 2022
Gamification is a dynamic tool for educational transformation useful to encourage student interest and enhance learning. Here we present a study conducted to investigate the effectiveness of an educational card game developed by us in veterinary anatomy practicals to reinforce knowledge acquisition in veterinary students. A total of four sets of…
Descriptors: Veterinary Medical Education, Anatomy, Gamification, Educational Games
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