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Wagh, Nikhil – Childhood Education, 2021
"If a child is not learning the way you teach, teach the way the child learns." This simple education philosophy is at the heart and soul of Educon International School (EIS), a Global Schools First Champion in Maharashtra, India. Educon International School has been in the forefront of adapting and integrating 21st-century best…
Descriptors: Well Being, Educational Innovation, Best Practices, Foreign Countries
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Steyn, Raita; Sefotho, Maximus Monaheng – Perspectives in Education, 2021
This conceptual article is anchored on critical phenomenology to challenge the monopolisation of visual arts by the sense of vision, thus depriving visually impaired people of aesthetic value beyond ordinary cognitive faculties. In this study, we discuss the forms of painting, drawing and sculpting defined as Visual Arts referring to appreciation…
Descriptors: Foreign Countries, Visual Arts, Vision, Painting (Visual Arts)
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Vongkulluksn, Vanessa W.; Matewos, Ananya M.; Sinatra, Gale M. – Journal of Educational Research, 2021
Growth mindset plays an important role in students' motivation for learning. Students who believe that their abilities are malleable are more likely to set mastery goals and to persist when encountering difficulties. Design-based makerspace -- or a makerspace structured with design-based learning components -- has many features known to improve…
Descriptors: Student Attitudes, Longitudinal Studies, Self Concept, Design
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Simanjuntak, Mariati Purnama; Hutahaean, Juniar; Marpaung, Nurliana; Ramadhani, Dewi – International Journal of Instruction, 2021
This study is aimed to investigate the effectiveness of problem-based learning combined with simulation on students' problem-solving and creative thinking skills. By employing a quasi-experimental design, this study used essay and problem-based tests as the instruments to evaluate problem-solving and creative thinking skills of 192 students. These…
Descriptors: Problem Based Learning, Creative Thinking, Problem Solving, Computer Simulation
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Yousef, Ahmed Mohamed Fahmy – Journal of Computer Assisted Learning, 2021
There is a large volume of published studies describing the positive role of Augmented Reality (AR) in educational settings. However, there is a paucity of empirical work that explores its role in supporting primary school pupil's motivation and creativity. Moreover, numerous studies have confirmed that pupils have difficulties in learning…
Descriptors: Computer Simulation, Creative Thinking, Primary Education, Grade 1
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Heliawati, Leny; Afakillah, Idham Ibnu; Pursitasari, Indarini Dwi – International Journal of Instruction, 2021
The purpose of this research is to improve students' understanding and the ability to perform scientific work through creative problem-solving learning with the open-ended experiment approach to the separation of mixtures material using online learning. The study used a quasi-experimental method with the nonequivalent pretest-posttest control…
Descriptors: Creative Thinking, Problem Solving, Experiments, High School Students
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Habib, Maki K.; Nagata, Fusaomi; Watanabe, Keigo – Education Sciences, 2021
The development of experiential learning methodologies is gaining attention, due to its contributions to enhancing education quality. It focuses on developing competencies, and build-up added values, such as creative and critical thinking skills, with the aim of improving the quality of learning. The interdisciplinary mechatronics field…
Descriptors: Experiential Learning, Thinking Skills, Engineering Education, Teaching Methods
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McDaniel, Rudy; Telep, Peter – Journal of Technical Writing and Communication, 2021
This article describes an interdisciplinary, partially online honors course entitled Video Game Theory and Design. The article reviews the literature surrounding video games and technical communication and then outlines the learning objectives for the course. The authors describe individual and team-produced assignments and suggest game design…
Descriptors: Video Games, Technical Writing, Online Courses, Teaching Methods
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Ouhiba, Nawel Meriem – Arab World English Journal, 2022
The integration of critical thinking within the learning process is considered a crucial indicator of education's quality. Nevertheless, with the reforms introduced in higher education, less importance was given to this skill; consequently, most Algerian EFL learners cannot think critically and creatively. To fill the gap, this study suggests…
Descriptors: Critical Thinking, Thinking Skills, Second Language Learning, Second Language Instruction
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Hsu, Ting-Chia; Chen, Mu-Sheng – Research and Practice in Technology Enhanced Learning, 2022
This research explored the creative thinking, learning achievement, and engagement of students when they integrated the application of the personal audio classifier (PAC) into the competition of a computational thinking (CT) board game (i.e., the experimental group), or did not integrate it into the competition but only collaborated with peers to…
Descriptors: Learner Engagement, Robotics, Games, Computation
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Özdemir, Ercan; Kar, Tugrul; Öçal, Tugba – Acta Educationis Generalis, 2022
Introduction: The purpose of the study was to investigate the effect of task format on pre-service mathematics teachers' creative problem-posing performance. Methods: In this quantitative study, a figural and a written pattern related to daily life with the same mathematical structure were presented to participants and they were asked to write as…
Descriptors: Problem Solving, Mathematics Instruction, Mathematics Teachers, Creativity
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Ghunu, Novtryananda M. S. – International Journal of Instruction, 2022
The thematic curriculum is defined as a learning method that integrates attitudes, skills, knowledge, learning value, and creative thinking using themes in the learning process. By implementing this curriculum, it is expected that it would bridge the school and daily-life learning experiences. The present study investigated some challenges in…
Descriptors: Rural Areas, Elementary School Students, Thematic Approach, Teaching Methods
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Parra-González, María Elena; Segura-Robles, Adrián; Moreno-Guerrero, Antonio José; López-Belmonte, Jesús – Journal of Technology and Science Education, 2022
Nowadays, we talk about the use of gamification in education, an active methodology that consists of the use of mechanics, design or game structures in class. When this type of methodology is used, the effort is rewarded, and it is used as a motivating tool in class. However, there is no valid or well-structured instrument to measure gamification…
Descriptors: Educational Games, Game Based Learning, Test Construction, Test Validity
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Syafryadin; Wardhana, Dian Eka Chandra; Noermanzah; Rofi'i, Agus; Awalludin – Journal of Language and Linguistic Studies, 2022
Higher Order Thinking Skill (HOTs) is a skill that should be known by students. If students have known and applied HOTS, students could improve their ability in all skills. The research aimed to know the students' perception and its problems in implementing Higher Order Thinking Skill (HOTs) in speaking class. The research employed a mixed method…
Descriptors: Student Attitudes, Thinking Skills, English (Second Language), Second Language Learning
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Park, Eunju; Ha, Minsu – Asia-Pacific Science Education, 2022
To effectively employ inquiry-based learning to enhance students' inquiry practices and encourage them to think and act like scientists, science teachers must have a deeper understanding of the factors that influence scientific research and attitudes about scientist practice. This research contains the experience of two postdoctoral researchers in…
Descriptors: Scientific Research, Scientific Attitudes, Ambiguity (Context), Doctoral Students
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