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Ortiz-Bonnin, Silvia; Blahopoulou, Joanna; Montañez-Juan, María Isabel; García-Buades, M. Esther – Higher Education Research and Development, 2023
This study analyzes Team Emotional Intelligence (TEI) in project teams in higher education. Specifically, we tested the direct effects of TEI on team satisfaction, as well as the relationship between negative emotions that emerge during teamwork and team satisfaction, and whether this relationship is moderated by TEI. Multilevel analyses were…
Descriptors: Emotional Intelligence, Psychological Patterns, Negative Attitudes, Student Satisfaction
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Xu, Weiqi; Wu, Yajuan; Ouyang, Fan – International Journal of Educational Technology in Higher Education, 2023
Pair programming (PP), as a mode of collaborative problem solving (CPS) in computer programming education, asks two students work in a pair to co-construct knowledge and solve problems. Considering the complex multimodality of pair programming caused by students' discourses, behaviors, and socio-emotions, it is of critical importance to examine…
Descriptors: Cooperative Learning, Problem Solving, Computer Science Education, Programming
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Dreamson, Neal; Park, Gayoung – International Journal of Art & Design Education, 2023
Metaverse is understood with technological terms such as augmented reality, lifelogging, mirrored worlds, and virtual worlds, and using a metaverse platform is considered an emerging form of learning. Yet, its pedagogical features, such as self-learning, collaborative learning, and learning-by-doing, are identical to those of online learning. In…
Descriptors: Educational Facilities Design, Electronic Learning, Computer Simulation, Simulated Environment
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Ghorashi, Bahman – Chemical Engineering Education, 2023
Due to the structured format of most engineering courses, the number of opportunities for engineering students to view matters differently from the traditional ways is limited. Therefore, a mandatory requirement was introduced into three engineering courses for students to propose an out of the ordinary solution to certain technical problems,…
Descriptors: College Students, Engineering Education, Creativity, Assignments
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Garcia, Manuel B. – Journal of Educational Computing Research, 2023
Computer programming is a difficult course for many students. Prior works advocated for group learning pedagogies in pursuit of higher-level reasoning and conceptual understanding. However, the methodological gaps in existing implementations warrant further research. This study conducted a three-armed cluster-randomized controlled trial to…
Descriptors: Computer Science Education, Programming, Cooperative Learning, Apprenticeships
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Kim, Kyung; Tawfik, Andrew A. – Journal of Research on Technology in Education, 2023
STEM Problem solving necessitates a substantial amount of specialized domain knowledge. An important element of problem-solving within the domain includes how knowledge is structured and organized in memory to facilitate efficient retrieval of relevant information and future problem solving. In previous studies, however, problem solving and…
Descriptors: STEM Education, Problem Solving, Cooperative Learning, Success
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McNabb, Lori; Somers, Patricia; Taylor, Zach – Journal of College and Character, 2023
Although postsecondary students' rate of academic dishonesty has been consistent over the last 50 years, the most significant increase in cheating has been in unpermitted collaboration. Given the changing learning environments necessitated by COVID-19, this study investigates how 12 college students at a highly selective Research 1 institution…
Descriptors: College Students, Cooperative Learning, Homework, Cheating
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Fecske, Courtney J. W. – Schole: A Journal of Leisure Studies and Recreation Education, 2023
We have all made several transitions within our teaching practice since the start of the COVID 19 pandemic. After time reflecting and re-assessing my teaching pedagogies and practices, I have implemented many new-to-me online teaching tools with the intent to increase student engagement, empower student ownership of course content, and create a…
Descriptors: Educational Change, COVID-19, Pandemics, Teaching Methods
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Mesbahi, Aida; von Bergmann, HsingChi; Yen, Edwin H. K.; Mostafa, Nesrine; Soheilipour, Shimae; Aleksejuniene, Jolanta – Journal of School Health, 2023
Background: Oral health is fundamental to overall well-being. As teens are at high risk for tooth decay, we require a unique approach to motivate them to maintain oral health. Methods: Sixty-four adolescents (10-13 years) were recruited from 2 schools. Oral health education was based on cooperative learning guided by the social determination…
Descriptors: Dental Health, Early Adolescents, Health Education, Cooperative Learning
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Lee, Julia; Lim, Ruxin; Mohamad, Fitri S.; Chan, Kim Geok; Mas'ud, Faizah – Journal of University Teaching and Learning Practice, 2023
Collaborative creativity is an essential skill for unleashing university students' skills in team building during complex problem-solving. The aim of this descriptive quantitative research was to examine undergraduate students' perspectives regarding their collaborative creativity experience as game creators for a gamification group assignment…
Descriptors: Cooperative Learning, Creativity, Undergraduate Students, Gamification
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Dhimitruka, Ilirian; Surendran, Geetha – Journal of College Science Teaching, 2023
Project-based learning (PBL) research is shown to improve students' higher-order thinking skills. In this article, we describe an adaptation of the PBL model that is suitable for colleges with limited science, technology, engineering, and mathematics research capabilities. Our objective was to design a meaningful research project requiring minimal…
Descriptors: Active Learning, Student Projects, Organic Chemistry, Laboratory Training
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Wargo, Jon; Garcia, Antero – Journal of Curriculum and Pedagogy, 2023
Building a more comprehensive understanding of gaming literacies, this article explores the kinds of literacy practices that emerge through participation and play within escape rooms. Based on a dataset of video recordings of participant interactions within an escape room, we perform side-by-side analyses of play based on two theoretical…
Descriptors: Games, Gamification, Cooperative Learning, Literacy
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Nnamani, Ogechi; Hadebe-Ndlovu, Blanche Ntombizodwa; Okeke, Chinedu I.; Ede, Moses Onyemaechi – Psychology in the Schools, 2023
This study investigated the effect of the Jigsaw and Team-Pair Solo cooperative learning strategies on interest in Basic Science of primary school children with visual impairment. This is a pretest-posttest control group with a follow-up design study. A total of 56 students in Enugu State of Nigeria were randomized into one of two groups, n = 27…
Descriptors: Cooperative Learning, Elementary School Students, Students with Disabilities, Visual Impairments
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Prestridge, Sarah; Cox, Deniese – Active Learning in Higher Education, 2023
Within higher education, students and institutions are increasingly moving towards blended components and fully online learning coursework. Best practice online pedagogy is understood to be student-centred with a strong emphasis on social learning through collaboration. The social aspect supports frequency of engagement while collaborative…
Descriptors: Cooperative Learning, Computer Mediated Communication, Learner Engagement, Cognitive Processes
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Ahmad Kamal Sudrajat; I. Ibrohim; Herawati Susilo; Dita Purwinda Anggrella – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2023
Collaboration is an important skill for a teacher. Prospective teachers' perceptions about collaboration must be explored to discover their collaboration skills before becoming a teacher. This research aims to determine prospective biology teachers' perceptions regarding collaboration in their teacher preparation program. The study uses a…
Descriptors: Biology, Preservice Teachers, Science Teachers, Science Instruction
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