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Lamb, Annette; Johnson, Larry – School Library Media Activities Monthly, 2009
Wikis are simply Web sites that provide easy-to-use tools for creating, editing, and sharing digital documents, images, and media files. Multiple participants can enter, submit, manage, and update a single Web workspace creating a community of authors and editors. Wiki projects help young people shift from being "consumers" of the Internet to…
Descriptors: Internet, Web Sites, Electronic Publishing, Social Networks
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De Lucia, Andrea; Francese, Rita; Passero, Ignazio; Tortora, Genoveffa – Computers & Education, 2009
Video games and new communication metaphors are quickly changing today's young people habits. Considering the actual e-learning scenarios, embedded in a fully technological enabled environment it is crucial to take advantage of this kind of capabilities to let learning process gain best results. This paper presents a virtual campus created using…
Descriptors: Video Games, Cooperative Learning, Virtual Classrooms, Teacher Student Relationship
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Hwang, Yanling – English Language Teaching, 2011
In this paper, an extended teaching implication is performed based on the study of medical students' linguistic needs in Tawian (Hwang, Lin, 2010). The aims of previous study were to provide a description of the linguistic needs and perceptions of medical students and faculty members in Taiwan. However, this paper put more thoughts on the…
Descriptors: Foreign Countries, Student Needs, Medical Students, English (Second Language)
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Pang, Elvy; Tong, Canon; Wong, Anthony – American Journal of Business Education, 2011
The increasing popularity of team structures in business environment coupled with the common practice of including group projects/assignments in university curricula means that business schools should direct efforts towards maximizing team as well as personal results. Yet, most frameworks for studying teams center exclusively on team level…
Descriptors: Foreign Countries, College Students, Statistical Analysis, Business Administration Education
Kou, Xiaojing – ProQuest LLC, 2011
Various formats of online discussion have proven valuable for enhancing learning and collaboration in distance and blended learning contexts. However, despite their capacity to reveal essential processes in collaborative inquiry, current mainstream analytical frameworks, such as the cognitive presence framework (Garrison, Anderson, & Archer,…
Descriptors: Interaction, Computer Mediated Communication, Discourse Analysis, Interaction Process Analysis
de Castro, Christopher H. – ProQuest LLC, 2011
This study explored the development of student's conceptual understandings of limit and derivative when utilizing specifically designed computational tools. Fourteen students from a secondary Advanced Placement Calculus AB course learned and explored the limit and derivative concepts from differential calculus using visualization tools in the…
Descriptors: Advanced Placement Programs, Problem Solving, Programming, Mathematical Concepts
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Alorda, B.; Suenaga, K.; Pons, P. – Computers & Education, 2011
This paper reports on the design, implementation and assessment of a new approach course structure based on the combination of three cooperative methodologies. The main goal is to reduce the percentage of non-passed students focusing the learning process on students by offering different alternatives and motivational activities based on working in…
Descriptors: Student Projects, Learning Strategies, Foreign Countries, Robotics
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Abrami, Philip C.; Bernard, Robert M.; Bures, Eva M.; Borokhovski, Eugene; Tamim, Rana M. – Journal of Computing in Higher Education, 2011
In a recent meta-analysis of distance and online learning, Bernard et al. (2009) quantitatively verified the importance of three types of interaction: among students, between the instructor and students, and between students and course content. In this paper we explore these findings further, discuss methodological issues in research and suggest…
Descriptors: Foreign Countries, Evidence, Instructional Design, Distance Education
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Yang, Yu-Fen; Wu, Shan-Pi – Educational Technology & Society, 2011
Learning happens through interaction with others. The purpose of this study is to investigate how online interaction patterns affect students' text revisions. As a sample, 25 undergraduate students were recruited to play multiple roles as writers, editors, and commentators in online text revisions. In playing different roles, they chose to read…
Descriptors: Foreign Countries, Undergraduate Students, Computer Mediated Communication, Interaction
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Dochy, Filip; Berghmans, Inneke; Kyndt, Eva; Baeten, Marlies – Research Papers in Education, 2011
Starting from the contribution on the "ten principles of effective pedagogy" by James and Pollard, we critically reflect on some of the principles and assess whether these principles can be grounded in the wider European research literature that has accumulated internationally. We conclude that these principles can be supported and…
Descriptors: Informal Education, Prior Learning, Lifelong Learning, Cooperative Learning
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Bekebrede, G.; Warmelink, H. J. G.; Mayer, I. S. – Computers & Education, 2011
There is a growing interest in the use of simulations and games in Dutch higher education. This development is based on the perception that students belong to the "gamer generation" or "net generation": a generation that has grown up with computer games and other technology affecting their preferred learning styles, social…
Descriptors: Foreign Countries, Technological Advancement, Computer Simulation, Educational Games
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Mak, Barley; Chik, Pakey – Educational Review, 2011
This paper investigates differences in approaches to learning and teaching English as a second language (ESL) as reported by 324 mixed-ability Grade 7 Hong Kong ESL students and 37 ESL secondary school teachers with different backgrounds. Information about participants' perceived approaches to learning/teaching English were collected through a…
Descriptors: Measures (Individuals), Foreign Countries, Secondary School Teachers, Grade 7
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Hummel, Hans G. K.; van Houcke, Jasper; Nadolski, Rob J.; van der Hiele, Tony; Kurvers, Hub; Lohr, Ansje – British Journal of Educational Technology, 2011
This paper examines how learning outcomes from playing serious games can be enhanced by including scripted collaboration in the game play. We compared the quality of advisory reports, that students in the domain of water management had to draw up for an authentic case problem, both before and after collaborating on the problem with (virtual) peer…
Descriptors: Water, Student Attitudes, Educational Games, Case Method (Teaching Technique)
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Nicolaidou, Iolie; Kyza, Eleni A.; Terzian, Frederiki; Hadjichambis, Andreas; Kafouris, Dimitris – Journal of Research in Science Teaching, 2011
Assessing the credibility of evidence in complex, socio-scientific problems is of paramount importance. However, there is little discussion in the science education literature on this topic and on how students can be supported in developing such skills. In this article, we describe an instructional design framework, which we call the Credibility…
Descriptors: Evidence, Video Technology, Instructional Design, Biotechnology
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Koretsky, Milo D.; Kelly, Christine; Gummer, Edith – Chemical Engineering Education, 2011
The instructional design and the corresponding research on student learning of two virtual laboratories that provide an engineering task situated in an industrial context are described. In this problem-based learning environment, data are generated dynamically based on each student team's distinct choices of reactor parameters and measurements.…
Descriptors: Engineering Education, Research Design, Instructional Design, Problem Based Learning
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