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Reiner, Miriam – International Journal of Science Education, 2009
Bodily manipulations, such as juggling, suggest a well-synchronized physical interaction as if the person were a physics expert. The juggler uses "knowledge" that is rooted in bodily experience, to interact with the environment. Such enacted bodily knowledge is powerful, efficient, predictive, and relates to sensory perception of the dynamics of…
Descriptors: Cues, Physics, Interaction, Science Instruction
Cortez, C.; Nussbaum, M.; Woywood, G.; Aravena, R. – Journal of Computer Assisted Learning, 2009
In today's fast-changing business environment, teams have emerged as a requirement for business success. However, in schools and universities, students are usually not taught teamwork skills. In this paper, we introduce learning to collaborate by collaborating, a process that enables collaboration and teamwork skills to be taught and measured…
Descriptors: Feedback (Response), Teamwork, Cooperation, Cooperative Learning
So, H.-J. – Journal of Computer Assisted Learning, 2009
The purpose of this study is to explore how groups decide to use asynchronous online discussion forums in a non-mandatory setting, and, after the group decision is made, how group members use online discussion forums to complete a collaborative learning project requiring complex data gathering and research processes. While a large body of research…
Descriptors: Student Projects, Computer Mediated Communication, Content Analysis, Discussion Groups
Hargrove, S. Keith, Sr.; Wheatland, John A.; Ding, Duowen; Brown, Cordelia M. – Journal of STEM Education: Innovations and Research, 2008
The Clarence M. Mitchell School of Engineering at Morgan State University (MSU) is one of nine historically Black colleges and universities with undergraduate engineering programs accredited by the Accreditation Board for Engineering and Technology (ABET). Since 2001, the School of Engineering at MSU has been a participant in a multi-school…
Descriptors: Black Colleges, Engineering Education, Undergraduate Study, Cognitive Style
Revere, Lee; Elden, Max; Bartsch, Robert – International Journal for the Scholarship of Teaching and Learning, 2008
This study examines a method to decrease social loafing in a group examination. Students who met in teams during the semester took an exam in groups. Rules for the exam, based on the Jeopardy game show, facilitated both group and individual accountability. Feedback from students indicated that compared to a class that did not have group exams,…
Descriptors: Group Testing, Test Construction, Feedback (Response), Cooperative Learning
Shearer, Deborah A.; Vogt, Gregory L. – National Aeronautics and Space Administration (NASA), 2008
This guide provides teachers and students many opportunities. Chapters within the guide present the history of rocketry, National Aeronautics and Space Administration's (NASA's) 21st Century Space Exploration Policy, rocketry principles, and practical rocketry. These topics lay the foundation for what follows--a wealth of dynamic rocket science…
Descriptors: Space Exploration, Science Activities, Class Activities, Learning Activities
Bennett, Cynthia F.; Monds, Kathaleena E. – College Teaching Methods & Styles Journal, 2008
Among the academic disciplines, business has led the way in offering Internet courses to its students. While online classes give students more opportunity and flexibility to integrate courses into their daily schedules, many concerns have developed from this form of distance education. Research on distance education indicates that the keys to…
Descriptors: Higher Education, Business Administration Education, Internet, Distance Education
Hanks, Brian – Journal on Educational Resources in Computing, 2008
In a study of the types of problems encountered by students that led them to seek assistance, Robins et al. [2006] found that the most common problems were related to trivial mechanics. The students in this study worked by themselves on their programming exercises. This article discusses a replication of the Robins et al. study in which the…
Descriptors: Problems, Programming, Peer Relationship, Teamwork
Simon, Beth; Hanks, Brian – Journal on Educational Resources in Computing, 2008
Pair programming, as part of the Agile Development process, has noted benefits in professional software development scenarios. These successes have led to a rise in use of pair programming in educational settings, particularly in Computer Science 1 (CS1). Specifically, McDowell et al. [2006] has shown that students using pair programming in CS1 do…
Descriptors: Interviews, Programming, Peer Relationship, Teamwork
Kim, Hye-Shin; LaFleur, Rosetta; Schaeffer, Karen – Journal of Family and Consumer Sciences, 2008
This study examines how student learning can be enhanced by using a multi-course project that simulates an industry environment and emphasizes the interrelationship among course concepts through collaborative efforts of student teams. The role of technology as a tool in facilitating student teamwork is examined. The researchers found that students…
Descriptors: Teamwork, Interdisciplinary Approach, Industry, Simulation
Graham, Deryn – E-Learning, 2008
This article describes the evolution of the development of a framework for e-learning to reconsider e-learning in relation to the cooperative work framework, identifying critical weaknesses in the fundamental nature of e-learning and its consequent propensity for failure. (Contains 4 figures and 2 notes.)
Descriptors: Electronic Learning, Cooperative Learning, Cooperation, Computer Uses in Education
Hamalainen, Raija – Computers & Education, 2008
Especially in vocational education, attention should be paid not only to the use of new technological solutions but also to collaborative learning and cooperative working methods in order to develop students' skills for their future jobs. This study involves a design experiment including the design process of a new game environment, description of…
Descriptors: Vocational Education, Technology Integration, Cooperative Learning, Skill Development
Pliskow, Tia – Tech Directions, 2008
Science educators face the challenge of piquing students' interest in subjects whose concepts are often entirely foreign to them. The author wanted to give her students a hands-on, "real world" experience rooted in scientific concepts. What evolved was an engineering design competition. The point of the project was two-fold: to work on real-world…
Descriptors: Design Requirements, Student Interests, Science Interests, Competition
King, Andrew – Music Education Research, 2008
This article presents some of the findings from a mixed-methods case study that investigated collaborative learning for pairs of higher education students working in a music studio on a drum kit recording. A stratified purposive sampling technique was used and students were allocated a partner of similar ability; often referred to as a…
Descriptors: Musical Instruments, Educational Technology, Cooperative Learning, College Students
Storch, Neomy – Language Awareness, 2008
This classroom-based study investigated the metatalk of learners working in pairs on a text reconstruction task. Specifically, the study investigated the learners' level of engagement with linguistic choices, and whether the level of engagement affected subsequent language development. Data were collected over a 2-week period. In the first week,…
Descriptors: Grammar, Vocabulary, Second Language Learning, Second Language Instruction

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