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Gerald Knezek; Rhonda Christensen – International Journal on E-Learning, 2024
Forty-eight (48) K-12 teachers in two US states completed five repetitions of a 15-minute simulated teaching lesson in which six of their 12 simulated students in a class were labeled as having and were embodied with special learning needs, while the other six were without special learning needs. Analysis of three measures of differential focus in…
Descriptors: Teacher Effectiveness, Special Education, Computer Simulation, Electronic Learning
Joshua Chukwuere – Research on Education and Media, 2024
The digitization of the higher education process in the COVID-19 pandemic (new normal) has created a new technological wave. The COVID-19 pandemic (new normal) presents a great opportunity for higher education institutions (HEIs) to be digital and technologically innovative in their teaching and learning process through digitization. The process…
Descriptors: COVID-19, Pandemics, Educational Change, Influence of Technology
Retno Dwiyanti; Ali Muhtadi – International Society for Technology, Education, and Science, 2024
The purpose of this study was to explore the role and application of project-based learning (PjBL) strategies as an alternative to the psychomotor field in virtual Islamic boarding schools. The research method used is bibliographic research. Data collection techniques are documented. Data were analyzed using critical text analysis. The results of…
Descriptors: Student Projects, Active Learning, Islam, Teaching Methods
Gary Wong Wai Chung; Daniel Shen Jiandong; Paulina Pui Yun Wong – International Society for Technology, Education, and Science, 2024
This study examines the effectiveness of a game-based metaverse platform in enhancing learning outcomes in economics education. Students were virtually transported back to the Great Depression within the metaverse. System data and self-assessment surveys assessed aspects such as ease of use and perceived usefulness for learning, evaluating their…
Descriptors: Game Based Learning, Economics Education, Instructional Effectiveness, Undergraduate Students
Bickel, Klaus; Denschlag, Robert – Physics Teacher, 2019
This work is inspired by a recent article in a German newspaper about the question of whether a 360 degree turn on an ordinary swing, that is, a seat suspended by chains, is possible. Although the author correctly negates the question, his remarks about the trajectory of the rocking person remain imprecise. Thus, we direct our attention to cases…
Descriptors: Science Instruction, Physics, Motion, Scientific Concepts
Boetje, Josien; van Ginkel, Stan – Journal of Computer Assisted Learning, 2021
Developing oral presentation skills is an essential objective of higher education. While previous research emphasized the importance of practice for developing oral presentation skills (OPS), it remains unclear what the optimal amount of practice is. This experimental field study examined the added benefit of an extra practice session in virtual…
Descriptors: Public Speaking, Speech Skills, Skill Development, Computer Simulation
Sümmermann, Moritz Lucius; Sommerhoff, Daniel; Rott, Benjamin – International Journal of Research in Undergraduate Mathematics Education, 2021
Digital transformation has made possible the implementation of environments in which mathematics can be experienced in interplay with the computer. Examples are dynamic geometry environments or interactive computational environments, for example GeoGebra or Jupyter Notebook, respectively. We argue that a new possibility to construct and experience…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Validity
Bohné, Thomas; Heine, Ina; Gürerk, Özgür; Rieger, Christoph; Kemmer, Lukas; Cao, Lydia Y. – IEEE Transactions on Learning Technologies, 2021
Virtual reality (VR) technology provides new possibilities for educators to design and optimize learning experiences. However, it remains largely unclear how virtual learning environments can be engineered to achieve measurable improvements in the learners' performance. To advance the development and application of VR learning technologies, we…
Descriptors: Computer Simulation, Virtual Classrooms, Educational Principles, Evidence Based Practice
Dreimane, Santa; Daniela, Linda – Technology, Knowledge and Learning, 2021
The use of different technologies and technological solutions for learning purposes is no longer a novelty in the educational environment. Digital teaching materials are being developed that can be used both in classroom activities and for providing students with opportunities for independent learning. However, alongside these materials, there are…
Descriptors: Computer Simulation, Electronic Learning, Anatomy, Human Body
Kang, Jina; Diederich, Morgan; Lindgren, Robb; Junokas, Michael – Educational Technology & Society, 2021
Recent research has emphasized the importance of leveraging embodied interactions for learning critical STEM concepts. ELASTIC3S--an embodied environment for learning about cross-cutting concepts (i.e., non-linear growth)--allows learners to interact with different science simulations through whole-body gestures. Technological advances in gesture…
Descriptors: Nonverbal Communication, Computer Simulation, Pattern Recognition, Computer Uses in Education
Cumber, Peter – International Journal of Mathematical Education in Science and Technology, 2021
Mechanical engineering students often find the formulation and analysis of dynamical systems difficult. The response of some mechanical engineering undergraduates is that as much as possible courses on mechanics are best avoided. The aim of this paper is to produce some interesting dynamical systems that may help to change the opinions of the…
Descriptors: Engineering, Mechanics (Physics), Scientific Concepts, Equipment
Kruk, Mariusz – Language Learning Journal, 2021
The present paper presents the results of a study which examined the changes in the levels of willingness to communicate (WTC) in the virtual world of "Second Life" (SL) reported by a single student of English philology in 19 sessions spanning the period of one semester, and the factors accounting for such fluctuations. Using data…
Descriptors: Foreign Countries, English (Second Language), Computer Simulation, Anxiety
Vogt, Andrea; Babel, Franziska; Hock, Philipp; Baumann, Martin; Seufert, Tina – British Journal of Educational Technology, 2021
Presenting a pictorial representation followed by a textual representation supports learners to build a coherent mental model. Providing an elaboration prompt stimulates learners to process the learning content semantically. Hence, combining both approaches might result in synergetic effects as both foster mental model development, which could be…
Descriptors: Computer Simulation, Schemata (Cognition), Pictorial Stimuli, Auditory Stimuli
Bork, Felix; Lehner, Alexander; Eck, Ulrich; Navab, Nassir; Waschke, Jens; Kugelmann, Daniela – Anatomical Sciences Education, 2021
In the context of gross anatomy education, novel augmented reality (AR) systems have the potential to serve as complementary pedagogical tools and facilitate interactive, student-centered learning. However, there is a lack of AR systems that enable multiple students to engage in collaborative, team-based learning environments. This article…
Descriptors: Instructional Effectiveness, Cooperative Learning, Teamwork, Computer Simulation
Kaplan, Deborah – Journal of Museum Education, 2021
When the pandemic temporarily closed U.S. museums in March 2020, it also halted on-site museum tours. Some museums responded by developing or expanding their virtual programs, including online tours. The author, an in-gallery docent at the Smithsonian American Art Museum, trained during the pandemic to give virtual tours. Comparing in-person with…
Descriptors: Museums, Arts Centers, Computer Simulation, Field Trips