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Wang, Feihong; Shao, Enming – TechTrends: Linking Research and Practice to Improve Learning, 2012
Second Life (SL) has been gaining increased attention in Education since it was launched in 2003. Language educators explored SL mainly as a virtual learning environment where learners can interact with native speakers (e.g., Hislope, 2008; Wang, Song, Xia, & Yan, 2009). Although most studies concluded positively about using SL for language…
Descriptors: Foreign Countries, English (Second Language), Assignments, Second Language Learning
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Raymond, Chad – Journal of Political Science Education, 2012
Institutions of higher learning are increasingly asked to defend curricular and pedagogical outcomes. Faculty must demonstrate that simulations are productive tools for learning, but a review of the literature shows that the evidence of their effectiveness is inconclusive, despite their popularity in the classroom. Simulations may in fact help…
Descriptors: Higher Education, Accountability, Outcomes of Education, Simulation
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Mienczakowski, Jim – Ethnography and Education, 2009
Qualitative research has moved significantly in the last decade or so in its validation and acceptance of avenues of knowing and explaining which span alternative modes of research dissemination than those more traditionally expected of the academy. The use of performance constructs and conventions in the interpretation of qualitative research has…
Descriptors: Qualitative Research, Validity, Ethnography, Drama
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Kolb, Sharon M.; Griffith, Amy C. Stevens – TEACHING Exceptional Children, 2009
One goal parents and educators should have is to help children become assertive and emotionally intelligent individuals. In furthering this goal, it helps to have an understanding of the three basic communication styles: (1) passive; (2) aggressive; and (3) assertive. Because communication is most effective when a message is delivered assertively,…
Descriptors: Communication Strategies, Student Empowerment, Role Playing, Assertiveness
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Turner, Wendy – International Journal of Emotional Education, 2014
In the UK policies such as the Children's Plan 2008-2020 through to Promoting the Emotional Health of Children and Young People (2010) identify that professionals such as teachers, youth workers, social workers and youth offending specialists, do not have the necessary underpinning knowledge to adequately support children and young people's…
Descriptors: Mental Health, Well Being, Public Policy, Undergraduate Students
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Bardi, Mohammad; Burbank, Andrea; Choi, Wayne; Chow, Lawrence; Jang, Wesley; Roccamatisi, Dawn; Timberley-Berg, Tonia; Sanghera, Mandeep; Zhang, Margaret; Macnab, Andrew J. – Health Education, 2014
Purpose: The purpose of this paper is to describe activities used to initiate health promotion in the school setting. Design/Methodology/Approach: Description of successful pilot Health Promoting School (HPS) initiatives in Canada and Uganda and the validated measures central to each program. Evaluation methodologies: quantitative data from the…
Descriptors: Health Promotion, Outreach Programs, Enrichment Activities, Pilot Projects
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Bullard, Lisa G.; Melvin, Adam T. – Advances in Engineering Education, 2011
We have developed an instructional video that uses role-play to illustrate the differences between acceptable behavior and cheating on assignments. Since we began showing it in an introductory chemical engineering course, the average number of confirmed instances of cheating decreased slightly, but the average percentage of students who were…
Descriptors: Role Playing, Video Technology, Expectation, Integrity
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Veraksa, Alexander N. – International Journal of Early Years Education, 2011
This article used two studies to investigate sign and symbol mediation in children aged 8-11 years. In role play, children exist at one at the same time in objective reality and their representation of reality. We cannot observe their mental representation directly, but the issue of whether signs or symbols mediate early role play is an important…
Descriptors: Factor Analysis, Cognitive Development, Cognitive Processes, Children
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Berkowitz, Doriet – Young Children, 2011
Oral storytelling supports young children's learning and development differently than stories read aloud from picture books. It gives children an opportunity to exercise their imagination, communicate effectively, enhance their social literacy, and build community in a different way. Oral storytelling encourages a heightened and more sophisticated…
Descriptors: Story Telling, Picture Books, Dramatic Play, Young Children
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Howard, Jonathon Leigh – Journal of Geography in Higher Education, 2011
Teaching conservation management means more than just learning about solving complex and difficult environmental issues. Such learning must also consider the likely administrative context that students will end up working in. This article outlines the development of a role-play that uses online technology to teach several administrative processes…
Descriptors: Role Playing, Conservation (Environment), Parks, Computer Uses in Education
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Crabb, Peter B.; Marciano, Deb L. – Journal of Research in Childhood Education, 2011
This study tested the hypothesis that children's books accurately reflect the gender-based division of labor in the culture and historical period in which they were published. A content analysis was performed on illustrations in books that won the Caldecott Medal or Honor between 1990 and 2009. The final sample included 490 illustrations in 68 of…
Descriptors: Childrens Literature, Content Analysis, Sex Role, Followup Studies
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Murphy, Peter – Policy Futures in Education, 2011
The Council of Europe's 2008 "White Paper on Intercultural Dialogue" signalled--with a measure of deep concern--the limits of multiculturalism and its attendant problems of identity politics, communal segregation, and the undermining of rights and freedoms in culturally closed communities. The White Paper proposed the replacement of the…
Descriptors: Cultural Pluralism, Public Policy, Intercultural Communication, Social Values
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Siyahhan, Sinem; Barab, Sasha; James, Carrie – Journal of Interactive Learning Research, 2011
In this study, we explored a new experimental methodology for investigating children's (ages 10 to 14) stances with respect to the ethics of online identity play. We used a scenario about peer identity misrepresentation embedded in a 3D virtual game environment and randomly assigned 265 elementary students (162 female, 103 male) to three…
Descriptors: Elementary School Students, Computer Mediated Communication, Computer Simulation, Video Games
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Graham, Kerrie Lewis – American Journal of Play, 2010
Millions of children and adults devote much of their leisure time to playing massively multiplayer online role-playing games (MMORPGs). Most observers commonly categorize computer games as a play activity, but this article asks whether MMORPGs contain activities that might not be play. The author examines the phenomenon of online gaming and…
Descriptors: Computer Games, Computer Simulation, Role Playing, Play
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Orr, Shannon K. – American Journal of Evaluation, 2010
One of the challenges facing program evaluation education is how to bridge the need to train students in theoretical and methodological foundations, and also prepare them for the unpredictability and complex environment outside the classroom. This issue is particularly challenging in terms of understanding stakeholder values and interests. The…
Descriptors: Graduate Study, Program Evaluation, Stakeholders, Interests
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