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Yogesh Sharma; Ankit Suri; Rajeev Sijariya; Lokesh Jindal – E-Learning and Digital Media, 2025
The aim of the research is to investigate the role of Education 4.0 in innovative curricular practices and digital literacy, weaving logically with the central focus of the study on identifying new and emerging areas in the field. The research uses bibliometric analysis and scientific mapping to analyse the body of knowledge already published and…
Descriptors: Digital Literacy, Curriculum Development, Educational Practices, Role of Education
Stephanie L. Baird; Sonya Klein – Journal of Teaching in Social Work, 2025
This teaching initiative responded to an effort to strengthen the connection between cognitive behavioral therapy (CBT) theory and practice among Master of Social Work (MSW) students. This initiative was developed in response to feedback from our MSW students, who requested further training in CBT skills before entering practicum settings.…
Descriptors: Social Work, Counselor Training, Workshops, Feedback (Response)
Eileen McGivney – British Journal of Educational Technology, 2025
Agency, or the capacity to take intentional actions, is considered one of the primary affordances of virtual reality (VR) for learning. VR is expected to increase learners' agency because it allows for full-body interactivity from a first-person perspective, giving them novel ways of interacting with the digital environment. Yet, agency in…
Descriptors: Technology Uses in Education, Computer Simulation, Field Trips, Personal Autonomy
Saifon Songsiengchai; Jenerae Damnil – International Journal of Education and Literacy Studies, 2025
The objectives of this research were to (1) Develop the lesson plans by using a Flipped Classroom through a 3D Virtual classroom with Metaverse Spatial, (2) Compare the grammar achievement after implementing a Flipped Classroom through a 3D Virtual classroom with Metaverse Spatial, and (3) Explore the students' satisfaction for using a 3D virtual…
Descriptors: Foreign Countries, Flipped Classroom, Online Courses, Computer Simulation
Chung Eun Lee; Taesu Lee – Journal of Special Education Technology, 2025
The use of non-face-to-face services and kiosks has expanded due to the development of information and communication technology and accelerated during the COVID-19 pandemic. In South Korea, the use of self-service kiosks has grown to about four times pre-pandemic levels. Therefore, it is pivotal for students with intellectual and developmental…
Descriptors: Foreign Countries, Students with Disabilities, Intellectual Disability, Developmental Disabilities
W. Catherine Cheung; Panpan Chen; Michaelene M. Ostrosky – British Journal of Special Education, 2025
Structured motor play is crucial to the motor and social development of children with disabilities. However, many teachers report that including children with disabilities in motor play is challenging, especially during virtual learning. The purpose of this interview study was to explore 26 preschool teachers' perspectives on engaging children…
Descriptors: Teacher Attitudes, Inclusion, Motor Development, Social Development
Mark Anthony D. Abenir; Lara Katrina T. Mendoza; Leslie V. Advincula-Lopez; Eugene G. Panlilio – Journal of Higher Education Outreach and Engagement, 2025
This study investigates how communities perceive students' cultural sensitivity and adaptability in electronic service-learning (e-SL) programs, focusing on Ateneo de Manila University in the Philippines. Employing qualitative methodology that incorporates online in-depth interviews and surveys, the research fills a gap by concentrating on…
Descriptors: Service Learning, Outreach Programs, Communication Skills, Institutional Characteristics
Tijus, Charles; Chen, Chia-Li Debra; Chang, Chun-Yen – EURASIA Journal of Mathematics, Science and Technology Education, 2022
This technical note provides descriptions on a collaborative research project between Université Paris 8/École Pratique des Hautes Études-Laboratoire des Usages des Techniques d'Information Numériques (Paris8/EPHE-LUTIN) and National Taiwan Normal University-Science Education Center (NTNU-SEC). This project, entitled "Franco-Taiwanese…
Descriptors: Foreign Countries, International Cooperation, Intercollegiate Cooperation, Research Projects
McBain, Kimberly A.; Habib, Rami; Laggis, George; Quaiattini, Andrea; Ventura, Nicole M.; Noel, Geoffroy P. J. C. – Anatomical Sciences Education, 2022
The purpose of this review was to identify the different augmented reality (AR) modalities used to teach anatomy to students, health professional trainees, and surgeons, and to examine the assessment tools used to evaluate the performance of various AR modalities. A scoping review of four databases was performed using variations of: (1) AR, (2)…
Descriptors: Computer Simulation, Teaching Methods, Anatomy, Allied Health Occupations Education
Sunday, Kissinger; Wong, Seng Yue; Samson, Balogun Oluwafemi; Sanusi, Ismaila Temitayo – Education and Information Technologies, 2022
Learning object oriented programming (OOP) has been a daunting and challenging task for students across tertiary institutions in Nigeria. Various literatures have suggested the use of technology as a way to improve students' understanding of the subject. In this study, the overall aim is to investigate the effect of Imikode- a virtual reality (VR)…
Descriptors: Foreign Countries, College Students, Computer Simulation, Programming
Luo, Yan; Du, Huan – Smart Learning Environments, 2022
With advantages such as ease of use and low cost, desktop virtual reality (VR) technologies are increasingly being used in practical learning. This study aims to clarify the relationship among students' self-efficacy, goal orientation, technology acceptance [e.g., perceived usefulness (PU) and perceived ease of use (PEOU)] and learning behavior,…
Descriptors: Electronic Learning, Computer Simulation, Self Efficacy, Goal Orientation
Wolf, Mark E.; Norris, J. Widener; Fynewever, Herb; Turney, Justin M.; Schaefer, Henry F., III – Journal of Chemical Education, 2022
Over the past half century, computational chemistry has evolved from a niche field to a ubiquitous pillar of modern chemical research. Driven by the increased demand for computational chemistry in research settings, the undergraduate curriculum has evolved alongside to ensure that students are well-equipped for modern research. Toward this end,…
Descriptors: Science Instruction, Science Laboratories, Chemistry, Computer Simulation
Mendez-Lopez, Magdalena; Juan, M. Carmen; Molla, Ramon; Fidalgo, Camino – Anatomical Sciences Education, 2022
Neuroanatomy is difficult for psychology students because of spatial visualization and the relationship among brain structures. Some technologies have been implemented to facilitate the learning of anatomy using three-dimensional (3D) visualization of anatomy contents. Augmented reality (AR) is a promising technology in this field. A mobile AR…
Descriptors: Anatomy, Neurology, Brain, Neuropsychology
Lin, Xiao-Fan; Liang, Zhong-Mei; Chan, Kan Kan; Li, Wenyi; Ling, Xiaolan – Journal of Computer Assisted Learning, 2022
Background: The contextual and interactive learning research was motivated by the need to enhance the healthcare training effect of caregivers of patients with suspected COVID-19 infection during quarantine. However, there is a lack of effective approaches to integrating mobile contextual learning into interactive learning. Objectives: Therefore,…
Descriptors: COVID-19, Pandemics, Telecommunications, Handheld Devices
Ke, Fengfeng; Moon, Jewoong; Sokolikj, Zlatko – Journal of Special Education Technology, 2022
In this study, the researchers explored the usage of a virtual reality (VR)-based social skills learning environment for children with autism spectrum disorder (ASD). Using OpenSimulator, the researchers constructed a desktop VR-based learning environment that supports social-oriented role-play, gaming, and design by children with ASD. Seven 10-14…
Descriptors: Computer Simulation, Autism, Pervasive Developmental Disorders, Social Development