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Karwowski, Maciej; Soszynski, Marcin – Thinking Skills and Creativity, 2008
There are hundreds of ways to develop creativity among children, youths and adults. Developing new ideas and ways of teaching creativity should also incorporate youth's interests and hobbies. The article presents the main information about the new way of developing creative abilities, especially creative imagination, the Role Play Training in…
Descriptors: Undergraduate Study, Undergraduate Students, Test Results, Creativity Tests
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O'Toole, John; Dunn, Julie – Journal of Aesthetic Education, 2008
This article reports the findings of a research project that saw researchers from interaction design and drama education come together with a group of eleven and twelve year olds to investigate the current and future complementarity of computers and live classroom drama. The project was part of a pilot feasibility study commissioned by the…
Descriptors: Dramatics, Computer Uses in Education, Elementary School Students, Student Attitudes
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Cronin, Jim – Science Scope, 2008
Today's scientific theories are the result of a long collaborative process, sometimes over centuries, among many different scientists from various parts of the world. To communicate this concept to middle school students and introduce them to the theory of plate tectonics and continental drift, they are placed in the role of geologists attending a…
Descriptors: Geology, Science Instruction, Middle School Students, Plate Tectonics
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McLennan, Deanna Marie Pecaski – Early Childhood Education Journal, 2008
In the current age of academic rigor, standards and accountability, the fostering of caring relationships in the classroom may not always be a priority. Expressing care for another person is a skill that can be taught and nurtured through a supportive educational environment. Sociodrama encourages each of its participants to develop…
Descriptors: Role Playing, Educational Environment, Curriculum Development, Dramatic Play
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Antal, Ariane Berthoin; Friedman, Victor J. – Journal of Management Education, 2008
Intercultural competencies are more important for people in business than ever before. In this article, the authors present an approach they designed and used for developing "negotiating reality" as a key intercultural competence at an international business school in Europe. They outline the theoretical underpinnings from intercultural…
Descriptors: Intercultural Communication, International Trade, Experiential Learning, Foreign Countries
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Firooznia, Fardad – American Biology Teacher, 2007
A fun, simple, musical role-playing exercise that allows students to actively step through and visualize the biochemical steps of the Calvin cycle. This musical can easily be completed in about 15 minutes with more than enough time during a 50-minute class period to review the steps and clarify the process further.
Descriptors: Role Playing, Botany, Biochemistry, Science Activities
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Ho, Caroline Mei Lin; Rappa, Natasha Anne; Chee, Yam San – Computer Assisted Language Learning, 2009
This paper focuses on the design and implementation of an innovative technologically mediated intervention for argumentation pedagogy in two classes comprising 17- to 18-year-old students in Singapore. The design research involves integrating the "Second Life" immersive virtual environment and web-based scaffolding through a customized…
Descriptors: Persuasive Discourse, Foreign Countries, Virtual Classrooms, Grade 12
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Moizer, Jonathan; Lean, Jonathan; Towler, Michael; Abbey, Caroline – Active Learning in Higher Education, 2009
Based on a categorization of simulation and gaming barriers developed in a previous study, this work seeks to explore in greater depth the composition and nature of these obstacles. It examines the interrelationships between the barriers and the impact of other contextual factors in the pedagogic environment. A series of in-depth interviews were…
Descriptors: Higher Education, Informal Education, Information Sources, Teaching Methods
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Sturges, Diana; Maurer, Trent W.; Cole, Oladipo – Advances in Physiology Education, 2009
This study investigated the effectiveness of role play in a large undergraduate science class. The targeted population consisted of 298 students enrolled in 2 sections of an undergraduate Human Anatomy and Physiology course taught by the same instructor. The section engaged in the role-play activity served as the study group, whereas the section…
Descriptors: Control Groups, Role Playing, Academic Achievement, Pretests Posttests
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Ripley, Brian; Carter, Neal; Grove, Andrea K. – Journal of Political Science Education, 2009
Model United Nations (MUN) provides a great forum for students to learn about global issues and political processes, while also practicing communication and negotiation skills that will serve them well for a lifetime. Intercollegiate MUN conferences can be problematic, however, in terms of logistics, budgets, and student participation. In order to…
Descriptors: Student Participation, International Organizations, Simulation, Case Method (Teaching Technique)
Horton, Lucas; Liu, Min; Olmanson, Justin; Toprac, Paul – Online Submission, 2011
In this paper we explore students' engagement in a new media enhanced problem-based learning (PBL) environment and investigate the characteristics of these environments that facilitate learning. We investigated both student experiences using a new media enhanced PBL environment and the specific elements students found most supportive of their…
Descriptors: Learner Engagement, Problem Based Learning, Grade 6, Information Processing
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Drake-Bridges, Erin; Strelzoff, Andrew; Sulbaran, Tulio – Marketing Education Review, 2011
This paper explores the use of simulations in virtual reality to teach students the fundamental processes behind retailing and product development. The project described involved one class of students who developed their own clothing lines of "virtual merchandise." A second class of students then "purchased" the wholesale…
Descriptors: Retailing, Clothing, Cooperative Learning, Student Projects
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Doerr-Stevens, Candance – E-Learning and Digital Media, 2011
This article presents a qualitative case study that uses discourse and social semiotic analysis methods in order to examine the rhetorical construction of fictional personas within an online role play used for learning in the college classroom. Of special focus are the differing patterns of semiotic resource use (for example, language and…
Descriptors: Rhetoric, Program Effectiveness, Semiotics, Linguistic Theory
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MacKinnon, Gregory; Saklofske, Jon – Journal of Educational Multimedia and Hypermedia, 2011
A virtual world was created in an effort to supplement the study of the novel "The Natural Daughter". The educational impact of the virtual world experience on college students of English Literature was assessed using concept mapping as a measure of conceptual change. While conceptual change was evident, the origin of the growth was…
Descriptors: Foreign Countries, Computer Assisted Instruction, Internet, Computer Simulation
Oesterle, Susan, Ed.; Allan, Darien, Ed. – Canadian Mathematics Education Study Group, 2015
This submission contains the Proceedings of the 2014 Annual Meeting of the Canadian Mathematics Education Study Group (CMESG), held at the University of Alberta in Edmonton, Alberta. The CMESG is a group of mathematicians and mathematics educators who meet annually to discuss mathematics education issues at all levels of learning. The aims of the…
Descriptors: Mathematics Education, Time Management, Mathematics Instruction, Industry
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