Publication Date
| In 2026 | 0 |
| Since 2025 | 404 |
| Since 2022 (last 5 years) | 1841 |
| Since 2017 (last 10 years) | 3664 |
| Since 2007 (last 20 years) | 5347 |
Descriptor
Source
Author
| Barnes, Tiffany | 21 |
| Armoni, Michal | 15 |
| Gal-Ezer, Judith | 15 |
| Yadav, Aman | 15 |
| Malmi, Lauri | 14 |
| Soh, Leen-Kiat | 14 |
| Xinogalos, Stelios | 14 |
| Frydenberg, Mark | 12 |
| Laakso, Mikko-Jussi | 12 |
| Hazzan, Orit | 11 |
| Hunter, Beverly | 11 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 500 |
| Teachers | 313 |
| Researchers | 98 |
| Policymakers | 67 |
| Administrators | 48 |
| Students | 45 |
| Parents | 6 |
| Community | 5 |
| Media Staff | 5 |
| Support Staff | 1 |
Location
| Turkey | 231 |
| Australia | 144 |
| United Kingdom | 124 |
| Taiwan | 107 |
| China | 101 |
| Canada | 97 |
| California | 96 |
| Germany | 78 |
| Spain | 77 |
| Finland | 69 |
| Greece | 66 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards with or without Reservations | 2 |
| Does not meet standards | 1 |
Hughes, Ciaran; Finke, Doug; German, Dan-Adrian; Merzbacher, Celia; Vora, Patrick M.; Lewandowski, H. J. – IEEE Transactions on Education, 2022
Background: Quantum information science and technology (QIST) has progressed significantly in the last decade, such that it is no longer solely in the domain of research labs, but is now beginning to be developed for, and applied in, industrial applications and products. With the emergence of this new quantum industry, a new workforce trained in…
Descriptors: Needs Assessment, Educational Policy, Quantum Mechanics, Information Science
Shin, Yoonhee; Song, Donggil – Journal of Educational Computing Research, 2022
This study explores the effect of self-regulated learning support on learners' cognitive load and problem-solving performance, considering cases from well-structured to ill-structured tasks in a computer programing course. Sixty-seven undergraduate students in a computer programing fundamentals course were randomly assigned into one of two groups:…
Descriptors: Cognitive Ability, Computer Science Education, Programming, Problem Solving
Hsueh, Nien-Lin; Daramsenge, Bilegjargal; Lai, Lien-Chi – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The goal of this study was twofold: first, to examine how learners' behavioral engagement types affect their final grades in an online programming course; and second, to explore which factors most strongly affect student performance in an online programming course and their connection to the types of cognitive engagement. Background:…
Descriptors: Learner Engagement, Online Courses, Programming, COVID-19
Schätz, Eric; Martens, Alke – International Association for Development of the Information Society, 2022
As we talked with school teachers about the use of physical computing systems in class, one major drawback of these systems became obvious: almost nobody--next to enthusiastic autodidacts--has been able to tell us on an abstract basis for which educational purposes a certain physical computing system can be used, i.e. in a goal-oriented way. This…
Descriptors: Teacher Attitudes, Teaching Methods, Educational Improvement, Computer Science Education
Michelle Marie Carter – ProQuest LLC, 2022
The increase in distance learning offerings and the deficit in providing an equivalent engagement mechanism for haptic subjects for online learners is stimulating educators to seek new pedagogical methods to meet the needs of the curriculum. A quantitative quasi-experimental study deploying a two nonequivalent groups design was conducted to…
Descriptors: Computer Science Education, Computers, Simulated Environment, Computer Simulation
Zhang, Abei; Olelewe, Chijioke Jonathan; Orji, Chibueze Tobias; Ibezim, Nnenna Ekpereke; Sunday, Nnadi Hillary; Obichukwu, Peter Uzochukwu; Okanazu, Oliver Okechukwu – SAGE Open, 2020
Recently, global trends in technological development have brought about innovations in educational paradigms, thus giving rise to significant adoption of learner-centered and problem-centered approaches with greater potential to impart the next generation of learners compared to a more dominant teacher-centered approach. In view of this, this…
Descriptors: Foreign Countries, Instructional Innovation, Conventional Instruction, Technical Institutes
Kynigos, Chronis; Grizioti, Marianthi – British Journal of Educational Technology, 2020
Although there is wide rhetoric that programming should be learnt by all as an element of computational thinking (CT), in practice, it is mostly implemented narrowly as an end in itself consisting of routine practice and traditional testing of the ability to code. This paper discusses a way in which programming could be seen through a wider…
Descriptors: Educational Games, Thinking Skills, Computation, Affordances
Zali, Masliza Mat; Mohamad, Razita; Setia, Roszainora; Baniamin, Raja Mariam Raja; Razlan, Razifa Mohd – Asian Journal of University Education, 2020
Interactive and interactional metadiscourse are linguistic features used to maintain the coherence in essays. It involved a one-way interaction between the writer and reader, thus a challenge for Second Language (L2) learners to write effectively and comprehensively. A study is done on how the L2 learners produced the metadiscourse features and…
Descriptors: Undergraduate Students, Interaction, Writing (Composition), Second Language Learning
Rashkovits, Rami; Lavy, Ilana – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: Multi-threaded software design is considered to be difficult, especially to novice programmers. In this study, we explored how students cope with a task that its solution requires a multi-threaded architecture to achieve optimal runtime. Background: An efficient exploit of multicore processors architecture requires computer programs…
Descriptors: Computer Software, Novices, Programming, Difficulty Level
Chang, Chiung-Sui; Chung, Chih-Hung; Chang, Julio Areck – Educational Technology Research and Development, 2020
Gaming is a part of today's society, especially for younger generations. Therefore, game-based approaches are unsurprisingly used for learning achievement. In this study, a game-based learning courseware was implemented using a problem-based strategy. For this purpose, a game known as 'Programmer Adventure Land' was designed and developed. A group…
Descriptors: Problem Based Learning, Game Based Learning, Computer Science Education, Programming
Scialdone, Michael J.; Connolly, Amy J. – Journal of Information Systems Education, 2020
Given the ubiquity of interfaces on computing devices, it is essential for future Information Systems (IS) professionals to understand the ramifications of good user interface (UI) design. This article provides instructions on how to efficiently and effectively teach IS students about "fit," a Human-Computer Interaction (HCI) concept,…
Descriptors: Computer Science Education, Information Systems, Teaching Methods, Computer Interfaces
Ullah, A. M. M. Sharif; Tashi; Kubo, Akihiko; Harib, Khalifa H. – Education Sciences, 2020
Three-dimensional (3D) printing can revolutionize the way products have been designed and manufactured. This necessitates engineering graduates equipped with the knowledge and skills of 3D printing. As a result, the educational aspects of 3D printing have earned a great deal of attention. Nevertheless, to teach 3D printing in an undergraduate…
Descriptors: Teaching Methods, Engineering Education, Computer Peripherals, Undergraduate Students
Kiraly, Sandor; Balla, Tamas – Acta Didactica Napocensia, 2020
Our online programming language courses have been developed for youngsters who are interested in computer programming. The courses were gamified with some common gamification elements: points, badges, incentives, immediate feedback and leaderboard. The developed Learning Management System (LMS) for our learning portal provides the chance to…
Descriptors: Programming, Computer Science Education, Educational Games, Online Courses
Geerling, Danielle; Butner, Jonathan; Fraughton, Tamra; Sinclair, Sungchoon; Zachary, Joseph; Sansone, Carol – Journal of Experimental Education, 2020
To better understand students' experiences while learning in an online computer-science course, we adopted a dynamical systems analytic framework in which we tested linked patterns of confusion and interest over time and investigated whether and how those patterns might change as a function of students' exposure to a utility value (UV)…
Descriptors: Online Courses, Computer Science Education, Student Interests, Intervention
Joseph, Anthony; Lawler, James – Information Systems Education Journal, 2020
Colleges are engaging students in collaborative design courses on diverse projects. More of the courses could be focusing on cross-disciplinary entrepreneurship projects including computer science and information systems students with other disciplinary students. The authors of this paper describe a course that is focusing on collaborative design…
Descriptors: Computer Science Education, Entrepreneurship, Student Projects, Cooperative Learning

Peer reviewed
Direct link
