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Veatch, Deborah J. – American Annals of the Deaf, 1980
Videotapes designed to teach job interview skills to deaf students were developed. Three interview situations featuring one hearing and two hearing impaired persons are presented in the videotapes. (CL)
Descriptors: Deafness, Employment Interviews, Role Playing, Videotape Recordings
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Shepard, David S. – Counselor Education and Supervision, 2002
Describes an innovative training strategy that can be used to make role plays a more realistic learning experience for counseling students. The method involves using techniques that screenwriters use to create believable characters and applying these techniques to help students create realistic role-play clients. This approach also resolves some…
Descriptors: Counselor Training, Ethics, Role Playing, Teaching Methods
Laycock, D. Kerry; Robinson, Roberta – Training and Development, 1992
The Mad Hatters, a nonprofit organization offering educational theater programs to foster understanding of people with disabilities, presents techniques for training needed to improve compliance with the Americans with Disabilities Act. (SK)
Descriptors: Consciousness Raising, Disabilities, Drama, Role Playing
Sheridan, David – Training, 1993
Successful videotaping of role playing requires an environment that encourages natural, uninhibited behavior. Developers should pay attention to the setting, camera positioning, sound quality, and psychology of being on camera. (SK)
Descriptors: Production Techniques, Role Playing, Training, Videotape Recordings
Jentz, Barry – Phi Delta Kappan, 2006
In this article, the author discusses the power of videotape in educating leaders. He asks leaders to go on videotape so they can confront the sharp discrepancies between how they see themselves (their self-images) and how they actually behave. He believes that carefully structured use of videotaped role-playing can bring that power to leadership…
Descriptors: Leadership Training, Role Playing, Leaders, Self Concept
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Lee, Yu-Yuan – Journal of Educational Technology, 2008
This study investigates the effects of game genres on the choice of certain language learning strategies among Taiwanese college students. The sample for the study consists of 162 undergraduate freshmen in an institute of technology in Taiwan. The results show that game genres have an influence on the choice of different language learning…
Descriptors: Second Language Learning, Metacognition, Learning Strategies, Role Playing
Savich, Carl – Online Submission, 2008
The purpose of this action research project was to investigate approaches and techniques that would improve critical thinking skills in history classes at the secondary level. Students demonstrated apathy and boredom in history classes where the emphasis was on rote memorization and the regurgitation of accepted facts and conclusions. The problem…
Descriptors: Secondary Education, History Instruction, Educational Improvement, Critical Thinking
Sarsar, Nasreddine Mohamed – Online Submission, 2008
Due to the technological advance that has swept our societies, students have become more and more engaged with new burgeoning technological tools such as computers, cell phones, iPods, digital cameras, and the like. As a result, the disparity between what students do inside school and what they do at home has grown wider. Buckingham (2007) refers…
Descriptors: Internet, Interpersonal Relationship, Interaction, English (Second Language)
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Rudolph, Amanda – Teacher Education and Practice, 2008
Classroom management is a concern for preservice teachers (Charles, 2008). Teacher educators struggle to find the most effective ways to teach preservice teachers classroom management. Role-playing, combined with classroom management content, may offer a productive approach. As such, this study focused on the use of role-play with case studies to…
Descriptors: Classroom Techniques, Preservice Teachers, Play, Case Studies
Webster-Stratton, Carolyn; Reinke, Wendy M.; Herman, Keith C.; Newcomer, Lori L. – Online Submission, 2011
This article focuses on the Incredible Years Teacher Classroom Management (IY TCM) intervention as an example of an evidence-based program that embeds fidelity and adaptation within its design. First, the core features of the IY TCM program along with the methods, processes, and principles that make the intervention effective are described. The…
Descriptors: Intervention, Classroom Techniques, Coaching (Performance), Fidelity
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Barwell, Graham; Moore, Chris; Walker, Ruth – Australasian Journal of Educational Technology, 2011
The model of learning best suited to the future may be one which sees learning as the process of managing the different kinds of participation an individual might have in complex social systems. Learning capability and engagement is thus dependent on the relationship between an individual identity and social systems. We report on the incorporation…
Descriptors: Social Systems, Pilot Projects, Computer Assisted Instruction, Student Evaluation
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Alwell, Morgen; Cobb, Brian – Career Development for Exceptional Individuals, 2009
The relationship between social and communicative interventions and transition-related outcomes for secondary-aged youth with disabilities is explored in this systematic review. In all, 30 studies intervening with 316 youth with a broad range of disability labels (both high- and low-incidence disabilities) were reviewed. Subgroup analyses were…
Descriptors: Augmentative and Alternative Communication, Disabilities, Literature Reviews, Intervention
Howes, Elaine V.; Cruz, Barbara C. – Journal of Elementary Science Education, 2009
Role-playing can be an engaging and creative strategy to use in the college classroom. Using official accounts, personal narratives, and diaries to recreate a particular time period, event, or personality, the instructional strategy alternately referred to as role-playing, dramatic improvisation, or first-person characterization can be an…
Descriptors: Educational Strategies, Preservice Teacher Education, Preservice Teachers, Science Teachers
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Whitin, Phyllis E. – Reading Teacher, 2009
This article explores one context in which language arts instruction can be enhanced through digital technologies. It describes how preservice elementary education teachers first investigated aspects of visual literacy and then engaged in digital and traditional multimodal forms of response to historical nonfiction literature. They read,…
Descriptors: Elementary Education, Visual Literacy, Literacy, Language Arts
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Mendeloff, David; Shaw, Carolyn – Journal of Political Science Education, 2009
This paper presents the design and assesses the results of an international collaborative course of American and Canadian undergraduates on the topic of postconflict peacebuilding. Using online discussions, a web-based role-play simulation, and videoconferencing this collaborative course sought to enhance student engagement with the material by…
Descriptors: Computer Uses in Education, Intercollegiate Cooperation, Articulation (Education), Computer Simulation
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