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Shin, Donghee; Park, Seyoung – Journal of Computing in Higher Education, 2019
As an instructional material, 3D instructions afford people to learn procedural-manipulative tasks. Observing and emulating motions presented in 3D animations is important in learning contexts. This study examined the effects of visual cueing in an effort to identify the optimal way to present information in a 3D virtual environment. While…
Descriptors: Teaching Methods, Creativity, Computer Software, Animation
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Meegahapola, Lasantha Gunaruwan; Thilakarathne, Chathura – IEEE Transactions on Education, 2019
Contribution: Interactive learning tools with multiple learning support functionalities are nonexistent in power engineering education. An interactive learning tool for supporting student learning in power engineering is shown to improve analytical skills of students. Background: Power network architectures are becoming increasingly complex,…
Descriptors: Engineering Education, Power Technology, Knowledge Level, Educational Technology
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Xie, Ying; Ryder, Lanhui; Chen, Yan – TechTrends: Linking Research and Practice to Improve Learning, 2019
This case study explored college students' use of interactive virtual reality tools (Google Cardboard and Expeditions) for learning Chinese as a foreign language. Specifically, the purpose of the study was to probe into students' perceived benefits and challenges of using VR tools for Chinese language and culture learning. Twelve students were…
Descriptors: College Students, Chinese, Second Language Learning, Computer Simulation
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Goldstein, Ira – Information Systems Education Journal, 2019
Computer Science students need to acquire knowledge about both the hardware and software aspects of computing systems. It is necessary for them to understand how each layer interacts with one another. However, since Graphical User Interfaces have become ubiquitous, the opportunities to interact with the computer via a command prompt as part of…
Descriptors: Computer Science Education, Computer Software, Introductory Courses, Programming
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Scagnoli, Norma I.; Choo, Jinhee; Tian, Jing – British Journal of Educational Technology, 2019
Video lectures (VL), considered an effective means for delivering course content and infusing teaching presence in the virtual environment, have become very popular in education. The purpose of this study was to investigate online student experiences with VL focusing on their opinion of usefulness of VL, their satisfaction with them and their…
Descriptors: Student Attitudes, Video Technology, Teaching Methods, Computer Simulation
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Rathnakumar, D. – Shanlax International Journal of Education, 2019
Learning is a unique process for each learner, affected by many instructional and learning factors. Exploring the process of learning is an ongoing expedition, never-ending and challenging as well. It is learnt that no individual, particular strategy, method or approach is appropriate for helping intellectually disabled students in learning or…
Descriptors: Computer Assisted Instruction, Mild Intellectual Disability, Assistive Technology, Science Achievement
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Haya Shamir; David Pocklington; Kathryn Feehan; Erik Yoder – Online Submission, 2019
Game-based learning (GBL) is becoming a more widespread style of education; however, there is a lack of research on the benefits of GBL on students' early literacy skills. This study explores the effectiveness of a computer adaptive GBL curriculum, Waterford Early Learning (WEL) during the 2016-2017 school year. Kindergarten, first grade, and…
Descriptors: Game Based Learning, Program Effectiveness, Computer Assisted Instruction, Emergent Literacy
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Shaikh, Güler; Koçak, Ömer; Göksu, Idris – Teaching English with Technology, 2021
Computer-assisted language learning (CALL) is one of the developing approaches that can assist to improve the language skills (reading, writing, listening) of students in English as a foreign language (EFL). CALL has been used to teach EFL learners through language drills or skills practice to stimulate discussion and interaction, or as a tool to…
Descriptors: Case Studies, Language Skills, Middle School Students, Second Language Learning
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Wang, Yijen – JALT CALL Journal, 2021
To understand in-service language teachers' intrinsic barriers to technology integration in higher education contexts, this in-depth study investigated four teachers teaching Chinese as a foreign language (CFL) at a private university in Japan. The researcher trained the four teachers with varied digital literacy how to create and utilise online…
Descriptors: Language Teachers, Teacher Attitudes, Teacher Characteristics, Technology Integration
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Dizon, Gilbert; Gayed, John M. – JALT CALL Journal, 2021
While the use of automated writing evaluation software has received much attention in CALL literature, as Frankenberg-Garcia (2019) notes, empirical research on predictive text and intelligent writing assistants is lacking. Thus, this study addressed this gap in the literature by examining the impact of Grammarly, an intelligent writing assistant…
Descriptors: Foreign Countries, College Students, Writing Evaluation, Computer Software
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Godwin-Jones, Robert – Language Learning & Technology, 2021
Data collection and analysis is nothing new in computer-assisted language learning, but with the phenomenon of massive sets of human language collected into corpora, and especially integrated into systems driven by artificial intelligence, new opportunities have arisen for language teaching and learning. We are now seeing powerful artificial…
Descriptors: Data Collection, Academic Achievement, Learning Analytics, Computer Assisted Instruction
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Cabero, Ismael; Epifanio, Irene – Education Sciences, 2021
This paper presents a snapshot of the distribution of time that Spanish academic staff spend on different tasks. We carry out a statistical exploratory study by analyzing the responses provided in a survey of 703 Spanish academic staff in order to draw a clear picture of the current situation. This analysis considers many factors, including…
Descriptors: Gender Differences, Faculty Workload, Foreign Countries, College Faculty
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Fung, Chak Him; Poon, Kin Keung – International Journal of Mathematical Education in Science and Technology, 2021
This study consisted of two stages. In stage A, 38 students were divided randomly into an experimental and a control group. The experimental group received lectures assisted by dynamic geometry software (DGS) and the control group received lectures using chalk and blackboard. The effects of DGS on metacognition and its components were…
Descriptors: Metacognition, Learning Activities, Teaching Methods, Comparative Analysis
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Dennis, Lindsay R.; Whalon, Kelly J. – Remedial and Special Education, 2021
A repeated acquisition (RA) design was used to compare the effectiveness of research-based instruction embedded in repeated storybook reading facilitated by an adult or tablet application (app) on the vocabulary knowledge of six preschool children. All participants selected scored below the 40th percentile on the "Preschool Language…
Descriptors: At Risk Students, Preschool Education, Preschool Children, Program Effectiveness
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Wang, Fu Lee; Zhang, Ruofei; Zou, Di; Au, Oliver Tat Sheung; Xie, Haoran; Wong, Leung Pun – Knowledge Management & E-Learning, 2021
In recent years, mobile applications (apps) have been increasingly used and investigated as a vocabulary learning approach. Despite the extensive use of commercial English as a Foreign Language (EFL) vocabulary learning apps in China, there is a lack of a review of these apps for a systematic understanding of the components and usefulness of…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, English (Second Language)
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