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Nurhayati; Ampera, Dina; Chalid, Surniati; Farihah; Baharuddin – International Journal of Education in Mathematics, Science and Technology, 2021
This research development is motivated by low learning outcomes Art Culture students of class XI software engineering 1 SMK Negeri 14 Medan. This study aims to (1) describe the design of blended learning development, (2) to describe the validity of the blended learning development result, and (3) to know the effectiveness of the use of blended…
Descriptors: Foreign Countries, Computer Software, Flipped Classroom, Blended Learning
Reha, Mark; Fai, Victoria – Journal of Instructional Research, 2021
Students are pressed for time, struggle to manage their time, and often do not have the training and tools to help them out. Are there some cost-effective tools that could be used by both faculty and students to help solve this problem? This paper documents the results of analyzing one such tool that could be used in the classroom to help students…
Descriptors: Program Administration, Computer Software, Educational Technology, Student Projects
Hall, Jori; Fassbender, William; Jones, Sheree – International Journal of Research & Method in Education, 2021
Despite the varied approaches to qualitative data analysis software (QDAS) instruction, teaching QDAS remains a challenge as students' skills with digital tools and understanding of qualitative research vary. In this paper, we report on our experiences providing QDAS instruction via an introductory NVivo 11 workshop to graduate students. To report…
Descriptors: Reflection, Case Studies, Computer Software, Data Analysis
Call, Tristan; Fox, Erik; Sprint, Gina – IEEE Transactions on Education, 2021
Contribution: Research has shown that computer science (CS) students who start programming assignments (PAs) early generally receive higher grades. This article presents and evaluates a gamification approach that utilizes software engineering tools to motivate CS students to start and finish PAs earlier. Background: CS can be difficult to learn…
Descriptors: Game Based Learning, Computer Software, Engineering, Computer Science Education
Mollakuqe, Vesa; Rexhepi, Shpetim; Iseni, Egzona – International Electronic Journal of Mathematics Education, 2021
The most influential books on geometry are those of Euclid called "Elements". In our century, in addition to classical learning, various interactive software are used in teaching geometry. Among them, we can mention GeoGebra. GeoGebra is an interactive math measurement program that consists of teaching and learning from elementary to…
Descriptors: Computer Software, Mathematics Instruction, Teaching Methods, Computer Assisted Instruction
Fernández-León, Aurora; Gavilán-Izquierdo, José María; Toscano, Rocío – International Journal of Mathematical Education in Science and Technology, 2021
In this paper, we investigate how a research mathematician conjectures and proves when conducting her research. To be precise, the aim of this study is to achieve a comprehensive understanding of the way this research mathematician develops these mathematical practices and thus gain insight to improve the teaching and learning of these two…
Descriptors: Case Studies, Mathematics, Mathematics Instruction, Teaching Methods
Öndes, Rabia Nur – World Journal on Educational Technology: Current Issues, 2021
Dynamic geometry software (DGS), especially GeoGebra, have been used in mathematics lessons around the world since it enables a dynamic learning environment. To date, there exist so many published researches about DGS, which leads to the need for meaningful organisation. This study aims to give a broad picture about researches related to DGS. For…
Descriptors: Trend Analysis, Educational Trends, Geometry, Computer Software
Han, Ahyoung; Wohn, Kwangyun; Ahn, Jaehong – International Journal of Technology and Design Education, 2021
Fashion designers in the digital era will be expected to have a profound knowledge of programming and physical computing. Therefore, finding effective methods to adopt E-textiles in fashion education is developing imperative furtherance. E-textiles are clothes embedded with microcomputers, digital components (sensor, LED), and other electronic…
Descriptors: Clothing, Teaching Methods, Feedback (Response), Programming
Duffy, Andrew G. – Physics Teacher, 2021
In the teaching and learning of physics, simulations have many applications. Simulations can help to illuminate concepts (such as the motion of electrons in electric or magnetic fields) that cannot usually be seen with the unaided eye, or to slow down things that happen over short time periods or at high speeds. They can also be used to help…
Descriptors: Physics, Introductory Courses, Computer Software, Scientific Concepts
Cobb, Tom; Laufer, Batia – Language Learning, 2021
This article introduces the NFL7 (Nuclear Family List 7), a list of the 2,887 most frequent "nuclear" word families, that is, families that include just the most frequent family members and exclude those that constitute less than 7% of family occurrences. The NFL7 was developed by using a dedicated computer program, the Nuclear List…
Descriptors: Word Lists, Morphology (Languages), Word Frequency, Receptive Language
Engelberger, Felipe; Galaz-Davison, Pablo; Bravo, Graciela; Rivera, Maira; Ramirez-Sarmiento, Cesar A. – Journal of Chemical Education, 2021
The COVID-19 pandemic has swiftly forced a change in learning strategies across educational institutions, from extensively relying on in-person activities toward online teaching. It is particularly difficult to adapt courses that depend on physical equipment to be now carried out remotely. This is the case for bioinformatics, which typically…
Descriptors: Biology, Information Science, Computer Software, Tutoring
Stupel, Moshe; Weissman, Shula; Sigler, Avi – International Journal of Mathematical Education in Science and Technology, 2021
This paper presents research into closed orbits parallel to quadrilaterals inscribed in various geometric shapes that can be represented by mathematical functions: straight lines, circles, ellipses, parabolas, and hyperbolas. Mathematical proofs have been given for the existence of an infinite number of parallel orbits for each of these shapes.…
Descriptors: Geometric Concepts, Mathematical Logic, Computer Uses in Education, Computer Software
Schallert-Vallaster, Stefanie; Lavicza, Zsolt – International Journal for Technology in Mathematics Education, 2021
When technologies like GeoGebra are implemented in mathematics lessons, the focus should be on learners and their learning processes rather than on technologies. Student-centeredness is a core characteristic of flipped classroom approaches. Recent further developments of flipped classroom approaches aim to foster learning through inquiry in…
Descriptors: Mathematics Teachers, Mathematics Instruction, Intention, Computer Uses in Education
Kaltcheva, Nadia; Nenkova, Maia – Physics Education, 2021
Many introductory astronomy courses include concepts related to basic stellar properties. In general, these are concepts that originate from the human perception of starlight. This observational aspect is not easy to incorporate in the classroom. We explore if these concepts could be developed using the built-in data in a planetarium software.…
Descriptors: Teaching Methods, Introductory Courses, Astronomy, Computer Software
Alenezi, Mamdouh – Education Sciences, 2021
In the present times, digital transformation has gained momentum. Contemporary higher education institutions have been embracing new technologies and transforming their practices, business models and process. Digital transformation in the higher education institutions is about the development of new more advanced and effective methods and…
Descriptors: Educational Change, Higher Education, Information Technology, Institutional Mission