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Adi Badiozaman, Ida Fatimawati; Segar, Augustus Raymond; Hii, John – Innovations in Education and Teaching International, 2022
This paper reports on students' learning experience with a hybrid Augmented Reality (AR) and Virtual Reality (VR) app called the Kuching Heritage App (KHA). We investigated the effect of visualisations, time lapse (i.e., past to present), and the witnessing of historical changes on students' learning experience about cultural heritage. This pilot…
Descriptors: Active Learning, Technology Uses in Education, Computer Oriented Programs, Computer Simulation
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O'Leary, Emmett J. – Music Educators Journal, 2022
Students in the United States discuss popular music all the time, but often outside the music classroom. How can music educators bring those conversations into the classroom in ways that students find engaging and meaningful? Podcasts offer a potential solution. By taking on the role of the popular music podcaster, students enrich their…
Descriptors: Handheld Devices, Audio Equipment, Information Dissemination, Music
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Jonathan L. Hall; Katherine R. Whitaker; Samantha R. Seals; Pamela P. Benz – Journal for STEM Education Research, 2022
Engagement in active learning and learning communities is important for persistence of STEM students early in their academic programs. Colleges and universities have an ongoing call to facilitate active learning techniques, yet large group, lecture-based instruction is still the prominent method of instruction. This qualitative case study examines…
Descriptors: Chemistry, Science Instruction, Teaching Methods, Active Learning
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Morgan Robertson; Marla K. Robertson – Journal on Empowering Teaching Excellence, 2022
Transforming curriculum by implementing Problem-Based Learning (PBL) in the college-level classroom helps students internalize the concepts of a course, improve their critical and reflective thinking skills, learn to problem-solve using questioning, and ultimately construct a better understanding of course concepts in a personally relevant way.…
Descriptors: College Faculty, Problem Based Learning, Relevance (Education), Active Learning
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Chuan-Jun Yue; Li-Ping Gu – Journal of Chemical Education, 2022
Organic chemistry is the study of organic compounds containing hydrocarbons and their derivatives. It is similar to inorganic chemistry in terms of the cognitive model. However, the vast number of organic compounds has added to the difficulty in learning organic chemistry with compressed class hours in engineering majors. The integration of the…
Descriptors: Organic Chemistry, Scientific Concepts, Engineering Education, Learning Processes
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Sujatha Varadarajan; Savita Ladage – Journal of Chemical Education, 2022
The chemistry laboratory is an impactful platform for introducing inquiry and developing science practice skills. We designed a short lab course to introduce incremental levels of inquiry, also to interconnect and integrate different domains of chemistry. Indigo dye was the central theme of this short course wherein students synthesized indigo,…
Descriptors: Active Learning, Inquiry, Undergraduate Study, Chemistry
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Shirley Lin; Marianne E. Burnett; Melonie A. Teichert – Journal of Chemical Education, 2022
Acid-base titration concepts and experiments are ubiquitous, yet challenging, aspects of the general chemistry curriculum. Most general chemistry courses include at least one acid-base titration laboratory experiment, though the focus is often on determining the concentration, pK[subscript a], or molar mass of an analyte rather than on the details…
Descriptors: Research Design, Active Learning, Inquiry, Science Experiments
Manda Sue Foster – ProQuest LLC, 2022
The purpose of this qualitative case study was to explore the perception of educators that moved away from a traditional learning environment with little movement and high academic stress through the introduction of project-based learning activities noting (a) the perception on behaviors specifically for students, ranging in age from 8 to 17…
Descriptors: Active Learning, Student Projects, Student Behavior, Child Abuse
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Anne Pirrie; Caroline Ainslie – Scottish Educational Review, 2025
This article is a cross-border adventure in two senses of the term. Firstly, it is an adventure in co-authorship that exemplifies how Dewey conceptualises education, namely as a 'continuous reconstruction of experience'. Secondly, it explores the limitations of a restricted definition of 'professionalism', particularly when the term is applied in…
Descriptors: Professionalism, Context Effect, Cultural Context, Teaching Methods
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Melinda Kirk – Australian Educational Researcher, 2025
In an era of socio-ecological challenges and uncertain times, it is imperative that student voice is supported to enable student transformative agency and desired positive change in their lives and community. Although international policy, the Australian Curriculum, School Strategic Plans, communities, teachers, and students often advocate for…
Descriptors: Student Empowerment, Personal Autonomy, Elementary School Students, Foreign Countries
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Nasser Mansour; Ceren Aras; Judith Kleine Staarman; Sarah Bader Mohsen Alotaibi – Education and Information Technologies, 2025
Augmented Reality (AR) revolutionizes educational approaches by providing an immersive experience that superimposes virtual 3D elements onto the physical environment. This integration of virtual and real worlds addresses the challenge of understanding abstract concepts by enabling three-dimensional visualization and interaction. This study aims to…
Descriptors: Elementary School Students, Elementary School Science, Computer Simulation, Science Instruction
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Arianna Costantini; Arnold B. Bakker; Yuri S. Scharp – Educational Psychology Review, 2025
We use three studies to develop and validate the new concept of playful study design -- the cognitive-behavioral orientation towards study tasks with the aim to make these tasks more fun and/or more challenging. Based on play and proactive motivation theories, we propose that playful study design can be assessed by items indicating two dimensions:…
Descriptors: Play, Competition, Student Behavior, Well Being
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Baichang Zhong; Xiaofan Liu; Shuiyan Huang – Technology, Pedagogy and Education, 2025
While pair learning (PL) is considered a potential method in STEM education including robotics education (RE), the question of how to pair students for superior learning effects remains. Current grouping strategies for PL in RE are constrained by fixed grouping (FG) and short of attention to dynamic grouping (DG). Therefore, this study aims to…
Descriptors: Robotics, Cooperative Learning, Comparative Analysis, Computer Science Education
Kimberly Nesbitt; Elias Blinkoff; Tara Hofkens; Molly Scott; Margaret Burchinal; Andres Bustamante; Dale Farran; Roberta Golinkoff; Shelly Kessler; Renee de Kruif; Debbie Leslie; Susan Levine; Margaret Owen; Robert Pianta; Deborah Vandell; Annie Wright; Kathy Hirsh-Pasek – Center for Universal Education at The Brookings Institution, 2025
Current models of education are less effective at developing the skills needed for individuals to thrive in this Information Age and beyond. One way to adapt education for current times is through what the authors call Active Playful Learning (APL), a pedagogical framework that is evidence-based, practical, and uniquely co-designed with scientists…
Descriptors: Play, Active Learning, Teaching Methods, Kindergarten
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Quang Nhat Nguyen; Dung Thi Hue Doan – JALT CALL Journal, 2025
This study compares the effects of ChatGPT-facilitated and human teacher-facilitated project-based learning (PBL) on learner autonomy and self-efficacy among Vietnamese EFL students in a language training center. Using an explanatory sequential mixed-methods design, fifty participants were randomly assigned to either a ChatGPT-facilitated group or…
Descriptors: Artificial Intelligence, Technology Uses in Education, Second Language Learning, English (Second Language)
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