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Moya, Sofia; Camacho, Mar – International Journal of Mobile and Blended Learning, 2021
Numerous studies show positive cognitive and affective results regarding the adoption of mobile learning; however, adoption levels are low, and when mobile learning occurs, it is not always based on innovative pedagogies. The main objective of this study is to identify and analyse key design principles to develop a model for the adoption of mobile…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
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Shadiev, Rustam; Hwang, Wu-Yuin; Liu, Tzu-Yu – British Journal of Educational Technology, 2021
In this study, we designed a game-based English as a foreign language (EFL) learning activity for junior high school students for the application of newly learned knowledge to the real world. The learning activity was combined with physical exercises such as walking. Smartwatches were used to help students create learning content during the…
Descriptors: Cognitive Processes, English (Second Language), Second Language Learning, Handheld Devices
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Zilka, Gila Cohen – Education and Information Technologies, 2021
The purpose of the present study was to characterize the feelings of belonging or alienation and social emotional perceptions of immigrant youths in an age when there are well-developed digital environments granting availability without barriers of time and place. This research is a mixed-method study with emphasis on quantitative research. A…
Descriptors: Sense of Community, Alienation, Emotional Response, Immigrants
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Monzon, Gloria; Alrmuny, Dalal; Ku, Heng-Yu – Quarterly Review of Distance Education, 2021
The purpose of this study was to investigate 69 college students' attitudes toward the Recap app as part of their online language learning process. The Recap app is a free language learning application that uses student-created videos to facilitate language practice and interaction among students. Using a 13-item attitude survey to measure…
Descriptors: Student Attitudes, Educational Technology, Handheld Devices, Video Technology
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Rodri´guez, FabioCorte´s; Frattini, Gianfranco; Krapp, Lucien F.; Martinez-Hung, Hassan; Moreno, Diego M.; Rolda´n, Mariana; Salomo´n, Jorge; Stemkoski, Lee; Traeger, Sylvain; Dal Peraro, Matteo; Abriata, Luciano A. – Journal of Chemical Education, 2021
Augmented/virtual realities (ARs/VRs) promise to revolutionize STEM education. However, most easy-to-use tools are limited to static visualizations, which limits the approachable content, whereas more interactive and dynamic alternatives require costly hardware, preventing large-scale use and evaluation of pedagogical effects. Here, we introduce…
Descriptors: Molecular Structure, Biochemistry, Organic Chemistry, STEM Education
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Pinheiro, André O.; Alvarinhas, José Pedro; Silva, Manuela Ramos – International Journal of Mathematical Education in Science and Technology, 2021
It is generally agreed that making real-world connections in mathematics teaching increases students' motivation and interest and contributes to meaningful and permanent learning. In this paper we propose a simple and fast activity to find a rectangular hyperbola in real life and we show how to operate the data to retrieve a straight line. Since…
Descriptors: Mathematics Instruction, Teaching Methods, Student Motivation, Student Interests
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Afacan Adanir, Gülgün; Muhametjanova, Gulshat – Education and Information Technologies, 2021
A key factor in the success of a technology is its use by target users. Therefore, the effectiveness of mobile learning depends on student acceptance. In this regard, the purpose of this study is to analyze the factors that influence university students' acceptance of mobile learning. This study is based on Technology Acceptance Model (TAM) and…
Descriptors: College Students, Student Attitudes, Technology Uses in Education, Telecommunications
Pogrebinskaya, Ekaterina Alexandrovna; Fursova, Polina Vasilievna; Akhyadov, Elman Said-Mokhmadovich – Journal of Educational Psychology - Propositos y Representaciones, 2021
The focus of education on world standards predetermines the need to modernize the forms, methods, and means of teaching taking into account the current level of development of Internet technologies and information communications. Mobile learning reflects the educational trends most fully as it provides continuous access to information at any time.…
Descriptors: Administrator Education, Leadership Effectiveness, Leadership Training, Electronic Learning
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Munir, Sirajul; Erlinda, Rita; Afrinursalim, Hanif – Indonesian Journal of English Language Teaching and Applied Linguistics, 2021
This study aims to describe students' views on the use of WhatsApp in English Teaching Department classes during the COVID-19 pandemic. The impact of the Coronavirus disease 2019 (COVID-19) pandemic is now beginning to spread to the world of education. This condition makes the students and the lecturers used online media or online learning much…
Descriptors: Student Attitudes, Computer Mediated Communication, Handheld Devices, COVID-19
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Pajk, Tine; Van Isacker, Karel; Aberšek, Boris; Flogie, Andrej – Journal of Baltic Science Education, 2021
The presented research focused on developing and testing an innovative interdisciplinary STEM didactic model. The developed didactic model was introduced in the field of eco-farming. To the participants, it offers the possibility for non-formal training, which can take place anywhere and anytime. Participants require some knowledge of STEM…
Descriptors: STEM Education, Agricultural Occupations, Interdisciplinary Approach, Nonformal Education
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Kromminga, Kourtney R.; Codding, Robin S. – Journal of Behavioral Education, 2021
There is a dearth of research comparing the effects of iPad technology and paper-and-pencil-delivered interventions on student mathematics outcomes. Nine studies have compared intervention modalities such as computer-mediated instruction and teacher-mediated instruction to examine differences in student performance, but only two of these have used…
Descriptors: Instructional Materials, Instructional Effectiveness, Mathematics Instruction, Mathematics Skills
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Takeda, Yuya – Learning, Media and Technology, 2021
Dramatically increased accessibility to recording technologies and participatory nature of today's information environment certainly have emancipatory potentials. Perhaps, we live in an era that Dziga Vertov once dreamed of: mass authorship of filmmaking reveals the injustice and inequality of the world. However, in reality, we are witnessing…
Descriptors: Video Technology, Film Production, Citizen Participation, Civics
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Alhalabi, Marah; Ghazal, Mohammed; Haneefa, Fasila; Yousaf, Jawad; El-Baz, Ayman – Education Sciences, 2021
Resolving circuit diagrams is a regular part of learning for school and university students from engineering backgrounds. Simulating circuits is usually done manually by creating circuit diagrams on circuit tools, which is a time-consuming and tedious process. We propose an innovative method of simulating circuits from hand-drawn diagrams using…
Descriptors: Handheld Devices, Electronic Equipment, Visual Aids, Freehand Drawing
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Larnder, Chris I. – Physics Teacher, 2021
Today's students are increasingly immersed in a landscape of screens and handheld digital devices through which a good deal of their interactions with the world around them are mediated. Physics educators, meanwhile, continue to rely on traditional human interactions with the physical world, such as sliding down a ramp or throwing a baseball, in…
Descriptors: Physics, Science Instruction, Teaching Methods, Computer Peripherals
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Sontay, Gökhan; Karamustafaoglu, Orhan – Malaysian Online Journal of Educational Technology, 2021
Many mobile applications have emerged thanks to the technological developments that have taken place today. One of these applications is the augmented (virtual) reality application used on smartphones and tablets. Some augmented reality applications are being prepared using 4D-technology and transforming the virtual environment into real life. The…
Descriptors: Science Instruction, Instructional Effectiveness, Computer Simulation, Handheld Devices
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