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Mohammad Rayyan; Nimer Abusalim; Sarah Alshanmy; Sharif Alghazo; Ghaleb Rababah – Electronic Journal of e-Learning, 2023
The fusion of education with the digital world is still a developing and crucial phenomenon, especially in light of the growth of metaverse applications and the lingering effects of pandemic-induced educational changes. Learning about the efficacy of platforms like Gather.town becomes increasingly important in this situation. This study explores…
Descriptors: Discussion (Teaching Technique), Technology Uses in Education, Computer Simulation, Electronic Learning
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Jowallah, Rohan; Bennett, Luke; Bastedo, Kathleen – Distance Learning, 2018
The purpose of this article is to examine the affordances of virtual reality systems in K-12 education. In this article, the writers will: (1) focus on the latest and future technological advances in virtual reality systems; (2) connect virtual reality advances to innovative and scaleable encounters in the K-12 space; (3) provide readers with a…
Descriptors: Affordances, Computer Simulation, Elementary Secondary Education, Technology Uses in Education
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Olena, Glushchenko; Liudmyla, Sorokina; Maryna, Romaniukha – ICTE Journal, 2018
The paper deals with one of modern effective pedagogical technologies in relation to management of the educational process with students of higher educational institutions. The authors discuss the concept of virtual excursion, formulate its advantages over traditional technologies, clarify the principles of modern pedagogical activity through a…
Descriptors: Learning Processes, Information Technology, Computer Uses in Education, Higher Education
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Rotkin, Vladimir; Yavich, Roman; Malev, Sergey – Journal of Education and e-Learning Research, 2018
An important feature of the currently used artificial intelligence systems is their anthropomorphism. The tool of inductive empirical systems is a neural network that simulates the human brain and operates in the "black box" mode. Deductive analytical systems for representation of knowledge use transparent formalized models and…
Descriptors: Artificial Intelligence, Simulation, Electronic Learning, Educational Technology
Gundel, Erik M. – ProQuest LLC, 2018
The purpose of this mixed methods multiple case study was to gain insight into the self-efficacy beliefs of pre-service teachers participating in a curriculum enhanced via mixed reality simulation experiences. There were two cases within the present study, one was bound by pre-service teacher candidate participants enrolled as students within one…
Descriptors: Preservice Teachers, Self Efficacy, Beliefs, Computer Simulation
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De Simone, Giuseppe Cosimo – International Association for Development of the Information Society, 2018
This paper outlines a proposal to use smartphones and counterfactual reasoning to overcome rote and passive learning. Some historians and history teachers have highlighted the usefulness of counterfactual reasoning for a deeper understanding of the past. In a classroom history simulation, it is proposed here that counterfactuals can be developed…
Descriptors: Telecommunications, Handheld Devices, Teaching Methods, Logical Thinking
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Zagorskis, Viktors; Kapanieks, Atis; Gorbunovs, Aleksandrs; Kadakovska, Zane – International Association for Development of the Information Society, 2018
Complex mathematical approaches exist in biological, social, and educational sciences, creating models to understand and explain cognition processes in human brain. Yet, the logged raw data is just an initial learners' behavior footprint in Virtual Learning Environments. Exploratory Data analysis would help to deepen the understanding of cognition…
Descriptors: Learning Processes, Cognitive Ability, Electronic Learning, Brain
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Lupker, Stephen J.; Spinelli, Giacomo; Davis, Colin J. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2020
A word's exterior letters, particularly its initial letter, appear to have a special status when reading. Therefore, most orthographic coding models incorporate assumptions giving initial letters and, in some cases, final letters, enhanced importance during the orthographic coding process. In the present article, 3 masked priming experiments were…
Descriptors: Alphabets, Reading Processes, Priming, Decision Making
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Steger, Fabian; Nitsche, Alexander; Arbesmeier, Alexander; Brade, Katja D.; Schweiger, Hans-Georg; Belski, Iouri – IEEE Transactions on Education, 2020
Contribution: Prior studies comparing the effectiveness of different laboratory learning modes do not allow one to draw a universally valid conclusion, as other influences are mixed with the learning modes. In order to contribute to the existing body of work and to add another piece to the puzzle, this article demonstrates an improved methodology…
Descriptors: Hands on Science, Science Experiments, Instructional Effectiveness, Energy
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Cakmak, Yusuf Ozgur; Daniel, Ben Kei; Hammer, Niels; Yilmaz, Onur; Irmak, Erdem Can; Khwaounjoo, Prashanna – IEEE Transactions on Learning Technologies, 2020
The perception of body ownership creates a sense of embodiment, which can be a powerful learning tool. Embodied learning can occur by watching an individual's body movement and also via human-computer interactions, such as virtual reality (VR) and augmented reality (AR). In this article, we designed and implemented a novel virtual body-ownership…
Descriptors: Medical Students, Medical Education, Human Body, Muscular Strength
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Pellas, Nikolaos; Dengel, Andreas; Christopoulos, Athanasios – IEEE Transactions on Learning Technologies, 2020
Although virtual reality (VR) simulation training has gained prominence, review studies to inform instructors and educators on the use of this technology in science, technology, engineering, and mathematics (STEM) are still scarce. This article presents various VR-supported instructional design practices in K-12 (primary and secondary) and higher…
Descriptors: STEM Education, Computer Simulation, Computer Uses in Education, Elementary Secondary Education
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Bower, Matt; DeWitt, Dorothy; Lai, Jennifer W. M. – British Journal of Educational Technology, 2020
The recent interest in the use of Immersive Virtual Reality (IVR) in education seems to correspond with the increased affordability, accessibility and functionality of IVR hardware and software. IVR has the potential to enhance immersion, improve spatial capabilities, promote empathy, increase motivation and possibly improve learning outcomes.…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Intention
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Casale, Matthew – Distance Learning, 2020
Richard Clark is a pioneer in the field of educational research. In his 1983 paper, Clark stated that the use of technology is a "mere vehicle" in the education process. Clark demonstrated that no learning is gained from employing any specific media to deliver instruction. He noted that curriculum reform is likely the cause for student…
Descriptors: Physical Therapy, Educational Technology, Technology Uses in Education, Teaching Methods
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Chang, Kuo-En; Zhang, Jia; Huang, Yang-Sheng; Liu, Tzu-Chien; Sung, Yao-Ting – Interactive Learning Environments, 2020
Physical education is a course that integrates knowledge of sports with skill drilling. Augmented Reality (AR)-assisted instruction has infrequently been applied in sport skill drilling. Video-assisted instruction has frequently applied to physical sports; however, it neither involves interactive practice nor embodies both textbook learning and…
Descriptors: Computer Simulation, Physical Education, Exercise, Video Technology
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Birrell, Carole Louise – Journal of Statistics Education, 2020
Sample survey design is a topic usually taught to students undertaking a minor or major in statistics in the latter part of their bachelor's degree. This article describes an assessment project that fosters active learning and helps to develop a set of essential skills for statistical practice. The project is completed in pairs and submitted in…
Descriptors: Teamwork, Design, Teaching Methods, Statistics
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