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Ju, Song; Zhou, Guojing; Barnes, Tiffany; Chi, Min – International Educational Data Mining Society, 2020
Identifying critical decisions is one of the most challenging decision-making problems in real-world applications. In this work, we propose a novel Reinforcement Learning (RL) based Long-Short Term Rewards (LSTR) framework for critical decisions identification. RL is a machine learning area concerning with inducing effective decision-making…
Descriptors: Decision Making, Reinforcement, Artificial Intelligence, Man Machine Systems
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Margherita Malanchini; Kaili Rimfeld; Nicholas G. Shakeshaft; Andrew McMillan; Kerry L. Schofield; Maja Rodic; Valerio Rossi; Yulia Kovas; Philip S. Dale; Elliot M. Tucker-Drob; Robert Plomin – npj Science of Learning, 2020
Performance in everyday spatial orientation tasks (e.g., map reading and navigation) has been considered functionally separate from performance on more abstract object-based spatial abilities (e.g., mental rotation and visualization). However, few studies have examined the link between spatial orientation and object-based spatial skills, and even…
Descriptors: Intelligence, Spatial Ability, Twins, Task Analysis
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Yi-Ju Wu; Dorothy M. Chun – Educational Technology & Society, 2025
Although the number of studies investigating the use of immersive VR (iVR) for language learning is rapidly rising, only a few studies have examined how teachers learn to incorporate iVR into their lesson planning and how they can take advantage of the unique affordances of the medium to aid language learning. This article reports on how 50…
Descriptors: Computer Simulation, Instructional Design, Preservice Teachers, Technology Uses in Education
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William Smolander; Raine Aiava – Journal of Social Science Education, 2025
Purpose: Our research unpacks transformative learning through learning-with the city and the agency of encounters. We exemplify how post-human education methodologies can make students sensitive to rhythms beyond their own, helping them to get to know Earth as more than a backdrop for human activity. Approach: Walking the historical shoreline of…
Descriptors: Foreign Countries, Transformative Learning, Social Sciences, Computer Simulation
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Luona Wang; Qiaoping Zhang; Daner Sun – International Journal of Science and Mathematics Education, 2025
Augmented reality (AR) has the potential to enhance visual cognition through virtual object experimentation and practice, while also fostering spatial skills relevant to mathematics. This experimental study was conducted with 86 sixth graders in Eastern China, involving a 3-month AR integrated Mathematics Curriculum (ARiMC), with pre- and…
Descriptors: Technology Integration, Mathematics Curriculum, Elementary School Mathematics, Spatial Ability
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Juhee Lee; Yujung Ko – Education and Information Technologies, 2025
Metaverse technology is becoming increasingly popular in educational environments around the world. However, before it is widely applied in public education for adolescents learning English as a foreign language (EFL), it is crucial to assess its effectiveness in comparison to traditional teaching approaches. Our study involved 336 seventh-grade…
Descriptors: Middle School Students, Middle School Teachers, English (Second Language), Second Language Learning
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Pham Quang Tiep; Nguyen Thi Huong – Educational Process: International Journal, 2025
Background/purpose: In the context of the Fourth Industrial Revolution, traditional teaching methods are insufficient for cultivating 21st-century competencies. In Vietnamese primary education, teaching Natural and Social Sciences is particularly challenging due to abstract concepts beyond the cognitive development of students aged 9-11. This…
Descriptors: Technology Uses in Education, Flipped Classroom, Computer Simulation, Instructional Effectiveness
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Muaadh Mukred; Umi Asma' Mokhtar; Burkan Hawash; Hussain AlSalman; Muhammad Zohaib; Yousef Ibrahim Abuzawayda – SAGE Open, 2025
In the virtual realm, also referred to as the metaverse, users generally communicate using avatars. This metaverse is viewed as a prospective tool in different industry types, and in this regard, researchers have examined its significance in education owing to its increasing reach. In fact, it has been widely accepted that Information System (IS)…
Descriptors: Foreign Countries, Higher Education, College Students, Student Attitudes
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Levy, Helena; Hanulíková, Adriana – Language Learning, 2023
We use a novel paradigm to examine the effect of language exposure and variable input on the acquisition of words in primary school--aged children. Children growing up with different languages and foreign or regional accents in their input might benefit from their experience with variability when learning new words from peers with unfamiliar…
Descriptors: Linguistic Input, Second Language Learning, Second Language Instruction, Pronunciation
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Annamalai, Nagaletchimee; Uthayakumaran, Arulselvi; Zyoud, Samer H. – Education and Information Technologies, 2023
AR and VR are new introductions in many developing countries, including Malaysia. The present study conducted a qualitative case study with 23 high school teachers and investigated their perceptions of AR and VR in English language teaching and learning activities. A semi-structured interview was employed to collect the data. The data was analysed…
Descriptors: Foreign Countries, High School Teachers, English (Second Language), Second Language Instruction
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Tseng, Yi-Kuan; Lin, Fan-Sheng; Tarng, Wernhuar; Lu, Yu-Ling; Wang, Tzu-Ling – Journal of Baltic Science Education, 2023
Physical and virtual labs have unique capabilities that can influence how students learn from them. The purpose of this study was to examine the effect of physical and virtual manipulatives on students' learning of heat and temperature and to examine the influence of various combinations of physical and virtual manipulatives. A total of 205…
Descriptors: Science Laboratories, Elementary School Science, Elementary School Students, Computer Simulation
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Yangin Ersanli, Ceylan – Novitas-ROYAL (Research on Youth and Language), 2023
The incorporation of technology has revolutionized the education industry, with augmented reality (AR) being one of the emerging technologies that exhibit great potential in educational settings. This study examines the efficacy of AR in enhancing vocabulary learning and retention among young 5th-grade learners. This study was conducted with 56…
Descriptors: Computer Simulation, Story Telling, Vocabulary Development, Retention (Psychology)
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Huang, Wanju – TechTrends: Linking Research and Practice to Improve Learning, 2023
A design case is a form of scholarly writing in which the author embarks on a reflective journey sharing rich descriptions of their design, design processes, challenges, etc. This paper presents two design cases that demonstrate how learning theories and instructional design concepts were purposefully incorporated in two instructional applications…
Descriptors: Learning Processes, Instructional Design, Learning Theories, Artificial Intelligence
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Mihret, Zemenu; Alemu, Mekbib; Assefa, Shimeles – Pedagogical Research, 2023
The objective of this study was to examine the effectiveness of blended physics laboratory experimentation on pre-service physics teachers' (PSPTs') understanding of the nature of science (NOS) during an electricity and magnetism laboratory course. The study used a non-equivalent comparison group using a pre-test-post-test quasi-experimental…
Descriptors: Science Instruction, Physics, Science Laboratories, Laboratory Experiments
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McLaughlin, Jessica A.; Bailey, Janelle M. – Studies in Science Education, 2023
Myriad research in a variety of contexts shows spatial skills benefit students; however, they are not given enough attention in classroom instruction. In this review we systematically explore geoscience education literature focusing on spatial interventions to answer research questions on trends in spatial skills and other characteristics. We…
Descriptors: Spatial Ability, Earth Science, STEM Education, Research Reports
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