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Jasper Roe; Mike Perkins; Leon Furze – Journal of Interactive Media in Education, 2025
As educational institutions grapple with questions about increasingly complex Artificial Intelligence (AI) systems, finding effective methods for explaining these technologies and their societal implications to students remains a major challenge. This study proposes a methodological approach utilising Conceptual Metaphor Theory (CMT) and UNESCO's…
Descriptors: Figurative Language, Artificial Intelligence, Digital Literacy, Critical Literacy
Deborah L. Neidich; Allison Nesbitt; Sean Y. Greer; Sarah M. Zaleski – HAPS Educator, 2025
Narrative-based roleplaying is a mode of active learning that can be integrated into a wide array of educational settings. This paper offers guidelines to create narrative-based role-playing activities to improve learner engagement and educational outcomes. Stories offer unique learning opportunities as they encourage learner participation through…
Descriptors: Role Playing, Anatomy, Crime, Science Instruction
Susanne Strachota; Mathías A. López; Bárbara M. Brizuela; Angela Murphy Gardiner; Maria Blanton – Mathematics Teacher: Learning and Teaching PK-12, 2026
Having multiple ways of showing the same idea is essential to teaching students about abstract topics, such as those introduced in algebra. This article reports on a study that taught students to graph using human graphs and paper graphs and tables. The authors describe three lessons from a 14-lesson sequence as one way that instruction can…
Descriptors: Graphs, Tables (Data), Mathematics Instruction, Mathematical Concepts
Eugene Loh; Meng Yew Tee – Malaysian Online Journal of Educational Sciences, 2025
The trialogical approach to learning offers a framework for fostering novelty and innovation. However, the framework lacks the details needed to guide practitioners. More studies should understand how it can be effectively adapted into instructional practices. This study addresses this gap by examining collaborative interactions' role in a…
Descriptors: Foreign Countries, College Instruction, Cooperative Learning, College Students
Amanda S. Hinojosa – International Journal for Business Education, 2025
Following the frameworks for research and inquiry-based learning, this paper describes a series of activities that can be used in undergraduate management classrooms to expose students to management research. The focus of these activities on finding reputable article summaries allows instructors to introduce management research, explain how to…
Descriptors: Business Education, Undergraduate Students, Undergraduate Study, Student Research
Iftita Rahmi; Tetty Rimenda; Tika Dwi Ariyanti – Journal of Education and Learning (EduLearn), 2025
Gamification is the process of adding game-like features and mechanics in nongame contexts, such as learning, training, or marketing, to make them more engaging, enjoyable, and effective. This scoping review aims to investigate the impact of gamification on student motivation and identify the most frequently used and effective elements of…
Descriptors: Gamification, Student Motivation, Nontraditional Education, Learner Engagement
Claudia A. Evans-Zepeda; Sonya M. Alema´n; Mari Castan~eda – Communication Teacher, 2025
In this activity, we present Latina/x critical communication theory, a model of theorizing that argues for centralizing Latina/xs into communication studies in an empowering, liberatory approach that promotes awareness of social justice and critical thinking. We then feature a pedagogical activity that allows students a foundation for…
Descriptors: Critical Theory, Communication (Thought Transfer), Hispanic Americans, Learning Activities
William P. Bintz – Current Issues in Middle Level Education, 2025
This article describes an unexpected playground experience that occurred between the author, a reading educator and former middle grades teacher, and his six-year-old granddaughter. The experience became the inspiration and impetus to provide an introduction to, and a rationale for, the concept of text clusters to middle grades teachers. The…
Descriptors: Cluster Grouping, Books, Reading Materials, Reading Instruction
Artola, Veronica; Sanz, Cecilia; Baldassarri, Sandra – IEEE Transactions on Learning Technologies, 2023
The creation of applications based on tangible interaction (TI) applications, particularly on tabletops, is a developing area that requires the collaboration of professionals with expert knowledge in specific domains. Having an authoring tool that facilitates interdisciplinary intervention in the design and implementation of such applications is a…
Descriptors: Learning Activities, Design, Educational Technology, Teacher Attitudes
Bailey, Maia; Sherman, Natasha – American Biology Teacher, 2023
Genotyping real alleles in real people is an excellent way to connect abstract genetics concepts to human variation in the classroom; however, these activities can inadvertently promote misconceptions of the power of genetics to determine individual and group traits. By analyzing our own and others' experiences of genotyping activities in the…
Descriptors: Genetics, Misconceptions, Science Education, Learning Activities
Athanasia Chatzipanteli – Journal of Physical Education, Recreation & Dance, 2025
Picture book stories are an important tool for teaching creative dance to children. This article presents a dance activity using a picture book story that educators can use to promote movement exploration and creativity.
Descriptors: Dance Education, Creativity, Early Childhood Education, Picture Books
Wenhui Zhou; Weipeng Yang – International Journal of Technology and Design Education, 2025
The Maker Movement has emerged as a significant cultural phenomenon in the twenty-first century. Stemming from the Maker Movement, the STEM design challenge aims to foster children's utilization of interdisciplinary knowledge and creative skills to address real-world problems. This study devised the Story-based STEM Design Challenge (SSDC) by…
Descriptors: Early Childhood Education, Curriculum Design, STEM Education, Learning Activities
Hsiu-Lien Lu; Hsiao-Fang Lin – Technology, Pedagogy and Education, 2025
This study explored a conceptual model of competency tasks using the Competency-Based Education (CBE) Scale, grounded in the OECD's competency framework, which includes knowledge, skills, values and attitudes. The survey incorporates six OECD-defined skill types essential for human learning: cognitive, metacognitive, physical, practical, emotional…
Descriptors: Competency Based Education, Models, Learning Activities, Skills
Fatya Azizah; Stevanus Budi Waluya; Adi Satrio Ardiansyah – International Journal of Education in Mathematics, Science and Technology, 2025
Critical thinking is one of the 4C skills needed in 21st century education. This is the reason for the need to conduct a review to find an effort to improve critical thinking skills, especially in education. A relevant strategy in this effort is integrating STEM (Science, Technology, Engineering, and Mathematics) into the learning process. A…
Descriptors: Critical Thinking, STEM Education, Thinking Skills, Interdisciplinary Approach
Lianda Velic; Marci S. DeCaro – Instructional Science: An International Journal of the Learning Sciences, 2025
Exploratory learning before instruction typically benefits conceptual understanding compared to traditional instruction-first methods. The current study examined whether different exploration prompts impact students' exploration approaches and learning outcomes, using a quasi-experimental design. Undergraduate students (N = 164) in psychological…
Descriptors: Instructional Effectiveness, Learning Activities, Discovery Learning, Undergraduate Students

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