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Showing 3,721 to 3,735 of 6,467 results Save | Export
Al-Surmi, Mansoor Ali – ProQuest LLC, 2012
TV shows, especially soap operas and sitcoms, are usually considered by ESL practitioners as a source of authentic spoken conversational materials presumably because they reflect the linguistic features of natural conversation. However, practitioners might be faced with the dilemma of how to evaluate whether such conversational materials reflect…
Descriptors: English (Second Language), Second Language Learning, Grammar, Programming (Broadcast)
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Volodina, Elena; Borin, Lars – Research-publishing.net, 2012
This paper reports on the ongoing international project "System architecture for ICALL" and the progress made by the Swedish partner. The Swedish team is developing a web-based exercise generator reusing available annotated corpora and lexical resources. Apart from the technical issues like implementation of the user interface and the…
Descriptors: Foreign Countries, Swedish, Open Source Technology, Web Based Instruction
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Al-Surmi, Mansoor – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2012
Television shows, especially soap operas and sitcoms, are usually considered by English as a second language practitioners as a source of authentic spoken conversational materials presumably because they reflect the linguistic features of natural conversation. However, practitioners are faced with the dilemma of how to assess whether such…
Descriptors: Drama, Television, Programming (Broadcast), Material Development
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Hsu, I-Ching – Educational Technology & Society, 2012
The concept of learning objects has been applied in the e-learning field to promote the accessibility, reusability, and interoperability of learning content. Learning Object Metadata (LOM) was developed to achieve these goals by describing learning objects in order to provide meaningful metadata. Unfortunately, the conventional LOM lacks the…
Descriptors: Electronic Learning, Metadata, Knowledge Representation, Artificial Intelligence
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Rozencwajg, Paulette; Fenouillet, Fabien – Learning and Individual Differences, 2012
In this experiment we studied the effect of goal setting on the strategies used to perform a block design task called SAMUEL. SAMUEL can measure many indicators, which are then combined to determine the strategies used by participants when solving SAMUEL problems. Two experimental groups were created: one group was given an explicit, difficult…
Descriptors: Experimental Groups, Intelligence, Instructional Design, Goal Orientation
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Valveny, Ernest; Benavente, Robert; Lapedriza, Agata; Ferrer, Miquel; Garcia-Barnes, Jaume; Sanchez, Gemma – European Journal of Engineering Education, 2012
In the academic year 2010-2011, Spain finished the process of introducing the regulatory changes derived from the Bologna Declaration and the new European Space for Higher Education (ESHE). These changes have implied the updating of university degrees' structure as well as the inclusion of the European Credit Transfer System (ECTS). This paper…
Descriptors: Student Projects, Computer Assisted Instruction, Cooperative Learning, Active Learning
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Barker, Meg; Duschinsky, Robbie – Gender and Education, 2012
This paper explores the considerations of sexualisation and gender stereotyping in the recent UK government report "Letting Children be Children". This report, the "Bailey Review", claimed to represent the views of parents. However, closer reading reveals that, while the parents who were consulted were concerned about both the…
Descriptors: Programming (Broadcast), Sexuality, Foreign Countries, Sex Stereotypes
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Tsiplakou, Stavroula; Ioannidou, Elena – Multilingua: Journal of Cross-Cultural and Interlanguage Communication, 2012
This paper examines language stylization in "Aigia Fuxia" ("The Fuchsia Goat"), a highly popular Greek Cypriot sitcom, where the (imagined) linguistic and socio-cultural "self" of a dialect-speaking community is subjected to extreme and aberrant stylization. The overarching filmic and generic trademark of "Aigia…
Descriptors: Language Styles, Television, Programming (Broadcast), Greek
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Cetin, Ibrahim; Sendurur, Emine; Sendurur, Polat – Journal of Educational Computing Research, 2014
Students' difficulties in learning computer programming are well documented in the literature and have been studied from different perspectives by the researchers. However, studies that have been conducted from the meta-cognition perspective are rare in the context of programming education. The current study aimed to (i) investigate the effects of…
Descriptors: Metacognition, Instructional Effectiveness, Training, Programming
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Giannakos, Michail N. – Turkish Online Journal of Educational Technology - TOJET, 2014
Computer Science (CS) courses comprise both Programming and Information and Communication Technology (ICT) issues; however these two areas have substantial differences, inter alia the attitudes and beliefs of the students regarding the intended learning content. In this research, factors from the Social Cognitive Theory and Unified Theory of…
Descriptors: Foreign Countries, Computer Science, Computer Science Education, Programming
Khan, Arshia – International Association for Development of the Information Society, 2014
Integrated curricula and experiential learning are the main ingredients to the recipe to improve student learning in higher education. In the academic computer science world it is mostly assumed that this experiential learning takes place at a business as an internship experience. The intent of this paper is to schism the traditional understanding…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Tiantong, Monchai; Teemuangsai, Sanit – International Education Studies, 2013
Scaffolding is a learning approach designed to promote a deeper understanding, it is the support given during the learning process which is tailored to the needs of the student with the intention of helping the student achieve the learning goals, including resources, a compelling task, templates and guides, and guidance on the development of…
Descriptors: Foreign Countries, Scaffolding (Teaching Technique), Problem Based Learning, Cooperative Learning
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Liu, Allison S.; Schunn, Christian D.; Flot, Jesse; Shoop, Robin – Computer Science Education, 2013
Computer science proficiency continues to grow in importance, while the number of students entering computer science-related fields declines. Many rich programming environments have been created to motivate student interest and expertise in computer science. In the current study, we investigated whether a recently created environment, Robot…
Descriptors: Computer Science Education, Programming, Robotics, Teaching Methods
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Hundhausen, Christopher D.; Agrawal, Anukrati; Agarwal, Pawan – ACM Transactions on Computing Education, 2013
Given the increasing importance of soft skills in the computing profession, there is good reason to provide students withmore opportunities to learn and practice those skills in undergraduate computing courses. Toward that end, we have developed an active learning approach for computing education called the "Pedagogical Code Review"…
Descriptors: Computer Science Education, Active Learning, Undergraduate Students, Group Activities
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Beck, Leland; Chizhik, Alexander – ACM Transactions on Computing Education, 2013
Cooperative learning is a well-known instructional technique that has been applied with a wide variety of subject matter and a broad spectrum of populations. This article briefly reviews the principles of cooperative learning, and describes how these principles were incorporated into a comprehensive set of cooperative learning activities for a CS1…
Descriptors: Cooperative Learning, Teaching Methods, Computer Science Education, Programming Languages
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