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Brustoloni, Jose Carlos – Journal on Educational Resources in Computing, 2006
We describe a sequence of five experiments on network security that cast students successively in the roles of computer user, programmer, and system administrator. Unlike experiments described in several previous papers, these experiments avoid placing students in the role of attacker. Each experiment starts with an in-class demonstration of an…
Descriptors: Confidentiality, Integrity, Internet, Laboratory Experiments
Ma, Lili; Lillard, Angeline S. – Child Development, 2006
This study examined 2- to 3-year-olds' ability to make a pretend-real distinction in the absence of content cues. Children watched two actors side by side. One was really eating, and the other was pretending to eat, but in neither case was information about content available. Following the displays, children were asked to retrieve the real food…
Descriptors: Young Children, Cues, Visual Discrimination, Food
O'Connell, William P.; Smith, Jacqueline – Guidance & Counselling, 2005
Graduate counselling students in the first semester of practicum are challenged to learn the basic active listening sequence while simultaneously learning to engage in the supervision process. Students struggle with confusion and self-doubt as they attempt to develop self-efficacy as a professional counsellor. Adult learning theory and…
Descriptors: Graduate Students, Counseling Psychology, Practicum Supervision, Listening
Harper, Vernon B., Jr. – Communication Teacher, 2006
Nonverbal communication is fundamental to any comprehensive examination of human interaction. This article presents an activity that can be easily applied by any instructor as a starting point for a discussion of nonverbal communication, or as a demonstration of learning points previously discussed. Instructors should have a slight background in…
Descriptors: Nonverbal Communication, Physical Activities, Interaction, Inferences
Shaffer, David W. – Computers and Education, 2006
This paper, develops the concept of "epistemic frames" as a mechanism through which students can use experiences in video games, computer games, and other interactive learning environments to help them deal more effectively with situations outside of the original context of learning. Building on ideas of "islands of expertise" [Crowley, K., &…
Descriptors: Epistemology, Educational Games, Educational Environment, Role Playing
Griggs, Karen – Business Communication Quarterly, 2005
Role-playing is a well regarded learning activity. By participating in this activity, students can apply their knowledge through their assigned roles in a realistic but risk-free situation. The role play stimulates class discussion, dramatizes rhetorical principles about purpose, shows how to adapt a text to an audience of employees in a…
Descriptors: Technical Writing, Employees, Work Experience, Discussion (Teaching Technique)
Cruz, Barbara C.; Murthy, Shalini A. – Social Studies and the Young Learner, 2006
Alternately referred to as historical role-playing, dramatic improvisation, sociodrama, or first-person characterization, role playing is a teaching strategy that often uses official accounts, personal narratives, and diaries to recreate a particular time period, specific event, or breathe life into a character from history. Historical…
Descriptors: Foreign Countries, Grade 4, Teaching Methods, Personal Narratives
Jarmon, Leslie; Keating, Elizabeth – Simulation & Gaming, 2008
This article describes a university-sponsored experiential-based simulation, the NANO SCENARIO, to increase the public's awareness and affect attitudes on the societal implications of nanoscience and nanotechnology by bringing together diverse stakeholders' perspectives in a participatory learning environment. Nanotechnology has the potential for…
Descriptors: Transformative Learning, Learning Experience, Computer Assisted Instruction, Educational Technology
Timmers, S.; Valcke, M.; de Mil, K.; Baeyens, W. R. G. – Interactive Learning Environments, 2008
This article focuses on an evaluation of the impact of an innovative instructional design of internships in view of a new integrated pharmaceutical curriculum. A key innovative element was the implementation of a computer-supported collaborative learning environment. Students were, as part of their formal curriculum, expected to work in a…
Descriptors: Instructional Design, Knowledge Level, Computer Assisted Instruction, Pharmacy
What Works Clearinghouse, 2007
"Dialogic Reading" is an interactive shared picture book reading practice designed to enhance young children's language and literacy skills. During the shared reading practice, the adult and the child switch roles so that the child learns to become the storyteller with the assistance of the adult who functions as an active listener and…
Descriptors: Disadvantaged Youth, Early Intervention, Preschool Children, Picture Books
Knyshevytska, Liliya; Hill, Jonnie – Simulation & Gaming, 2007
This study describes the usefulness of a simulation, MARRIAGE AND FAMILY, in helping newly arrived international students adjust to the academic demands of university life. It outlines various phases of the simulation. The narrative regarding its implementation in the classroom demonstrates how well many international students adapt to the value…
Descriptors: Marriage, Student Adjustment, Communicative Competence (Languages), English (Second Language)
Volunteer Voice, 1994
This document consists of the four issues of this newsletter issued for Volume XI. The Fall 1993 issue contains an article on talk time role playing, language evaluation activities (dictation, writing, and speaking exercises), and the outline of a cultural awareness session. A special unnumbered "Bibliography Issue", also dated Fall 1993, includes…
Descriptors: Acculturation, Cultural Awareness, Educational Objectives, English (Second Language)
Kirk, James J.; Kirk, Lynne D. – 1995
This document contains the materials required to play a gaming simulation titled "Night Rehearsal" that is designed to familiarize both nontraditional college students and college personnel with some of the challenges facing nontraditional students entering college. Presented first are a brief discussion of some of the barriers typically…
Descriptors: Adjustment (to Environment), Adult Students, College Environment, College Students
Lieblich, Suzanne, Ed. – 1995
Part of the Understanding Our Environment project that is designed to engage students in investigating specific environmental problems through concrete activity and direct experience, this unit contains a role-play activity in the form of a public inquiry into the cause of a fish kill on a river that runs through the fictional town of Oakwood. A…
Descriptors: Community Action, Conservation (Environment), Elementary Secondary Education, Environmental Education
Darby, Linda, Ed. – 1997
This poster, illustrated with a graphic of a caterpillar changing to a cocoon and emerging as a butterfly, presents learning activities for 7 weeks based on the seven stages of growth in the President's "Call to Action." Each week includes 5 days of activities based on seven themes: (1) "Reading on Your Own"; (2) "Getting…
Descriptors: College Preparation, Educational Objectives, Elementary Secondary Education, Internet

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