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Powell, Valerie J. H.; Sirinterlikci, Arif; Zomp, Christopher; Johnson, Randall S.; Miller, Phillip; Powell, James C. – International Association for Development of the Information Society, 2013
This paper updates the efforts to educate blind students in higher education in the digital age and describes how to support the development of mental models in learning through tactile learning and 3D-printing technology. It cites research documenting a drop in Braille literacy along with the growth in use of digital technologies by blind…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Higher Education
Kazimoglu, Cagin; Kiernan, Mary; Bacon, Liz; MacKinnon, Lachlan – International Journal of Game-Based Learning, 2011
This paper outlines an innovative game-based approach to learning introductory programming that is grounded in the development of computational thinking at an abstract conceptual level, but also provides a direct contextual relationship between game-play and learning traditional introductory programming. The paper proposes a possible model for,…
Descriptors: Educational Games, Computation, Thinking Skills, Programming
Louca, Loucas T.; Zacharia, Zacharias C.; Constantinou, Constantinos P. – Journal of Research in Science Teaching, 2011
The purpose of this study was to investigate whole classroom discourse during modeling-based learning in science, seeking to describe the discourse's characteristics, its relation to the micro-context in which it took place and to the student-constructed models, and to ascertain when it becomes productive. Additionally, we aimed to describe how…
Descriptors: Foreign Countries, Elementary School Science, Teacher Role, Programming
Jarrott, Shannon E.; Smith, Cynthia L. – Gerontologist, 2011
Purpose of the Study: We assessed whether a shared site intergenerational care program informed by contact theory contributed to more desirable social behaviors of elders and children during intergenerational programming than a center with a more traditional programming approach that lacks some or all of the contact theory tenets. Design and…
Descriptors: Intergenerational Programs, Social Theories, Programming, Evidence
Detterman, Douglas K. – Intelligence, 2011
Watson's Jeopardy victory raises the question of the similarity of artificial intelligence and human intelligence. Those of us who study human intelligence issue a challenge to the artificial intelligence community. We will construct a unique battery of tests for any computer that would provide an actual IQ score for the computer. This is the same…
Descriptors: Artificial Intelligence, Intelligence, Human Body, Comparative Analysis
Ward, L. Monique; Epstein, Marina; Caruthers, Allison; Merriwether, Ann – Developmental Psychology, 2011
Efforts to link media use to adolescents' sexual initiation have produced somewhat inconsistent results, perhaps as a result of the limited framing of the question. This study sought to expand current approaches by sampling college students instead of high school students, by investigating a range of sexual behaviors and media formats, and by…
Descriptors: College Students, Sexuality, Males, Schemata (Cognition)
Glover, Rebecca J.; Garmon, Lance C.; Hull, Darrell M. – Journal of Moral Education, 2011
This study extends the examination of moral content in the media by exploring moral messages in television programming and viewer characteristics predictive of the ability to perceive such messages. Generalisability analyses confirmed the reliability of the Media's Moral Messages (MMM) rating form for analysing programme content and the existence…
Descriptors: Ethical Instruction, Familiarity, Programming (Broadcast), Television
Gomez-de-Gabriel, J. M.; Mandow, A.; Fernandez-Lozano, J.; Garcia-Cerezo, A. – IEEE Transactions on Education, 2011
The paper proposes lab work and student competitions based on the LEGO NXT Mindstorms kits and standard LabVIEW. The goal of this combination is to stimulate design and experimentation with real hardware and representative software in courses where mobile robotics is adopted as a motivating platform to introduce mechatronics competencies. Basic…
Descriptors: Engineering Education, Instructional Materials, Undergraduate Students, Undergraduate Study
Lee, Young-Jin – Computers & Education, 2011
This study investigates whether a visual programming environment called Etoys could enable teachers to create software applications meeting their own instructional needs. Twenty-four teachers who participated in the study successfully developed their own educational computer programs in the educational technology course employing cognitive…
Descriptors: Educational Strategies, Constructivism (Learning), Apprenticeships, Computer Software
Alsubait, Tahani; Parsia, Bijan; Sattler, Uli – Research in Learning Technology, 2012
Different computational models for generating analogies of the form "A is to B as C is to D" have been proposed over the past 35 years. However, analogy generation is a challenging problem that requires further research. In this article, we present a new approach for generating analogies in Multiple Choice Question (MCQ) format that can be used…
Descriptors: Computer Assisted Testing, Programming, Computer Software, Computer Software Evaluation
Zachariadou, K.; Yiasemides, K.; Trougkakos, N. – European Journal of Physics, 2012
We present a low-cost, fully computer-controlled, Arduino-based, educational laboratory (SolarInsight) to be used in undergraduate university courses concerned with electrical engineering and physics. The major goal of the system is to provide students with the necessary instrumentation, software tools and methodology in order to learn fundamental…
Descriptors: Physics, Computers, Programming Languages, Computer Software
Liu, Anyi – ProQuest LLC, 2012
With increasing demand of mobile devices and cloud computing, it becomes increasingly important to develop efficient mobile application and its secured backend, such as web applications and virtualization environment. This dissertation reports a systematic study of mobile application development and the security issues of its related backend. …
Descriptors: Management Systems, Telecommunications, Internet, Databases
Provis, Steven Arthur – ProQuest LLC, 2012
This study investigates the bully and the bullied from 1950 to 2010. It begins by presenting a historical background of each decade with the major historical events that defined our culture. Each decade can be characterized by a particular zeitgeist, or spirit of the times. During each decade, popular movies and television programs that provided…
Descriptors: Bullying, School Districts, History, Television
Fadjo, Cameron Lawrence – ProQuest LLC, 2012
Two studies were conducted to examine the use of grounded embodied pedagogy, construction of Imaginary Worlds (Study 1), and context of instructional materials (Study 2) for developing learners' Computational Thinking (CT) Skills and Concept knowledge during the construction of digital artifacts using Scratch, a block-based programming…
Descriptors: Computation, Thinking Skills, Concept Formation, Instruction
Harrison, Cathie Anne; van Vliet, Helen Elizabeth; Anderson, Tracy – Educational Psychology, 2012
Australian "Play School" is a children's television programme developed in collaboration with early childhood educators. It is screened free to air across Australia. Two hundred and twenty-four adult carers of young children aged 1-8 years completed an online survey via a link on the "Play School" website. The survey addressed…
Descriptors: Child Caregivers, Foreign Countries, Play, Childrens Television

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