NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Does not meet standards4
Showing 421 to 435 of 5,930 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Cheng-Chun Tsai; Chatraporn Piamsai – rEFLections, 2025
This study explored the effectiveness of integrating peer assessment (PA) and non-scripted role-play (NSRP) activities in enhancing the oral performance of Thai EFL high school students. Conducted at a public secondary school in Bangkok, the research involved 31 Grade 12 students and utilized a mixed methods approach. Over nine weeks within the…
Descriptors: High School Students, English (Second Language), Second Language Instruction, Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Gabriele Stupuriene; Tatjana Jevsikova; Yasemin Gülbahar; Anita Juškeviciene; Austeja Gindulyte; Agne Juodagalvyte – Education and Information Technologies, 2025
The demand to incorporate informatics into primary education is seen as a critical necessity both today, and for the future of modern societies. Numerous countries are currently revising their primary education curricula in order to incorporate informatics concepts and computational thinking skills. Although many successful initiatives have been…
Descriptors: Elementary School Curriculum, Elementary School Students, Elementary School Teachers, Elementary Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Taoues Hadour Myers – NECTFL Review, 2025
Learning a world language offers many benefits, including positive impacts on cognitive development, memory skills, and problem-solving abilities. However, enrollments in language programs, including French, are declining in American universities. Due to the high cost of college, students and parents may not see French as a lucrative field of…
Descriptors: Role Playing, Educational Games, Teaching Methods, Second Language Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Fitri Handayani; M. Zaim; Havid Ardi – PASAA: Journal of Language Teaching and Learning in Thailand, 2025
This study investigated the integration of 21st-century skills, specifically the 4C skills (critical thinking, communication, collaboration, and creativity), in English textbooks used in first-year nursing programs across seven universities in West Sumatra, Indonesia. The study employed a content analysis approach, combining quantitative and…
Descriptors: Nursing Education, Content Analysis, 21st Century Skills, English (Second Language)
Peer reviewed Peer reviewed
Direct linkDirect link
Ruofei Zhang; Di Zou; Gary Cheng – Interactive Learning Environments, 2024
The chatbot has been increasingly applied and investigated in education, along with many review studies from different aspects. However, few reviews have been conducted on chatbot-assisted learning from the pedagogical and implementational aspects, which may provide implications for future application and investigation of educational chatbots. To…
Descriptors: Artificial Intelligence, Synchronous Communication, Computer Software, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Stenner, Rebekah; Zazkis, Rina – Mathematics Teacher Education and Development, 2021
In this study we introduce "lesson play experience" (LPE) for implementation as professional development for in-service teachers. LPE is an extension of the "lesson play" notion, which refers to a script for an imagined lesson, written by a teacher, presented as dialogue of teacher-student(s) interaction. In mathematics teacher…
Descriptors: Faculty Development, Inservice Teacher Education, Scripts, Role Playing
Peer reviewed Peer reviewed
Direct linkDirect link
Sandberg, Magnus H.; Silseth, Kenneth – E-Learning and Digital Media, 2021
Henrik Ibsen's play "Peer Gynt" digs deep into the question of what it means to be oneself. An upcoming computer game version invites players to take on the role of Peer and thereby raises new questions about identity and identification. By recording dyads of students who play an early version of the game and analysing their interaction…
Descriptors: Computer Games, Classics (Literature), Educational Games, Role Playing
Peer reviewed Peer reviewed
Direct linkDirect link
Kempston, Tanya; Thomas, Nicholas – Journal of Political Science Education, 2021
To develop a simulation is to construct a new reality, one where students can safely engage with the course materials, so as to achieve the intended learning outcomes. While there are a wide range of studies that review the utility of simulations in the classroom, the construction of the alternate reality--the pseudo-reality--is a less discussed…
Descriptors: Simulation, Educational Environment, Role Playing, Nonprint Media
Peer reviewed Peer reviewed
Direct linkDirect link
Ishikawa, Shin'ichiro – International Journal of Computer-Assisted Language Learning and Teaching, 2021
Using persuasion role-play data, this study examined the features of the persuasion by Japanese learners of English (JLE). The quantitative and qualitative comparisons between the JLE and the English native speakers (ENS) showed that (1) the JLE took turns 16-26% less and spoke 8-35% less, and they did not speak more than the interviewers; (2)…
Descriptors: Foreign Countries, Second Language Learning, Persuasive Discourse, Role Playing
Peer reviewed Peer reviewed
Direct linkDirect link
Schnurr, Matthew A.; Taylor, Alanna – Journal of Political Science Education, 2021
This paper addresses two crucial gaps in the scholarship on the design and execution Simulation-Based Education (SBE) -- the importance of scaffolding in constructing successful simulations for entry-level students and the associated value of social media tools. We examine these issues within three successive iterations of a role-play simulation…
Descriptors: Simulation, Scaffolding (Teaching Technique), Social Media, Role Playing
Peer reviewed Peer reviewed
Direct linkDirect link
Veraksa, Alexander Nikolaevich; Gavrilova, Margarita Nikolaevna; Bukhalenkova, Daria ?lexeevna; Almazova, Olga; Veraksa, Nickolay Evgenievich; Colliver, Yeshe – Early Child Development and Care, 2021
Previous research has indicated that young children's executive functions (EFs) can be bolstered through role-play [e.g. the 'Batman™ effect'; White et al.]. However, what is not clear is whether it is the role-playing of another's perspective, or something about the role played, which is responsible for the Batman™ effect. The current experiment…
Descriptors: Executive Function, Child Development, Comparative Analysis, Role Playing
Peer reviewed Peer reviewed
Direct linkDirect link
Roberts, Katrina; DeQuinzio, Jaime A.; Taylor, Bridget A.; Petroski, Jenna – Journal of Behavioral Education, 2021
With unemployment rates for adults with autism as high as 85%, it is important for young adults to learn necessary prevocational skills (e.g., interviewing) to help them succeed in their search for employment. There is little research showing that individuals with autism can be taught to respond appropriately during an interview to secure future…
Descriptors: Autism, Pervasive Developmental Disorders, Skill Development, Interviews
Peer reviewed Peer reviewed
Direct linkDirect link
Donnelly, Roisin; Politis, Yurgos – Innovations in Education and Teaching International, 2021
The sudden national move to online/remote teaching and learning has presented a unique dual opportunity to explore the strategic value and importance of embracing learning technology to increase the proportion of the undergraduate (UG) supervision community actively developing their practice. We have delivered a redesigned module as part of an…
Descriptors: Learner Engagement, Computer Mediated Communication, Undergraduate Students, Supervisors
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Hernández-Prados, Mª Ángeles; Belmonte, Mª Luisa; Manzanares-Ruiz, Juan Carlos – Education Sciences, 2021
Notwithstanding the importance and relevance of gamification as a topical methodology in education, and after a literature review, there are just a few studies using role-playing games. In order to motivate and facilitate English as second language (ESL) learning of first year of Bachillerato (year 12) students at a public high school in the…
Descriptors: Game Based Learning, English (Second Language), Second Language Learning, High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Sendra, Anna; Lozano-Monterrubio, Natàlia; Prades-Tena, Jordi; Gonzalo-Iglesia, Juan Luis – International Journal of Game-Based Learning, 2021
This paper introduces the results of applying a gameful approach based on six playful activities as a tool to improve the learning process in higher education. A total of 850 students from different courses of Universitat Rovira i Virgili (Spain) were involved in the study. The strategy was evaluated through a participant observation (active and…
Descriptors: Game Based Learning, Educational Games, Role Playing, Simulation
Pages: 1  |  ...  |  25  |  26  |  27  |  28  |  29  |  30  |  31  |  32  |  33  |  ...  |  396