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Elnaz Sarabchian – ProQuest LLC, 2021
Quasi-experimental research was conducted to examine the effect of game-based student response systems (GBSRS) on student achievement and self-efficacy in languages other than English (LOTE). The research employed a pretest-posttest, non-equivalent control group design in which 170 third and fourth-grade students participated in a 12-session…
Descriptors: Game Based Learning, Second Language Learning, Second Language Instruction, Teaching Methods
Çakiroglu, Ünal; Öngöz, Sakine – Education and Information Technologies, 2017
This study attempted to examine students' experiences on collaborative work with peer tutoring in projects. The study also focused impact of peer tutoring on remedying misconceptions. The study was conducted in the context of an operating system course in which 30 pre-service ICT teachers are the participants. Data were gathered from pre-tests,…
Descriptors: Peer Teaching, Tutoring, Program Effectiveness, Misconceptions
Jacinto, Hélia; Carreira, Susana – International Journal of Science and Mathematics Education, 2017
This study offers a view on students' technology-based problem solving activity through the lens of a theoretical model which accounts for the relationship between mathematical and technological knowledge in successful problem solving. This study takes a qualitative approach building on the work of a 13-year-old girl as an exemplary case of the…
Descriptors: Problem Solving, Mathematics Skills, Mathematics Achievement, Qualitative Research
McNeish, Daniel – Educational and Psychological Measurement, 2017
In behavioral sciences broadly, estimating growth models with Bayesian methods is becoming increasingly common, especially to combat small samples common with longitudinal data. Although Mplus is becoming an increasingly common program for applied research employing Bayesian methods, the limited selection of prior distributions for the elements of…
Descriptors: Models, Bayesian Statistics, Statistical Analysis, Computer Software
Koundinya, Vikram; Klink, Jenna; Widhalm, Melissa – Journal of Extension, 2017
Extension educators are increasingly using online resources in their program design and delivery. Usability testing is essential for ensuring that these resources are relevant and useful to learners. On the basis of our experiences with iteratively developing products using a testing service called UserTesting, we promote the use of fee-based…
Descriptors: Usability, Evaluation Methods, Computer Software Evaluation, Educational Resources
American Journal of Play, 2017
Jon-Paul C. Dyson is vice president for exhibits and director of the International Center for the History of Electronic Games (ICHEG) at The Strong. Trained as a cultural and intellectual historian, he joined The Strong in 1998 and has worked on and supervised the development of dozens of exhibits on play and video games. He initiated the museum's…
Descriptors: Educational Technology, Technology Uses in Education, Video Games, Play
Johnson, Mark William; Prescott, Denise; Lyon, Sarah – Journal of New Approaches in Educational Research, 2017
The nature of institutions is an important question for the Personal Learning Environment (PLE). Whilst the PLE has tended to focus on what is considered to be "non-institutional" technology like social software, most online tools today have a corporate/institutional foundation. How should educators position themselves with learners who…
Descriptors: Professional Development, Educational Environment, Educational Technology, Foreign Countries
Glaser, Manuela; Lengyel, Dominik; Toulouse, Catherine; Schwan, Stephan – Educational Technology Research and Development, 2017
In the present study, we investigated the role of digital zoom as a tool for directing attention while looking at visual learning material. In particular, we analyzed whether minimal digital zoom functions similarly to a rhetorical device by cueing mental zooming of attention accordingly. Participants were presented either static film clips, film…
Descriptors: Instructional Materials, Eye Movements, Cognitive Processes, Pictorial Stimuli
Dai, Shenghai; Svetina, Dubravka; Wang, Xiaolin – Journal of Educational and Behavioral Statistics, 2017
There is an increasing interest in reporting test subscores for diagnostic purposes. In this article, we review nine popular R packages (subscore, mirt, TAM, sirt, CDM, NPCD, lavaan, sem, and OpenMX) that are capable of implementing subscore-reporting methods within one or more frameworks including classical test theory, multidimensional item…
Descriptors: Diagnostic Tests, Scores, Computer Software, Item Response Theory
Tho, Siew Wei; Yeung, Yau Yuen; Wei, Rui; Chan, Ka Wing; So, Winnie Wing-mui – International Journal of Science and Mathematics Education, 2017
Laboratory work, particularly the latest remote laboratories (RLs), has been assumed to have a general positive effect on science education because practical work can provide diverse learning experiences and enhance thinking skills suitable for the 21st century. However, there has not been a synthesis of the science education research to support…
Descriptors: Science Education, Thinking Skills, Educational Research, Computer Software
Kudla, Dominik – Teaching English with Technology, 2017
This article is an attempt to briefly describe the potential of the online localisation platform Crowdin for the education of the future translators at universities and in private courses or workshops. This description is provided on the basis of the information gathered through the user experience of the author and uses the example of the Khan…
Descriptors: Translation, Professional Education, Electronic Learning, Foreign Countries
Löfström, Erika; Huotari, Elisa; Kupila, Pauliina – Journal of Academic Ethics, 2017
The aim of this study was to investigate the consequences of the use of text-matching software on teachers' and students' conceptions of plagiarism and problems in academic writing. An electronic questionnaire included scale items, structured questions, and open-ended questions. The respondents were 85 teachers and 506 students in a large Finnish…
Descriptors: Foreign Countries, College Students, Plagiarism, Writing (Composition)
Paulus, Trena; Woods, Megan; Atkins, David P.; Macklin, Rob – International Journal of Social Research Methodology, 2017
We still know relatively little about how researchers use qualitative data analysis software (QDAS) such as ATLAS.ti and NVivo. We conducted a discourse analysis of 763 empirical articles published from 1994 to 2013 that explored the language used by researchers when reporting QDAS use. We found that most researchers provided few details of their…
Descriptors: Qualitative Research, Data Analysis, Computer Software, Journal Articles
Galindo, Cipriano; Fernandez-Madrigal, Juan-Antonio – IEEE Transactions on Education, 2020
Contribution: There exist software tools designed for professional or research purposes that may serve for grounding the learning of real-time scheduling within introductory courses. This article contributes with a hardware and software infrastructure aimed at improving the learning process of the essentials of real-time scheduling in…
Descriptors: Scheduling, Computer Software, Introductory Courses, Learning Processes
Goncharova, M. S.; Gorbunova, I. B. – Journal of Educational Psychology - Propositos y Representaciones, 2020
The article provides teaching materials on the use of mobile technologies in the music-theoretical courses of children's art schools. The use of mobile technologies allows teachers to organize their teaching activities (create a portfolio or a website), create an environment for remote support for learners (virtual classroom with assignments,…
Descriptors: Technology Integration, Educational Technology, Educational Equipment, Handheld Devices

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