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Johnson, L.; Levine, A.; Smith, R.; Smythe, T. – New Media Consortium, 2009
The Horizon Report series is the product of the New Media Consortium's Horizon Project, an ongoing research project that seeks to identify and describe emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe. This volume, the "Horizon Report: 2009 K-12…
Descriptors: Educational Technology, Teaching Methods, Creativity, Learning Processes
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Murai, Koji; Wakida, Shin-Ichi; Miyado, Takashi; Fukushi, Keiichi; Hayashi, Yuji; Stone, Laurie C. – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose that the measurement of salivary amylase activity is an effective index to evaluate the stress of a ship navigator for safe navigation training and education. Design/methodology/approach: Evaluation comes from the simulator and actual on-board experiments. The subjects are real captains who have…
Descriptors: Metabolism, Marine Education, Measurement Techniques, Administrators
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Dreher, Carl; Reiners, Torsten; Dreher, Naomi; Dreher, Heinz – Journal of Information Systems Education, 2009
The context of Information Communication Technology (ICT) is changing dramatically. Today, Web 2.0 applications such as Facebook and MySpace are used ubiquitously in the general population, and Virtual Worlds are becoming increasingly popular in business, for example via simulations in Second Life. However the capacity of Virtual Worlds is…
Descriptors: Sociocultural Patterns, Curriculum Design, Student Projects, Student Motivation
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Jia, Jiyou; Chen, Weichao – British Journal of Educational Technology, 2009
In this paper, we present the comprehensive version of CSIEC (Computer Simulation in Educational Communication), an interactive web-based human-computer dialogue system with natural language for English instruction, and its tentative application and evaluation in English education. First, we briefly introduce the motivation for this project,…
Descriptors: Computer Simulation, Natural Language Processing, English (Second Language), Second Language Instruction
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Enz, Sibylle; Zoll, Carsten; Vannini, Natalie; Schneider, Wolfgang; Hall, Lynne; Paiva, Ana; Aylett, Ruth – Electronic Journal of e-Learning, 2008
Addressing the problems of bullying in schools, this paper presents a novel and highly innovative pedagogical approach, building on the immersive power of virtual role-play. Educational role-play is widely accepted as a powerful instrument to change attitudes and behaviour, but faces some difficulties and disadvantages when applied to sensitive…
Descriptors: Bullying, Elementary School Students, Prevention, Intervention
Lainema, Timo; Lainema, Kirsi – Journal of Research on Technology in Education, 2008
The turbulent business environment requires business expertise from ever-larger personnel groups. The required business know-how is a combination of knowledge and several different skills, and it should provide the learners with an overall view of the functioning of a business organization as a whole. Moreover, while work is increasingly becoming…
Descriptors: Training Methods, Cooperation, Learning Strategies, Student Attitudes
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Girod, Mark; Girod, Gerald R. – Journal of Technology and Teacher Education, 2008
Recognizing the power of high quality practice in teacher preparation, a web-based simulation called Cook School District was designed to allow teacher candidates to practice the skills necessary to connect their teaching to the learning of all children employing the framework of teacher work samples (TWS). Pilot study data comparing simulation…
Descriptors: Work Sample Tests, Teacher Competencies, Computer Simulation, Preservice Teachers
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Michael Young; P. G. Schrader; Dongping Zheng – Innovate: Journal of Online Education, 2006
Michael Young, P. G. Schrader, and Dongping Zheng use the concepts of ecological psychology to examine how massively multiplayer online games (MMOGs) promote specific learning processes in their players. In their analysis they identify and define nine principles of learning that allow such games to have valuable potential as tools for educators:…
Descriptors: Video Games, Learning Processes, Computer Simulation, Electronic Learning
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Hall, S. S.; DeBernardis, G. M.; Reiss, A. L. – Journal of Intellectual Disability Research, 2006
Background: Few studies have employed stimulus equivalence procedures to teach individuals with intellectual disabilities (IDs) new skills. To date, no studies of stimulus equivalence have been conducted in individuals with fragile X syndrome (FXS), the most common known cause of inherited ID. Method: Five adolescents with FXS were taught basic…
Descriptors: Mental Retardation, Adolescents, Mathematics Skills, Geography
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Kiegaldie, Debra; White, Geoff – Journal of Educational Multimedia and Hypermedia, 2006
The Virtual Patient, an interactive multimedia learning resource using a critical care clinical scenario for postgraduate nursing students, was developed to enhance flexible access to learning experiences and improve learning outcomes in the management of critically ill patients. Using real-time physiological animations, authentic content design…
Descriptors: Patients, Educational Resources, Cues, Computer Simulation
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Silverstein, Jonathan C.; Ehrenfeld, Jesse M.; Croft, Darin A.; Dech, Fred W.; Small, Stephen; Cook, Sandy – Journal of Computing in Higher Education, 2006
Understanding spatial relationships among anatomic structures is an essential skill for physicians. Traditional medical education--using books, lectures, physical models, and cadavers--may be insufficient for teaching complex anatomical relationships. This study was designed to measure whether teaching complex anatomy to medical students using…
Descriptors: Medical Education, Medical Students, Computer Simulation, Physicians
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Dambolena, Ismael; Eriksen, Steven E.; Kopcso, David P. – PRIMUS, 2006
The logarithmic transformation is a commonly applied procedure in regression analysis when two or more variables have a nonlinear relationship. When the response variable is logarithmically transformed, confidence intervals for conditional means and predictions may actually be wider than their counterparts obtained from the model with the original…
Descriptors: Intervals, Prediction, Transformations (Mathematics), Multiple Regression Analysis
Law, Linda E. – Learning & Leading with Technology, 2006
This article talks about fulldome video, a new technology which has been adopted fairly extensively by the larger, well-funded planetariums. Fulldome video, also called immersive projection, can help teach subjects ranging from geology to history to chemistry. The rapidly advancing progress of projection technology has provided high-resolution…
Descriptors: Projection Equipment, Space Exploration, Simulated Environment, Computer Simulation
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Kim, Yanghee; Baylor, Amy L. – Educational Technology Research and Development, 2006
Teaching and learning are highly social activities. Seminal psychologists such as Vygotsky, Piaget, and Bandura have theorized that social interaction is a key mechanism in the process of learning and development. In particular, the benefits of peer interaction for learning and motivation in classrooms have been broadly demonstrated through…
Descriptors: Computer Simulation, Interpersonal Relationship, Interaction, Learning Processes
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Abrahamson, Dor – International Journal of Computers for Mathematical Learning, 2006
This snapshot introduces a computer-based representation and activity that enables students to simultaneously "see" the combinatorial space of a stochastic device (e.g., dice, spinner, coins) and its outcome distribution. The author argues that the "ambiguous" representation fosters student insight into probability. [Snapshots are subject to peer…
Descriptors: Probability, Mathematics Instruction, Computer Simulation, Computer Assisted Instruction
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