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Sullivan, Briana; Ware, Colin; Plumlee, Matthew – Journal of Educational Multimedia and Hypermedia, 2006
3D interactive virtual reality museum exhibits should be easy to use, entertaining, and informative. If the interface is intuitive, it will allow the user more time to learn the educational content of the exhibit. This research deals with interface issues concerning activating audio descriptions of images in such exhibits while the user is…
Descriptors: Computer Simulation, Museums, Exhibits, Multimedia Materials
Stambach, Amy; Malekela, George A. – Globalisation, Societies and Education, 2006
The concept of bridging the digital divide between Africa and the rest of the world draws symbolically on nineteenth century diffusion theories of linear progress and twentieth-century theories of modernization and development. This paper examines information and communication technology (ICT) policies and public-access postings on…
Descriptors: Foreign Countries, Access to Computers, Disadvantaged, Communications
Soomro, Safeeullah, Ed. – InTech, 2010
Since many decades Education Science and Technology has an achieved tremendous recognition and has been applied to variety of disciplines, mainly Curriculum development, methodology to develop e-learning systems and education management. Many efforts have been taken to improve knowledge of students, researchers, educationists in the field of…
Descriptors: Foreign Countries, Distance Education, Instructional Design, Higher Education
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Savin-Baden, Maggi; Gourlay, Lesley; Tombs, Cathy; Steils, Nicole; Tombs, Gemma; Mawer, Matt – Educational Research, 2010
Background: The literature on immersive virtual worlds and e-learning to date largely indicates that technology has led the pedagogy. Although rationales for implementing e-learning have included flexibility of provision and supporting diversity, none of these recommendations has helped to provide strong pedagogical location. Furthermore, there is…
Descriptors: Higher Education, Staff Role, College Instruction, Literature Reviews
Franchi, Jorge – 1995
Virtual Reality (VR) is a computer-created sensory experience that allows a participant to believe and barely distinguish a "virtual" experience from a real one using computer graphics, sounds, and images to reproduce electronic versions of real-life situations. This digest describes how VR works and discusses applications of VR in…
Descriptors: Computer Graphics, Computer Simulation, Computer Uses in Education, Futures (of Society)
Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center. – 1996
This document contains both an instructor's guide and a student guide for a city planning learning activity for technology education classes. The instructor's guide provides the following: an overview of technology education, a summary of activities and supplies needed for students to complete the learning activity, a supplies and materials…
Descriptors: Built Environment, Classroom Techniques, Computer Simulation, Learning Activities
Guzdial, Mark – 1994
Computational science includes the use of computer-based modeling and simulation to define and test theories about scientific phenomena. The challenge for educators is to develop techniques for implementing computational science in the classroom. This paper reviews some previous work on the use of simulation alone (without modeling), modeling…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Science, Computer Simulation
Brack, Greg; And Others – 1994
With the exception of a few key writers, counselors largely ignore the benefits that Artificial Intelligence (AI) and Cognitive Psychology (CP) can bring to counseling. It is demonstrated that AI and CP can be integrated into the counseling literature. How AI and CP can offer new perspectives on information processing, cognition, and helping is…
Descriptors: Artificial Intelligence, Cognitive Processes, Cognitive Psychology, Computer Simulation
Hambleton, Ronald K.; Jones, Russell W. – 1993
Errors in item parameter estimates have a negative impact on the accuracy of item and test information functions. The estimation errors may be random, but because items with higher levels of discriminating power are more likely to be selected for a test, and these items are most apt to contain positive errors, the result is that item information…
Descriptors: Computer Simulation, Error of Measurement, Estimation (Mathematics), Item Banks
Crompton, Rob, Ed. – 1989
This book is a comprehensive and practical guide to the use of computers across a wide age range. Extensive use is made of photographs, illustrations, cartoons, and samples of children's work to demonstrate the versatility of computer use in schools. An introduction by Rob Crompton placing computer use within the educational context of the United…
Descriptors: Art Education, Computer Assisted Instruction, Computer Simulation, Educational Games
Zwart, Willem Jaap – 1992
This paper argues that Merrill's instructional transaction theory provides a framework that can decrease learners' problems in using computer simulations by specifying transaction shells rather than frames in designing interactive courseware. The three types of data used in a transaction, i.e., an instructional algorithm, are identified as a…
Descriptors: Computer Simulation, Computer Software Development, Courseware, Educational Environment
Wu, Yi-Cheng; McLean, James E. – 1993
By employing a concomitant variable, researchers can reduce the error, increase the precision, and maximize the power of an experimental design. Blocking and analysis of covariance (ANCOVA) are most often used to harness the power of a concomitant variable. Whether to block or covary and how many blocks to be used if a block design is chosen…
Descriptors: Analysis of Covariance, Analysis of Variance, Computer Simulation, Correlation
Borsook, Terry K. – 1991
Arguing that what sets the computer apart from all other teaching devices is its potential for interactivity, this paper examines the concept of interactivity and explores ways in which its power can be harnessed and put to work. A discussion of interactivity in human-to-human communication sets a context within which to view human/computer…
Descriptors: Communication (Thought Transfer), Computer Assisted Instruction, Computer Simulation, Courseware
Shaoul, Jean – 1989
This paper addresses the numerous ways that computers may be used to enhance the teaching of accounting and business topics. It focuses on the pedagogical use of spreadsheet software to improve the conceptual coverage of accounting principles and practice, increase student understanding by involvement in the solution process, and reduce the amount…
Descriptors: Accounting, Business Education, Computer Assisted Instruction, Computer Simulation
Ackerman, Phillip L. – 1989
This final report reviews a program of theoretical and empirical research focusing on the ability determinants of individual differences in skill acquisition. An integrative framework for information processing and cognitive ability determinants of skills is presented, along with principles for ability-skill relations. Three major patterns of…
Descriptors: Air Traffic Control, Cognitive Ability, Computer Simulation, Federal Programs
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