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Aldrich, Alan W. – EDUCAUSE Quarterly, 2010
The convergence of web-enabled smartphones, the applications designed for smartphone interfaces, and cloud computing is rapidly changing how people interact with each other and with their environments. The commercial sector has taken the lead in creating mobile websites that leverage the capacities of smartphones, and the academic community has…
Descriptors: Foreign Countries, Research Universities, Internet, Handheld Devices
Davids, Mark; Forrest, Rick; Pata, Don – Physics Teacher, 2010
Wireless communications are ubiquitous. Students and teachers use iPhones[R], BlackBerrys[R], and other smart phones at home and at work. More than 275 million Americans had cell phones in June of 2009 and expanded access to broadband is predicted this year. Despite the plethora of users, most students and teachers do not understand "how they…
Descriptors: Constructivism (Learning), Information Theory, Pilot Projects, Physics
Shepherd, Carol; Mullane, Ann Mary – Journal of College Teaching & Learning, 2010
Harnessing student energy for the positive use of technology in the classroom requires significant change for many educators. Students today exhibit a one-click mentality when using computers in the classroom, and are frustrated when they are not provided with instant gratification. Gone are the reading and higher level thinking skills of the pen…
Descriptors: Toys, Learning Processes, Educational Technology, Thinking Skills
Chang, Kuo-En; Lan, Yu-Ju; Chang, Chien-Mei; Sung, Yao-Ting – Innovations in Education and Teaching International, 2010
The work described in this paper explores the feasibility of using of a wireless handheld system (WHS) that supports the individual and co-operative reading activities of students and helps teachers implement reading strategy instruction in Chinese language classes. The experimental findings demonstrate that the WHS benefits students applying…
Descriptors: Foreign Countries, Reading Comprehension, Reading Strategies, Reading Instruction
Awano, Yumi – Journal of Museum Education, 2007
Many Japanese museums and other cultural institutions have been exploring ways to enrich visitors' experiences using new digital devices. This paper briefly describes some examples in Japan, ranging from a PDA, a mobile phone, podcasting, and an audio guide speaker-equipped vest to a Quick Response (QR) code on a brochure for downloading a short…
Descriptors: Foreign Countries, Cultural Centers, Museums, Handheld Devices
Sekiguchi, Hiromi; Yoshimura, Hirokazu – Journal of Museum Education, 2007
Developers of museum service systems want to know what users think about their systems and they often design questionnaires to capture users' opinions. However, there are usually serious gaps between what developers want to know and what the users really think about the system. The present research aims to develop a questionnaire that takes into…
Descriptors: Foreign Countries, Museums, Questionnaires, Opinions
Fushimi, Kiyoka; Motoyama, Kiyofumi – Journal of Museum Education, 2007
Portable terminals such as Personal Digital Assistants (PDAs) and mobile phones are very convenient because it is possible to use them anytime and anywhere. Portable devices can be used for efficiently supplying various modes of information ranging from text and images to and audio and movies at the user's discretion. This mode of information…
Descriptors: Foreign Countries, Art, Museums, Handheld Devices
Chretien, Wendy – Campus Technology, 2007
The residential services group is lobbying to dump its aging hard-wired phone system because students don't use it. The town and campus public safety officials are demanding that their portable two-way radios operate well not only outdoors, but within campus buildings. Students are now expecting text messaging and WiFi service to work everywhere…
Descriptors: Telecommunications, Faculty, Internet, Handheld Devices
Patry, Marc – International Journal for the Scholarship of Teaching and Learning, 2009
Handheld wireless transponders, commonly referred to as "clickers", are similar to standard household remote controls. The present study advances a dialogue in the literature about the specific ways in which clickers may be effectively used in the classroom. The present study was a survey of 516 students who were using clickers in a…
Descriptors: Audience Response Systems, Handheld Devices, Best Practices, Large Group Instruction
Dyson, Laurel Evelyn; Litchfield, Andrew; Lawrence, Elaine; Raban, Ryszard; Leijdekkers, Peter – Australasian Journal of Educational Technology, 2009
This article reports on an m-learning research agenda instituted at our university in order to explore how mobile technology can enhance active, experiential learning. Details of the implementation and results of four areas of m-learning are presented: mobile supported fieldwork, fostering interactivity in large lectures with mobile technology,…
Descriptors: Experiential Learning, Case Studies, Program Implementation, Curriculum Implementation
McGarr, Oliver – Australasian Journal of Educational Technology, 2009
This paper examines the possible influence of podcasting on the traditional lecture in higher education. Firstly, it explores some of the benefits and limitations of the lecture as one of the dominant forms of teaching in higher education. The review then moves to explore the emergence of podcasting in education and the purpose of its use, before…
Descriptors: Higher Education, Study Guides, Lecture Method, Literature Reviews
Nowinski, Wieslaw L.; Thirunavuukarasuu, Arumugam; Ananthasubramaniam, Anand; Chua, Beng Choon; Qian, Guoyu; Nowinska, Natalia G.; Marchenko, Yevgen; Volkau, Ihar – Anatomical Sciences Education, 2009
Preparation of tests and student's assessment by the instructor are time consuming. We address these two tasks in neuroanatomy education by employing a digital media application with a three-dimensional (3D), interactive, fully segmented, and labeled brain atlas. The anatomical and vascular models in the atlas are linked to "Terminologia…
Descriptors: Student Evaluation, Atlases, Brain, Handheld Devices
Cortez, C.; Nussbaum, M.; Woywood, G.; Aravena, R. – Journal of Computer Assisted Learning, 2009
In today's fast-changing business environment, teams have emerged as a requirement for business success. However, in schools and universities, students are usually not taught teamwork skills. In this paper, we introduce learning to collaborate by collaborating, a process that enables collaboration and teamwork skills to be taught and measured…
Descriptors: Feedback (Response), Teamwork, Cooperation, Cooperative Learning
Harris, Michelle A.; Peck, Ronald F.; Colton, Shannon; Morris, Jennifer; Neto, Elias Chaibub; Kallio, Julie – CBE - Life Sciences Education, 2009
We conducted a controlled investigation to examine whether a combination of computer imagery and tactile tools helps introductory cell biology laboratory undergraduate students better learn about protein structure/function relationships as compared with computer imagery alone. In all five laboratory sections, students used the molecular imaging…
Descriptors: Experimental Groups, Control Groups, Research Papers (Students), Undergraduate Students
Loveless, Douglas J., Ed.; Griffith, Bryant, Ed.; Bérci, Margaret E., Ed.; Ortlieb, Evan, Ed.; Sullivan, Pamela, Ed. – IGI Global, 2014
While incorporating digital technologies into the classroom has offered new ways of teaching and learning into educational processes, it is essential to take a look at how the digital shift impacts teachers, school administration, and curriculum development. "Academic Knowledge Construction and Multimodal Curriculum Development" presents…
Descriptors: Curriculum Development, Technology Uses in Education, Technological Literacy, Teacher Attitudes

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