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Menelaos N. Katsantonis – European Journal of Education, 2025
Cooperative board games promote engagement, teamwork, and strategic problem-solving, making them useful in educational contexts. This Systematic Literature Review employs the PRISMA methodology to identify cooperative board game mechanisms and design considerations along with their adaptation potential in serious contexts and the alignment with…
Descriptors: Educational Games, Cooperative Learning, Constructivism (Learning), Experiential Learning
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Claudia Krautkremer; Louise C. Keegan; Rimke Groenewold; Elizabeth Spencer – Topics in Language Disorders, 2024
This work aims to examine the identities communicated prior to and during a role-playing game (RPG) for individuals with acquired brain injury (ABI). Appraisal, an analysis tool of Systemic Functional Linguistics (SFL), that allows one to examine the interpersonal metafunction, was applied to interview and RPG group treatment conversations. This…
Descriptors: Brain, Injuries, Games, Role Playing
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Joe Lasley; Antonio Ruiz-Ezquerro; Amanda Giampetro – New Directions for Student Leadership, 2025
This article explores the transformative potential of "Dungeons & Dragons (D&D)" in leadership learning, tracing the game's evolution from the 1980s satanic panic to its current mainstream popularity. We highlight practical applications in educational settings and address critiques related to game mechanics and historical biases.…
Descriptors: Popular Culture, Games, Role Playing, Game Based Learning
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Annie M. Stoeth; Katherine Carter – Environmental Education Research, 2023
Climate change decision-making happens at the intersection of knowledge, values, and experience, usually requiring action with incomplete information. Yet, climate change education prioritizes improving knowledge gaps, not communication and contextual understanding. Role-playing games highlight the interaction of evidence and values in…
Descriptors: Climate, Role Playing, Undergraduate Students, Science Curriculum
Hannah Ceballos – ProQuest LLC, 2024
Role play has been recently studied in high school and college settings. The purpose of this study was to examine role play in an elementary-level classroom. Role play leads to increased student engagement. Early elementary school teachers' perceptions about the benefits and challenges of using role play to support student engagement were…
Descriptors: Elementary School Teachers, Teacher Attitudes, Role Playing, Learner Engagement
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Aaron R. Estrada; Robin J. Lewis; Kendra N. Williams – Teaching of Psychology, 2025
Introduction: An innovative undergraduate helping skills course where students learn, practice, and apply a problem management model with a peer volunteer on a non-clinical issue across three supervised helping meetings is presented. Statement of the Problem: Undergraduate helping skill courses are typically offered as in-class role-plays. This…
Descriptors: Undergraduate Students, Helping Relationship, Experiential Learning, Skill Development
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Irina Malinina – Research in Drama Education, 2024
Higher education in pedagogy is abundant in theoretical courses and knowledge, whereas practicum in schools in Russia, for example, only takes place in the 3rd or 4th year of the bachelor's degree programme, with a maximum length of 4 weeks, thus leaving the theoretical propositions without proper application. The gap between theory and real life…
Descriptors: Foreign Countries, Preservice Teachers, Teacher Education, Role Playing
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Madison Clatt – Communication Teacher, 2024
#RedFlag is designed to help students understand relational dissolution at the theoretical and applied level by identifying red- and green-flag communicative behaviors during relational dissolution and by role-playing relational dissolution situations for various relationship types. Courses: Interpersonal Communication, Relational Communication,…
Descriptors: Interpersonal Relationship, Interpersonal Communication, Role Playing, Listening Skills
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McKenna-Buchanan, Tim – Communication Teacher, 2023
Courses: Foundations of Human Communication, Interpersonal Communication, Intercultural Communication. Objectives: Through this assignment, students will: (1) identify examples of microaggressions; and (2) apply supportive communication climates of description, problem orientation, and empathy through communicative behaviors.
Descriptors: Aggression, Role Playing, Identification, Empathy
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Mortaza Zare; Joseph Stauffer; Mina Alinejadfarshi – Management Teaching Review, 2025
This article discusses the benefits of using "Mafia"--a fun, interactive, low-cost, and easy-to-learn role-playing game--to explore organizational behavior (OB) topics. We explain how "Mafia" can be used in the classroom to discuss OB topics, including dynamics of teamwork, disagreement and conflict, decision-making, trust,…
Descriptors: Experiential Learning, Educational Games, Role Playing, Administrator Education
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Soomin Kim; Deborah Norris; Jennifer Francois – Journal of Research in Childhood Education, 2025
Pretend play provides enriched environments for multiple cognitive and social purposes. The quality of children's pretend play depends on the process, including children's back and forth proposals and responses about the play frames. Proposing and responding to play ideas with metacommunication use, leadership-followership interactions are…
Descriptors: Student Behavior, Preschool Children, Interpersonal Communication, Leadership Styles
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Melinda Russell-Stamp; Jean R. Norman; Kennedy Parker – International Journal for the Scholarship of Teaching and Learning, 2025
Role-playing using avatars has been demonstrated as effective, but it has not been compared to role-playing with a live actor. In this study, undergraduate psychology students (N=93) conducted a clinical interview in a role-play with an avatar or live actor. Mixed methods included a survey and written reflection. The study found no differences in…
Descriptors: Role Playing, Undergraduate Students, Clinical Psychology, Student Attitudes
Abdul Rehman Siddiqui – ProQuest LLC, 2024
One of the growing phenomena of our digital age is the proliferation of digital fan spaces (Gee, 2018). Dedicated to a specific fandom or activity, these spaces have allowed participants to play competitively, share videos with each other, create fanfiction, provide feedback to one another and engage in a host of literacies around something they…
Descriptors: Clubs, Social Behavior, Literacy, Interests
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Jose Luna; Merce Garcia-Mila; Andrea Miralda-Banda – Intercultural Education, 2025
Cultural Literacy (CL) encompasses the competencies required for effective participation in multicultural societies. This study examines the development of dialogicity and CL learning content across three tasks -- questions, art, and role-playing -- during a ten-session intervention with 26 high school students. We employed a statistical analysis…
Descriptors: High School Students, Cultural Awareness, Art, Role Playing
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Lindsay R. Levine; Timothy C. Heinze; Adam Puckett – Marketing Education Review, 2024
Nonverbal communication impacts a broad range of human interactions and bears significant influence on understanding and perceptions. One of the most influential categories of nonverbal communication is kinesics, which includes physical gestures and other body movements. The current study develops a foundation for future kinesics education in…
Descriptors: Nonverbal Communication, Sales Occupations, Performance, Evaluation
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