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Rebecca A. Dore; Marcia S. Preston; Roberta Michnick Golinkoff; Kathy Hirsh-Pasek – International Journal of Early Childhood, 2025
Educational and playful forms of media are both pervasive in children's media landscape. Children tend to see play and learning as distinct, whereas parents tend to recognize the overlap between these categories; however, little research investigates children's and parents' conceptions of media as learning or play. Children (N = 80, five- and…
Descriptors: Affordances, Childrens Attitudes, Mother Attitudes, Play
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Hyesoo Yoo – Update: Applications of Research in Music Education, 2025
In today's constantly changing digital environment, schools are increasingly adopting innovative technologies to enhance students' learning experiences. In this research-to-resource article, I present a model for technology-integrated instruction of culturally diverse musics that aligns with the National Core Music Standards for secondary music…
Descriptors: Music Education, Technology Uses in Education, Secondary Education, Cultural Education
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Andrea Nolan; Deborah Moore – Early Childhood Education Journal, 2025
Young children engage with digital technologies from a very young age. Often this is considered detrimental to their social development as it is seen as a socially isolating experience. This paper presents the findings of an Australian Research Council funded research project that focused on what characterises infants and toddlers peer-to-peer…
Descriptors: Infants, Toddlers, Peer Relationship, Interaction
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Yen-Fen Lee; Pei-Ying Chen; Shu-Chen Cheng – Education and Information Technologies, 2024
Health education aims to change unhealthy behaviors and promote population health. However, limited teaching time and standardized materials pose challenges, prompting elementary school teachers to explore technology-enhanced teaching strategies. To cultivate proper health attitudes and behaviors among elementary school students, many researchers…
Descriptors: Health Education, Elementary School Students, Electronic Books, Program Effectiveness
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Stoo Sepp; Shirley Agostinho; Sharon Tindall-Ford; Fred Paas – Educational Psychology Review, 2024
Performing hand gestures such as pointing and tracing while learning is an area of increasing focus in educational research. Previous studies have demonstrated that learners who performed these gestures while engaging with static paper- or computer-based learning materials performed better on posttests in multiple learning areas, such as…
Descriptors: Nonverbal Communication, Imitation, Multimedia Instruction, Tablet Computers
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Bimal Aklesh Kumar; Sailesh Saras Chand – Interactive Technology and Smart Education, 2024
Purpose: Usability is one of the key concerns in the development of mobile learning applications. The aim of this paper is to design and validate a usability evaluation questionnaire (UEQ) for mobile learning applications. Design/methodology/approach: The UEQ was developed in four stages: selecting primary studies and extracting usability…
Descriptors: Questionnaires, Design, Usability, Electronic Learning
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Annèl van Rooyen; Maryke Anneke Mihai – South African Journal of Education, 2024
Secondary school language teachers who participated in this study taught using tablets and MS Teams, which has its own associated challenges. In the study reported on here we explored ways in which the 13 digital learning competencies in the South African education context support teachers in addressing their teaching-related challenges. The…
Descriptors: Electronic Learning, Competence, Language Teachers, Tablet Computers
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Cassandra Potier Watkins; Stanislas Dehaene – Journal of Experimental Education, 2024
We report the effectiveness of using the tablet-game Kalulu Phonics immediately after intervention in kindergarten and on national evaluations the year after. In a previous intervention testing the software with 1st graders, fluency and comprehension were boosted, but only when used in concert with reading instruction at the start of the year.…
Descriptors: Tablet Computers, Handheld Devices, Educational Games, Kindergarten
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Hannah Elizabeth Kirk; Sally Richmond; Tori Gaunson; Meg Bennett; Alan Herschtal; Mark Bellgrove; Kim Cornish – Journal of Attention Disorders, 2024
Objective: Growing evidence suggests digital interventions may provide neurocognitive benefits for children with ADHD. This study aimed to investigate the efficacy of a digital attention intervention in children with ADHD. Method: In this double-blind randomized controlled trial 55 children with ADHD (5-9 years) were allocated to the intervention…
Descriptors: Attention Deficit Hyperactivity Disorder, Intervention, Attention, Young Children
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Neumann, Michelle M. – Early Years: An International Journal of Research and Development, 2023
The use of tablets by young children is increasing and more research is needed to understand how to evaluate and map the emergence of digital writing. To explore this, children (aged 2-5 years; N = 48) were asked to write on an iPad using a drawing app (1×10-minute session/week over 9 weeks). Traditional frameworks for early writing development…
Descriptors: Young Children, Handheld Devices, Computer Literacy, Tablet Computers
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Ling, Guangming; Williams, Jean; O'Brien, Sue; Cavalie, Carlos F. – ETS Research Report Series, 2022
Recognizing the appealing features of a tablet (e.g., an iPad), including size, mobility, touch screen display, and virtual keyboard, more educational professionals are moving away from larger laptop and desktop computers and turning to the iPad for their daily work, such as reading and writing. Following the results of a recent survey of…
Descriptors: Tablet Computers, Computers, Essays, Scoring
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Veraksa, N. E.; Veraksa, A. N.; Bukhalenkova, D. A.; Säljö, R. – European Journal of Psychology of Education, 2022
Children in many parts of the world spend increasing time using digital devices (tablets, mobile phones etc.). In the present study, the developmental consequences of interacting with and through such devices are explored from a cultural--historical perspective with a focus on the development of executive functions. What makes digital devices…
Descriptors: Executive Function, Handheld Devices, Tablet Computers, Preschool Children
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Candace Walkington; Mitchell J. Nathan; Julianna Washington; Jonathan Hunnicutt; Taylor Darwin; LeaAnne Daughrity; Kelsey Schenck – Education and Information Technologies, 2025
Augmented Reality (AR) technologies allow for holograms to be layered over the real-world, "augmenting" human vision by adding technical information or illustrations onto 3D space. Although AR-based applications are showing positive effects in many systematic reviews and meta-analyses, well-designed, rigorous studies with strong control…
Descriptors: High School Students, Geometry, Computer Simulation, Tablet Computers
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Paulo Henrique Siqueira – Journal of Education and Learning, 2025
This article presents the adaptations for creating a set of Dragon Curve fractals using the Platonic polyhedra. The modeled fractals were inserted into environments programmed with Virtual Reality (VR) resources, which allow the visitor to manipulate and visualize each iteration used to construct these fractals. The structures of HTML page…
Descriptors: Geometric Concepts, Computer Simulation, Telecommunications, Handheld Devices
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Ibrahima Coulibaly; Jebaraj Asirvatham – Journal of Education and Learning, 2025
Many schools worldwide have implemented or plan to use tablets as an educational tool to enhance students' academic achievement. Going beyond correlations and associations, this study investigates the impact of eBook tablets on students' grade point averages (GPAs) using matching methods. Using survey data from two major universities in the…
Descriptors: Academic Achievement, Grade Point Average, Electronic Books, Tablet Computers
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