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Deepti Reddy Patil; Sridhar Iyer; Sasikumar – ACM Transactions on Computing Education, 2025
Design problems are often ill-structured as the requirements are broadly defined and have multiple correct solutions. Experts solve such problems by applying various cognitive and metacognitive skills before the formal specifications and solution designs are documented. Novices often need help solving ill-structured design problems as they lack…
Descriptors: Educational Environment, Problem Solving, Design, Technology Uses in Education
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Unyaparn Sinlapaninman; Wannatida Yonwilad – Educational Process: International Journal, 2025
Background/purpose: This study addresses challenges in graduate research supervision by developing and evaluating an AI chatbot research coaching system designed through Design Thinking and Educational Design Research. The research aimed to examine system usability, perceived value, and alignment between user experiences and original design…
Descriptors: Foreign Countries, Graduate Study, Artificial Intelligence, Coaching (Performance)
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Andrea J. Sell; Angelina Garcia – Scholarship and Practice of Undergraduate Research, 2025
Students in the social sciences are increasingly engaged in research on sensitive topics; however, little is known about the protection they receive from risks that can arise from conducting this type of research. For example, students may experience vicarious trauma from analyzing sensitive data or face harassment from people who disagree with…
Descriptors: Undergraduate Students, Student Research, Research Training, Safety
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Ying-Lien Lin; Wei-Tsong Wang; Shih-Ying Kuang – Journal of Computer Assisted Learning, 2025
Background: Visual metaphors (VMs) have gained significant attention from cognitive linguists for their ability to help learners understand linguistic structure. However, few studies have explored how incorporating a VM-supported instructional design can help instructors elucidate the abstract concepts of the business model canvas (BMC) to enhance…
Descriptors: Figurative Language, Visual Aids, Visual Learning, Instructional Design
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Shanna E. Hirsch; Steven A. Rufe; Hannah M. Mathews – Beyond Behavior, 2025
Special educators who work with students with significant behavior support needs require professional development opportunities that provide practice-based professional development and create the social support inherent in communities of practice. We outline a practice-based professional development model with follow-up sessions using the U.S.…
Descriptors: Communities of Practice, Special Education Teachers, Faculty Development, Learning Experience
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Graeme Gardiner; Luke van der Laan – Improving Schools, 2025
Chess is widely available in schools globally due to its perceived academic benefits. Many policy makers, educators and parents advocate for its inclusion as a co- or extra-curriculum activity. Stakeholders' beliefs that chess in schools contributes to education improvement is apparent in the positive advocacy and growth of chess as part of…
Descriptors: Foreign Countries, Games, Elementary Schools, Curriculum Design
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Veneice Guillory-Lacy – Brock Education: A Journal of Educational Research and Practice, 2025
This article explores the role of Talking Circles as a sacred, relational pedagogy rooted in Nimiipuu (Nez Perce) epistemology, highlighting the potential to decolonize higher education classrooms. Through autoethnographic reflection and student feedback, the article critiques the structural and epistemological resistance within Western academic…
Descriptors: Decolonization, Higher Education, Indigenous Knowledge, Educational Practices
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Özlem Özbey-Demir – International Journal of Education in Mathematics, Science and Technology, 2025
This systematic review examines how students manage cognitive load during STEM problem solving by using self-regulated learning (SRL) and metacognitive strategies, and how instructional designs can support these attempts. Fourteen empirical studies published since 2010 were thematically analyzed using the SALSA framework and PRISMA guidelines.…
Descriptors: Metacognition, STEM Education, Problem Solving, Learning Strategies
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Igor Kotlyar; Joe Krasman – International Journal of Educational Technology in Higher Education, 2025
As AI technologies become increasingly integrated into education, this research investigates how students react to AI-generated versus human feedback in teamwork skills assessment. In Study 1, 108 students completed a virtual teamwork simulation and received assessment feedback framed as either AI- or human-generated. Students showed a clear…
Descriptors: Student Attitudes, Student Reaction, Artificial Intelligence, Man Machine Systems
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Abdelrahim Fathy Ismail; Samia Mokhtar Shahpo – European Journal of STEM Education, 2025
Integrative learning in early childhood is more than a teaching strategy; it is a philosophy that reflects how young children naturally view the world as a whole. Early childhood offers fertile ground for merging concepts of science, mathematics, and other domains through play, exploration, and discovery. Within this context, the present study…
Descriptors: Early Childhood Education, STEM Education, Interdisciplinary Approach, Field Studies
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Sabjan, Aniza; Wahab, Alawiyah Abd; Ahmad, Azizah; Ahmad, Rahayu; Hassan, Syahida; Wahid, Juliana – Asian Journal of University Education, 2020
The purpose of this study is to investigate the quality design criteria for developing a Massive Open Online Course (MOOC). Currently, there are limited studies that highlight the required design criteria for the MOOC programming courses. A descriptive analysis was conducted to examine the characteristics of the three important quality design…
Descriptors: Online Courses, Educational Quality, Design Requirements, Instructional Design
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Freire, Fabián – Open Praxis, 2020
This exploratory case study analyzed the reported learning experiences among the multidisciplinary practitioners employed in the development of edX courses for a pioneering MOOC program targeted at Latin America and Caribbean. It applied work-based learning theory and activity theory to answer the question of whether and how a group of 20…
Descriptors: Workplace Learning, Online Courses, Foreign Countries, Learning Experience
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Lester, G. Brooke – Teaching Theology & Religion, 2018
Games offer unique possibilities for learning, and text-based interactive fiction ("IF") in particular lends itself as a low barrier to entry for instructors and students wishing to build interactive narrative games. Understanding by Design provides a framework by which to determine the best possible places for instructor- and…
Descriptors: Fiction, Teaching Methods, Religious Education, Interaction
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Bear, Stephen E.; Behson, Scott – Management Teaching Review, 2019
We present an experiential exercise to teach key principles of training design. Selected students participate in a self-learning cardiopulmonary resuscitation training program, CPR Anytime®, offered by the American Heart Association, while the rest of the class observes. The class then assesses the use of several training design principles in the…
Descriptors: First Aid, Experiential Learning, Educational Principles, Program Design
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dos Santos, Fátima Aparecida; Tiradentes Souto, Virgínia – International Journal of Technology and Design Education, 2019
Does the contribution of children during the design process help graphic designers to create more efficient learning tools? In order to answer this research question, an experiment using both the user-centred design method and a traditional design method (without users' consultancy) was conducted. The aim of this study was to verify whether the…
Descriptors: Graphic Arts, Design, Elementary School Students, Teaching Methods
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