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Emel Cantürk Akyildiz; Yekta Özgüven – International Journal of Art & Design Education, 2024
This research aims to question the effect of adopting non-formal and informal learning environments into architectural education on the overall learning experiences of architecture students. In this context, a series of out-of-school activities organised within the scope of Maltepe University, Faculty of Architecture and Design, which are based on…
Descriptors: Architectural Education, Teaching Methods, Informal Education, Extracurricular Activities
Hanna Hofverberg – International Journal of Art & Design Education, 2024
The aim of this paper is to contribute to the concept of design literacy by exploring what it means to learn design literacy through making. To support my argumentation, I draw on a case study where I followed two student teachers of design and craft as they learned design literacy through woodworking. Due to COVID-19, the learning environment was…
Descriptors: COVID-19, Pandemics, Educational Environment, Handicrafts
Ferhunde Küçüksen Öner; Ayla Cetin-Dindar; Hazal Sari – European Journal of Education, 2024
The aim of this study was to describe the design process of an educational board game, the Planet-Dart. This board game design is based on the science curriculum and aims to enhance middle school students' basic concepts about solar system. The purpose of developing this educational game was to provide an entertaining way for learning science. A…
Descriptors: Grade 5, Educational Games, Game Based Learning, Instructional Materials
Jinhee Kim – Education and Information Technologies, 2024
The advancing power and capabilities of artificial intelligence (AI) have expanded the roles of AI in education and have created the possibility for teachers to collaborate with AI in classroom instruction. However, the potential types of teacher-AI collaboration (TAC) in classroom instruction and the benefits and challenges of implementing TAC…
Descriptors: Artificial Intelligence, Technology Uses in Education, Teaching Methods, Instructional Design
Sandra Fonseca-Lind – ProQuest LLC, 2024
Change is a constant in academia, instructional design, delivery, and assessment strategies. Academics must adapt to ensure a continuum of courses that meet learning objectives. This qualitative case study was an exploration of the perceptions, experiences, and strategies used by faculty in higher education institutions who experienced…
Descriptors: Instructional Design, Distance Education, Educational Change, Emergency Programs
Amy Lomellini; Patrick R. Lowenthal; Jesús H. Trespalacios; Chareen Snelson – Online Learning, 2024
As online learning in higher education expands, institutions are challenged to meet the needs of diverse students. COVID has further emphasized the need for inclusive online course design for all learners, especially those with disabilities. We interviewed instructional designers about their perceptions, knowledge, and responsibilities in…
Descriptors: Instructional Design, Inclusion, Electronic Learning, Academic Accommodations (Disabilities)
Robert F. Murphy; Christopher J. Harris; Mingyu Feng; Ashley Iveland; Melissa Rego; Daisy Rutstein; Kevin Huang – AERA Open, 2024
A new generation of science curriculum materials is being developed and made widely available across K-12. These materials, along with their associated professional learning, are expected to play a pivotal role in transforming science instruction to meet the vision of A Framework for K-12 Science Education and the performance expectations of the…
Descriptors: Academic Standards, Science Education, Science Curriculum, Curriculum Design
Daniel L. Hoffman; Peter Leong; Rochelle Pi'ilani Hussey Ka'aloa; Seungoh Paek – Educational Media International, 2024
The Advancing Culturally-Relevant Computing Project is a collaboration between researchers and practitioners in Hawai'i focused on preparing elementary teachers to meaningfully incorporate culturally relevant Computer Science (CS) into their classrooms. This paper introduces a hybrid instructional design framework designed to facilitate the…
Descriptors: Culturally Relevant Education, Computer Science Education, Learning Modules, Program Effectiveness
Bárbara Mariana Gutiérrez-Pérez; María Teresa Silva-Fernández; Sara Serrate González – Educational Media International, 2024
The aim of this paper is to describe and analyze the process of co-creation and evaluation of an educational video game application called "Natur-Kingdom," developed within the framework of the NaturTEC-Kids Living Lab with the active participation of children and adolescents. This article aims to demonstrate how the integration of end…
Descriptors: Video Games, Educational Technology, Learner Engagement, Children
Mustafa Saritepeci; Hatice Yildiz Durak – Education and Information Technologies, 2024
Integrating Artificial Intelligence (AI) into learning activities is an essential opportunity to develop students' varied thinking skills. On the other hand, design-based learning (DBL) can more effectively foster creative design processes with AI technologies to overcome real-world challenges. In this context, AI-supported DBL activities have a…
Descriptors: Technology Integration, Artificial Intelligence, Learning Activities, Design
Li-Wei Peng; Cheun-Yeong Lee – Excellence in Education Journal, 2024
Numerous educators, instructional designers, and technology specialists utilize case study methodologies to achieve various objectives, such as elevating the profession's status, bridging theory and practice, applying knowledge to real-world classroom and workplace scenarios, honing decision-making skills, and inspiring future professionals. This…
Descriptors: Graduate Students, Case Studies, Animation, Technology Uses in Education
Jacqueline Nijenhuis-Voogt; Durdane Bayram; Paulien C. Meijer; Erik Barendsen – International Journal of Computer Science Education in Schools, 2024
A context-based approach to education aims to improve students' meaningful learning and uses authentic situations in which scientific concepts are applied. The use of contexts may contribute to the learning of abstract concepts such as algorithms. The selection of appropriate contexts, however, is challenging for teachers. It is therefore…
Descriptors: Secondary Education, Computer Science Education, Secondary School Science, Algorithms
Youn Seon Lim – Applied Measurement in Education, 2024
Educational testing has been criticized for its disconnect from modern cognitive science and its limited role in improving instruction and student learning. Reform efforts emphasize the need for testing to provide specific diagnostic insights into students' skills and knowledge. Cognitive diagnosis (CD), an emerging paradigm in educational…
Descriptors: Q Methodology, Matrices, Models, Design
Guomin Chen; Pengrun Chen; Ying Wang; Nan Zhu – Interactive Learning Environments, 2024
The paper describes the research of causal relationships between the factors of technological, organizational, environmental, and personal contexts and their influence on the development of learning intentions in potential students. Its purpose was to develop a mechanism for designing a public online educational resource platform based on the…
Descriptors: MOOCs, Electronic Learning, Design, Technology Uses in Education
Esra Kizilay; Nagihan Tanik Önal; Asli Saylan Kirmizigül – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2024
This study presents a rollercoaster activity including virtual reality and following the six-steps engineering design process. In the study, a real-life problem involving a rollercoaster accident was given to 12 pre-service science teachers first. The participants were then asked to imagine, plan, create, and test a rollercoaster without an…
Descriptors: STEM Education, Learning Activities, Computer Simulation, Educational Technology

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