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Flávio Marques; Leonardo Lignani; João Quadros; Myrna Amorim; Windson Viana; Eduardo Ogasawara; Joel dos Santos – Technology, Knowledge and Learning, 2025
Educational games help reinforce educational concepts. They help students learn through hypothesizing, probing, and reflecting upon the game environment. Understanding the impact of a game is important before deploying it in a class. Recent studies in learning analysis describe methodologies and approaches for analyzing educational games. However,…
Descriptors: Design, Educational Games, Reinforcement, Game Based Learning
Xieling Chen; Di Zou; Haoran Xie; Gary Cheng; Zongxi Li; Fu Lee Wang – International Review of Research in Open and Distributed Learning, 2025
Massive open online courses (MOOCs) offer rich opportunities to comprehend learners' learning experiences by examining their self-generated course evaluation content. This study investigated the effectiveness of fine-tuned BERT models for the automated classification of topics in online course reviews and explored the variations of these topics…
Descriptors: MOOCs, Distance Education, Online Courses, Course Evaluation
Rebecca J. Collie; Andrew J. Martin – Social Psychology of Education: An International Journal, 2025
Educational bodies are weighing up the extent to which generative artificial intelligence (genAI) is embedded within educational settings. Although researchers have examined how (generative) AI can be used for effective teaching and learning, less is known about how genAI was being integrated within teachers' practice shortly after the wide-scale…
Descriptors: Teaching Methods, Learning Processes, Artificial Intelligence, Computer Software
Tra Lam Pham; Thi Phuong Thanh Tran; Thi Kim Thoa Dau; Anh Hoa Tran – Higher Education, Skills and Work-based Learning, 2025
Purpose: This study investigates the determinants of digital competencies (DC) of students and professionals in accounting. Design/methodology/approach: A total of 278 valid questionnaires were collected from 145 accounting students and 133 professionals to test the relationship between some characteristics of learners through the t-test and…
Descriptors: Foreign Countries, College Students, Accounting, Professional Personnel
Ziya Görkem Celasun; Senem Üstün Kaya – Turkish Online Journal of Educational Technology - TOJET, 2025
Gamification has emerged as a transformative approach in education, integrating game elements such as points, badges, leaderboards, and progress bars with traditional learning to enhance engagement and improve learning outcomes. By leveraging psychological principles of motivation, gamification fosters participation and persistence, making it a…
Descriptors: Gamification, Cognitive Processes, Anxiety, Self Esteem
Øyunn Syrstad Høydal – Scandinavian Journal of Educational Research, 2025
This article engages in evidence-based policymaking by addressing (a) how civil servants endeavor to link evidence and policy and (b) examining how political bias influences this knowledge work in the ongoing digitalization of the Norwegian school. More specifically, it looks at the "uncertainties" civil servants encounter in their…
Descriptors: Policy Formation, Government Employees, Political Influences, Educational Technology
Alberto A. P. Cattaneo; Chiara Antonietti; Martina Rauseo – Vocations and Learning, 2025
This study involves 1,654 in-service Swiss vocational teachers to investigate the actual use of 21 different educational technologies (USE) across four different teaching profiles and its interplay with teachers' perceived digital competence (PDC) and perceived usefulness (PU) of technology. The results indicated that the mean USE scores did not…
Descriptors: Career and Technical Education, Career and Technical Education Teachers, Technology Uses in Education, Digital Literacy
Chiao Ling Huang; Lianzi Fu; Shih-Chieh Hung; Shu Ching Yang – Journal of Computer Assisted Learning, 2025
Background: Many studies have highlighted the positive effects of visual programming instruction (VPI) on students' learning experiences, programming self-efficacy and flow experience. However, there is a notable gap in the research on how these factors specifically impact programming achievement and learning intentions. Our study addresses this…
Descriptors: Attention, Self Efficacy, Visual Aids, Instructional Effectiveness
Faith Sylvester Orim; Usani Joseph Ofem; Imelda Barong Edam-Agbor; Nsan Njar Nsan; John Arikpo Okri; Patience Ekpang; Blessing Ogunjimi; Isu Michael Egbe; James Omaji Ukatu; Cecilia Undie Angrey; Moses Agba Undie; Oluwaseun Akin-Fakorede; Dymphina Abua; Peace Asukwo – Discover Education, 2025
The current educational landscape is flooded with new technological tools, especially with the arrival of artificial intelligence, which is applicable at all levels of instructional practices. However, the application of technology in assessment in higher education has been understudied. This study focused on filling this research gap by examining…
Descriptors: Higher Education, College Faculty, Computer Assisted Testing, Technology Integration
Xuhan Luo; Boxuan Li; Jinmei Liu; Shihong Ma; Xinyuan Wei; Yan Cen – IEEE Transactions on Education, 2025
Contribution: An innovative approach utilizing interactive software paired with stereoscopic projection hardware is introduced to enhance the teaching and learning of solid-state physics. This method is distinctive for its integration of complex 3-D visualizations directly into classroom instruction, facilitating a deeper understanding of abstract…
Descriptors: Computer Software, Science Education, Physics, Scientific Concepts
Taemin Ha; Brian Dauenhauer; Jaimie McMullen; Jennifer Krause – Journal of Teaching in Physical Education, 2025
Purpose: This study examined the attributes contributing to the use of technology among school staff to facilitate and promote physical activity. Method: A mixed-methods sequential explanatory research design was employed with the diffusion of innovations theory as a guide. The Comprehensive School Physical Activity Program Technology Practice…
Descriptors: Educational Technology, Technology Uses in Education, Physical Activity Level, Health Promotion
Sarah Emily Wilson; Joseph B. Wiggins; Lauren N. Wong; Tracy Gault Ulrich; Bill Causey; Jorge Parra; Nicholas A. Gage; Jose Blackorby – Journal of Special Education Technology, 2025
Over the past few decades, advances in computing power and the widespread adoption of the Internet have completely transformed the ways that people obtain information, communicate, educate, and conduct business. Unfortunately, access to technology and to the training required to use technology are not equitably distributed in the United States,…
Descriptors: Students with Disabilities, Educational Technology, Technology Uses in Education, Intervention
Dana Patenaude; David McNaughton; Zhigao Liang – Journal of Special Education Technology, 2025
We used the Council for Exceptional Children (CEC) Standards for evidence-based practices (EBP) in Special Education to evaluate the effectiveness research on the use of visual scene displays (VSDs) and video VSDs with young children with autism spectrum disorder and/or intellectual and developmental disability (ASD/IDD). VSDs and video VSDs are…
Descriptors: Visual Aids, Autism Spectrum Disorders, Intellectual Disability, Developmental Disabilities
Seokmin Kang; Chun-Hao Chang; Sungyeun Kim – Educational Technology & Society, 2025
Virtual tools are rapidly supplementing physical tools in classrooms. Although extensive research has compared the benefits of using virtual and physical manipulatives, few studies have systematically explored the learning benefits of using a physical and a virtual tool. As the major learning goal in science, technology, engineering, and…
Descriptors: Educational Technology, Technology Uses in Education, Manipulative Materials, STEM Education
María de los Ángeles Domínguez-González; Antonio Luque de la Rosa; Carlos Hervás-Gómez; Pedro Román-Graván – Contemporary Educational Technology, 2025
Constant teacher training and up-dating is fundamental to provide quality teaching and learning. Digital competences are among the skills that teachers must acquire in order to improve the teaching and learning processes. The aim of the present study was to review the scientific production of the last five years regarding teacher digital…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Digital Literacy, Competence

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