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Ruiperez-Valiente, Jose A.; Kim, Yoon Jeon; Baker, Ryan S.; Martinez, Pedro A.; Lin, Grace C. – IEEE Transactions on Learning Technologies, 2023
Previous research and experiences have indicated the potential that games have in educational settings. One of the possible uses of games in education is as game-based assessments (GBA), using game tasks to generate evidence about skills and content knowledge that can be valuable. There are different approaches in the literature to implement the…
Descriptors: Affordances, Game Based Learning, Student Evaluation, Multivariate Analysis
Echeverria, Vanessa; Yang, Kexin; Lawrence, LuEttaMae; Rummel, Nikol; Aleven, Vincent – IEEE Transactions on Learning Technologies, 2023
Combining individual and collaborative learning is common, but dynamic combinations (which happen as-the-need arises, rather than in preplanned ways, and may happen on an individual basis) are rare. This work reports findings from a technology probe study exploring alternative designs for classroom co-orchestration support for dynamically…
Descriptors: Man Machine Systems, Artificial Intelligence, Cooperative Learning, Educational Technology
Kluge, Murielle G.; Maltby, Steven; Kuhne, Caroline; Evans, Darrell J. R.; Walker, Frederick Rohan – Education and Information Technologies, 2023
The use of extended reality (XR) technology in education offers many advantages for transferring knowledge and practical skills training at the higher education level. As a result, many Universities over the past 5 + years have undertaken pilot programs to both develop XR content and assess how to best implement it within existing teaching and…
Descriptors: Foreign Countries, Computer Simulation, Instructional Design, Computer Software
Sewandono, Raden Edi; Thoyib, Armanu; Hadiwidjojo, Djumilah; Rofiq, Ainur – Education and Information Technologies, 2023
Performance expectancy is the expected impact of a technology's functional advantage even in uncertain conditions. This study suggests that the learning collaboration quality, information quality, and course content support impact the actual use of e-learning and satisfaction perceived by the user, resulting in performance expectancy that meets…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Student Satisfaction
Starkey, Louise; Yates, Anne; de Roiste, Mairead; Lundqvist, Karsten; Ormond, Adreanne; Randal, John; Sylvester, Allan – Educational Technology Research and Development, 2023
Disciplines in Higher Education have their own interpretations of what is essential knowledge that influences what is taught, how teaching occurs, and the role of digital tools. Disciplinary culture is dynamic and evolving, informed by disciplinary research and technology improvement. During the COVID-19 pandemic, digital solutions enabled ongoing…
Descriptors: Undergraduate Study, College Faculty, Educational Technology, Statistics
Zheng, Lanqin; Niu, Jiayu; Long, Miaolang; Fan, Yunchao – British Journal of Educational Technology, 2023
Computer-supported collaborative learning (CSCL) has been an effective pedagogy in the field of education. However, productive collaborative learning often does not occur spontaneously, and learners often have difficulties with collaborative knowledge building and socially shared regulation. To address this research gap, this study proposes an…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Graphs, College Students
Khlaif, Zuheir N.; Sanmugam, Mageswaran; Joma, Amjad I.; Odeh, Ahmad; Barham, Kefah – Technology, Knowledge and Learning, 2023
In this era of rapid technology growth, many countries have begun to adopt emerging technologies into their educational systems to improve learning outcomes. The aim of this study is to explore the factors influencing teachers' experiences of technostress while using new technology in academic classrooms and how it might be mitigated. Prior…
Descriptors: Stress Variables, Educational Technology, Teaching Experience, Technology Uses in Education
Al-Emran, Mostafa; Al-Nuaimi, Maryam N.; Arpaci, Ibrahim; Al-Sharafi, Mohammed A.; Anthony, Bokolo – Education and Information Technologies, 2023
The emergence of wearable technologies, including smartwatches, has received a considerable attention from scholars across several sectors. However, there is a scarcity of knowledge regarding the determinants affecting the adoption of these wearables in education. Therefore, this research aims to propose a theoretical research model through the…
Descriptors: Educational Technology, Technology Uses in Education, Student Behavior, Intention
Dao, Lai Thai; Tran, Trung; Van Le, Hong; Nguyen, Giang Ngoc; Trinh, Thao Phuong Thi – Education and Information Technologies, 2023
A bibliometric analysis of 309 publications related to Education 4.0 published in both Scopus and Web of Science (WoS) databases has been conducted to analyze the development of this research field since the first articles published in 2017. Although being an emerging field, the number of publications increased quickly. Scholars from developing…
Descriptors: Bibliometrics, Educational Research, Journal Articles, Authors
Rousell, David; Wijesinghe, Thilinika; Cutter-Mackenzie-Knowles, Amy; Osborn, Maia – Educational Review, 2023
Set within a theatrical unfolding of global youth climate movements, this paper explores the role of digital media in staging new possibilities for climate change education and activism. We engage Deleuze's method of dramatisation to theorise how young people are using digital platforms to perform climate activism and construct new political…
Descriptors: Climate, Environmental Education, Activism, Philosophy
Major, Louis; Smørdal, Ole; Warwick, Paul; Rasmussen, Ingvill; Cook, Victoria; Vrikki, Maria – International Journal of Research & Method in Education, 2023
Analysing the interaction between classroom dialogue and digital technology is challenging. Studies in this area typically draw on methods developed for the analysis of spoken interactions. This article reports on a new approach for analysing the enacted affordances of digital technology in classroom dialogue. Using examples from cross-country…
Descriptors: Classroom Communication, Educational Technology, Interaction, Affordances
Udeozor, Chioma; Chan, Philippe; Russo Abegão, Fernando; Glassey, Jarka – International Journal of Educational Technology in Higher Education, 2023
Immersive learning technologies such as virtual reality (VR), augmented reality (AR) and educational digital games offer many benefits to teaching and learning. With their potential to immerse learners in realistic environments and facilitate higher-order cognitive learning, these technologies could be used to complement current classroom…
Descriptors: Educational Technology, Computer Simulation, Computer Games, Evaluation Methods
Kim, Si Jung; Bacos, Catherine A. – Interactive Learning Environments, 2023
This paper introduces the Wearable Story, an interactive storytelling jacket designed for young children to facilitate their story listening experience while learning through play. The wearable medium supports embodied learning by providing experiences through which children are encouraged to use their bodies to learn. With the jacket, children…
Descriptors: Story Telling, Educational Technology, Human Body, Listening
López-Belmonte, Jesús; Moreno-Guerrero, Antonio-José; López-Núñez, Juan-Antonio; Hinojo-Lucena, Francisco-Javier – Interactive Learning Environments, 2023
Augmented reality is a technology that is bringing great benefits in the educational field. This study focuses on knowing the performance and scientific production of augmented reality in the field of education. This research has been approached from a bibliometric perspective. A novel documentary analysis technique based on scientific mapping and…
Descriptors: Computer Simulation, Educational Technology, Educational Research, Authors
Suwandi, Tri; Padmasari, Ayung Candra; Sriwulan, Wiwin – Journal of Technology and Science Education, 2023
The classification of living things learning in school faced some obstacles, one of which was the difficulties in presenting the specimen of real living things. One of the advanced information and technology products in the form of digital or virtual-based learning media was expected to be the solution to this problem. Through this research, a…
Descriptors: Educational Technology, Computer Simulation, Gardening, Biology

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