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Jered Borup; Richard E. West; Patrick Lowenthal; Leanna Archambault – Open Praxis, 2025
So much depends on online course participants' ability to communicate in ways so that others can perceive their personalities and know that they are "real people." However, the line between the "real" and the "artificial" has been blurred with the rise of generative AI and guidance is needed for integrating generative…
Descriptors: Asynchronous Communication, Interpersonal Relationship, Video Technology, Artificial Intelligence
Maimoona Al Abri; Abdullah Al Mamari; Zakria Al Marzouqi – Journal of Education and e-Learning Research, 2025
This study aims to explore the implications of using AI-generative tools (tools for generative AI (GAI)) in teaching and learning practices in higher education settings. This exploratory study employs a mixed-methods approach. Data was collected through focus-group discussions, participants' reflections and questionnaires. The participants of this…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Undergraduate Students
Large Language Models and Intelligent Tutoring Systems: Conflicting Paradigms and Possible Solutions
Peer reviewedPunya Mishra; Danielle S. McNamara; Gregory Goodwin; Diego Zapata-Rivera – Grantee Submission, 2025
The advent of Large Language Models (LLMs) has fundamentally disrupted our thinking about educational technology. Their ability to engage in natural dialogue, provide contextually relevant responses, and adapt to learner needs has led many to envision them as powerful tools for personalized learning. This emergence raises important questions about…
Descriptors: Artificial Intelligence, Intelligent Tutoring Systems, Technology Uses in Education, Educational Technology
Kevin Mentzer; Mark Frydenberg; Suhong Li – Information Systems Education Journal, 2025
Virtual Reality has the potential to transform educational experiences. This evolution, from the earliest days of projecting and viewing stereoscopic static images to the immersive headset experiences possible today, allows VR to transport students to new locations, enable them to participate in virtual spaces and simulations, and design 3-D…
Descriptors: Computer Simulation, Business Education, Educational Technology, Technology Uses in Education
Khaled Alhasan; Khawla Alhasan; Samaa Alhashimi – International Journal of Game-Based Learning, 2025
This qualitative case study aims to enhance the acceptance and adoption of gamification in higher education, focusing on the American University of Bahrain (AUBH) as a unique context. Grounded in the Unified Theory of Acceptance and Use of Technology (UTAUT), this research investigates the integration of gamification in AUBH and its influencing…
Descriptors: Gamification, Higher Education, Technology Integration, Foreign Countries
Macey Kleinjan; Brooke L. Thiel; Adam A. Marx – Journal of Research in Technical Careers, 2025
The purpose of this study was to assess the relationship between school-based agricultural education (SBAE) teacher Technological Content Knowledge, Pedagogical Content Knowledge, and Technological Pedagogical Knowledge and teachers' technology integration self-efficacy through the use of TPACK and the Intrapersonal Technology Integration Scale…
Descriptors: Agriculture Teachers, Educational Technology, Technology Integration, Agricultural Education
José Hernando Ávila-Toscano; Laura Isabel Rambal-Rivaldo; David Javier Fortich Pérez; Leonardo Vargas-Delgado – International Journal of Education in Mathematics, Science and Technology, 2025
Technological mediation has gained relevance in teaching mathematics. Its usefulness and impact depend, to a great extent, on how students approach the learning of the discipline. Two independent instrumental studies were conducted to analyze the psychometric properties of the Spanish version of the Mathematics and Technology Attitudes Scale…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Psychometrics
Muhammad Nawaz; Malini Ganapathy; Sadaf Manzoor; Tess Ezzy; Shahzad Ul Hassan Farooqi – Malaysian Journal of Learning and Instruction, 2025
Purpose: The integration of mobile technology in ESL/EFL contexts has garnered significant attention from contemporary researchers, teachers, and learners due to the advancements in technology, dynamic features, and multimodal applications. With this growing interest, there is a need to synthesize the existing literature and identify current…
Descriptors: Handheld Devices, Vocabulary Development, English (Second Language), Second Language Learning
Manus Phuttawong; Pinanta Chatwattana – Higher Education Studies, 2025
The educational guidance platform via artificial intelligence chatbot to promote vocational aptitude for vocational students or the educational guidance platform via AI Chatbot is a research tool that was designed with the combination of educational guidance process, artificial intelligence technology, and chat platforms like LINE and Messenger.…
Descriptors: Artificial Intelligence, Technology Uses in Education, Vocational Aptitude, Career and Technical Education
Melissa Laufer; Bronwen Deacon; Maricia Aline Mende; Len Ole Schäfer – Innovative Higher Education, 2025
University leaders play crucial roles in steering and fostering change within higher education institutions (HEIs). Drawing upon the complexity leadership theory (CLT) and organizational trust, we investigate how university leaders trusting staff with responsibilities tied to digital change contributed to an institutional culture of innovation.…
Descriptors: Leadership Responsibility, Educational Administration, Administrator Role, Higher Education
Osman Özdemir – Journal of Computer Assisted Learning, 2025
Background: In recent years, the widespread use of technology in classrooms has encouraged the transition from traditional lecture methods to digital-based learning environments. Technological game-based learning platforms, such as Kahoot!, which are used to encourage students' active participation and interaction in learning environments, are…
Descriptors: Game Based Learning, Video Games, Academic Achievement, Student Motivation
Chan Aristella Lu – TechTrends: Linking Research and Practice to Improve Learning, 2025
This paper explores Stanford University's evolution in artificial intelligence (AI) education, emphasizing its interdisciplinary approach and collaboration with Silicon Valley. Building upon the university's foundational integration of liberal arts and industry partnerships, Stanford has facilitated frontier research in AI domains. Key initiatives…
Descriptors: Universities, Institutional Research, Artificial Intelligence, Educational Technology
Michael J. Hogan; Adam Barton; Alison Twiner; Cynthia James; Farah Ahmed; Imogen Casebourne; Ian Steed; Pamela Hamilton; Shengpeng Shi; Yi Zhao; Owen M. Harney; Rupert Wegerif – Irish Educational Studies, 2025
Collective Intelligence (CI) is important for groups that seek to address shared problems. CI in human groups can be mediated by educational technologies. The current paper presents a framework to support design thinking in relation to CI educational technologies. Our framework is grounded in an organismic-contextualist developmental perspective…
Descriptors: Intelligence, Educational Technology, Problem Solving, Group Behavior
Dahwi Ahn; Jason C. K. Chan – Applied Cognitive Psychology, 2025
COVID-19 greatly increased the online delivery of higher education. But one limitation of online learning is that students often struggle to stay engaged while watching online lectures. We examined whether including an instructor's face in lecture videos (instructor visibility) enhances student engagement or learning. In two preregistered…
Descriptors: Learner Engagement, Video Technology, Lecture Method, Student Attitudes
Jiani Tong; Sitthisak Champadaeng – International Journal of Education and Literacy Studies, 2025
In this case study a digital game "Fantasy Ice Frolicking" was developed to evaluate the application of digital technology in the transmission of cultural heritage. This study adopted multiple qualitative research methods. Data were collected and analyzed through literature analysis, field research, interviews, observations, and user…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Cultural Maintenance

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