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Edouard, Gusman – TechTrends: Linking Research and Practice to Improve Learning, 2023
The demand for postsecondary and online courses is rising, requiring colleges and universities to turn to technology to keep up with the trend. In 2020, the COVID-19 pandemic accelerated the higher education transition to online teaching, forcing faculty to use technology to teach. Although technology is ubiquitous in higher education and…
Descriptors: Mentors, College Faculty, Educational Technology, Technology Uses in Education
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Caspari-Sadeghi, Sima – Journal of Educational Technology Systems, 2023
Intelligent assessment, the core of any AI-based educational technology, is defined as embedded, stealth and ubiquitous assessment which uses intelligent techniques to diagnose the current cognitive level, monitor dynamic progress, predict success and update students' profiling continuously. It also uses various technologies, such as learning…
Descriptors: Artificial Intelligence, Educational Technology, Computer Assisted Testing, Barriers
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Sointu, Erkko; Hyypiä, Mareena; Lambert, Matthew C.; Hirsto, Laura; Saarelainen, Markku; Valtonen, Teemu – Higher Education: The International Journal of Higher Education Research, 2023
Flipped classrooms have become widely adopted in educational settings (e.g., in higher education) worldwide. However, there is a need for more precise understanding of the ingredients for student satisfaction in a flipped setting. The aim of this paper was to investigate university students' experiences of the factors that create a successful…
Descriptors: Flipped Classroom, Educational Technology, Student Satisfaction, College Students
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Brod, Garvin; Kucirkova, Natalia; Shepherd, Joshua; Jolles, Dietsje; Molenaar, Inge – Educational Psychology Review, 2023
Advancing learners' agency is a key educational goal. The advent of personalized EdTech, which automatically tailor learning environments to individual learners, gives renewed relevance to the topic. EdTech researchers and practitioners are confronted with the same basic question: What is the right amount of agency to give to learners during their…
Descriptors: Educational Technology, Interdisciplinary Approach, Personal Autonomy, Individualized Instruction
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Al Mulhim, Ensaf Nasser – Turkish Online Journal of Distance Education, 2023
Technology has invaded all spheres of life, including education and providing a lot of facilities. It has played a great role in managing education during the coronavirus disease (COVID-19) crisis. However, technology might prove detrimental if there is too much of it which may negatively affect its users in some way. This study aimed to…
Descriptors: Educational Technology, Fatigue (Biology), COVID-19, Pandemics
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Smith, Joseph R.; Snapp, Bart; Madar, Savva; Brown, Jonathan R.; Fowler, Jim; Andersen, Maeve; Porter, Christopher D.; Orban, Chris – PRIMUS, 2023
We present a free student-facing tool for creating 3D plots and smartphone-based virtual reality (VR) visualizations for STEM courses. Visualizations are created through an in-browser interface using simple plotting commands. Then QR codes are generated, which can be interpreted with a free smartphone app, requiring only an inexpensive Google…
Descriptors: STEM Education, Telecommunications, Handheld Devices, Computer Simulation
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Arslan, Saime; Bulut Özek, Müzeyyen; Türel, Yalin Kiliç – Malaysian Online Journal of Educational Technology, 2023
This research was carried out specifically to address the question of the relation between Web 2.0 rapid content development self-efficacy belief (W2RCDSB) level and professional burnout level of special education teachers. 90 special education teachers participated in the research. "Web 2.0 Rapid Content Development Self-Efficacy Belief…
Descriptors: Web 2.0 Technologies, Self Efficacy, Teacher Burnout, Special Education Teachers
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Lorenzo Lledó, Gonzalo; Lorenzo Lledó, Alejandro; Lledó, Asunción; Pérez-Vázquez, Elena – International Journal of Disability, Development and Education, 2023
In current societies, the use of technology has revealed a wide range of applications due to the diverse needs that exist. One of the technologies that is most notable for its versatility is augmented reality. Being the ASD one of the specific educational needs where this type of technology has application possibilities. For this reason, the…
Descriptors: Computer Simulation, Educational Technology, Autism Spectrum Disorders, Students with Disabilities
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Pham, Minh; Singh, Kanupriya; Jahnke, Isa – Interactive Learning Environments, 2023
Given the increasing popularity of online learning, the study of the user experience in online courses is relevant for the design of meaningful online learning. While there exist many checklists for online course evaluation, they focus on different items and lack consensus of common usability factors. Traditional usability studies focus on…
Descriptors: Online Courses, Usability, Course Evaluation, Older Adults
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Alshaye, Ibrahim Abdullah; Tasir, Zaidatun; Jumaat, Nurul Farhana – Contemporary Educational Technology, 2023
Social media, such as Twitter, have skyrocketed in popularity over the past few years. In fact, social media have been widely used by students and instructors as teaching and learning tools. In response to the increasing use of Twitter in the educational field, we have collected ten studies between 2011 to 2020 in order to assess the relationship…
Descriptors: Social Media, Learner Engagement, Grades (Scholastic), Correlation
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Yildirim, Latife; Karahan, Engin – Digital Education Review, 2023
The purpose of this study is to investigate how gamification using Web 2.0 tools affects secondary school students' listening comprehension skills on a German second language course. The sub-purposes are to investigate the study's outputs, such as course interest and academic motivation. The design of the study was action research, which is one of…
Descriptors: Web 2.0 Technologies, Gamification, Listening Comprehension, German
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Kingsley, Tara; Grabner-Hagen, Melissa M. – College Teaching, 2023
Meaningful gamification is the use of game elements and play to build engagement and help learners find personal connections in real-world settings. This study examined the impact of meaningful gamification design on preservice teachers' perceptions, performance, and motivation levels within a gamified lesson planning unit. Participants were…
Descriptors: Gamification, Preservice Teachers, Student Attitudes, Performance
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Sapieva, Maira; Tynybayeva, Madina; Zhumabaeva, Zaida; Suleimenova, Gulmira; Murzakulov, Serik – International Journal of Education in Mathematics, Science and Technology, 2023
It is thought that it is significant to investigate to what extent teachers have educational technology competencies, to what extent they can improve themselves and to what extent they have lifelong learning skills. In this context, lifelong learning dispositions and technological competencies of primary school teachers were examined in this study…
Descriptors: Educational Technology, Elementary School Teachers, Lifelong Learning, Foreign Countries
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Gulum, Ozan – Music Education Research, 2023
This research examines the comments on violin instruction videos on YouTube in the context of practice challenges encountered by learners while playing the violin and solutions provided by instructors to these challenges. 205 comments related to the research context were included in the analysis among a total of 4934 comments from 398 violin…
Descriptors: Music Education, Musical Instruments, Video Technology, Social Media
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Fung, Ka-Yan; Perrault, Simon Tangi; Lee, Lik-Hang; Fung, Kwong-Chiu; Song, Shenghui – IEEE Transactions on Learning Technologies, 2023
Dyslexia is a specific learning difficulty that affects primary school students, which is difficult to tackle through traditional school learning due to limited resources. To this end, large-scale digital learning presents new opportunities to address the need for inclusive education. A unique challenge for students with dyslexia in Hong Kong is…
Descriptors: Dyslexia, Inclusion, Students with Disabilities, Chinese
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