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Trang U. Le; Sara K. Johnson; Jacqueline V. Lerner – Applied Developmental Science, 2024
Adolescents' civic engagement is related to other aspects of their positive development. Many family and school characteristics can promote adolescents' civic engagement, but they are often studied separately. Furthermore, studies have often used adolescent self-reports and measured only one aspect of the multidimensional construct of civic…
Descriptors: Adolescents, Citizen Participation, Family Characteristics, Institutional Characteristics
Hanni Muukkonen; Anu Kajamaa – Journal of the Learning Sciences, 2024
Background: Higher education is expected to prepare students with interdisciplinary learning (IDL), which is important for their educational and working life opportunities. The cocreation of knowledge in interdisciplinary teams offers multiple opportunities for the emergence of collective knowledge objects (KOs) and knowledge practices (KPs).…
Descriptors: Epistemology, Interdisciplinary Approach, Simulation, Higher Education
Elizabeth A. Ethridge; Adrien D. Malek-Lasater; Kyong-Ah Kwon – Early Childhood Education Journal, 2024
Early childhood teachers routinely facilitate play-based learning experiences in their physical classrooms; however, the pivot to virtual teaching platforms created a barrier for providing age appropriate, play-based learning opportunities during the COVID-19 pandemic. There are few studies exploring how to promote play in the virtual classroom or…
Descriptors: Play, Teaching Methods, Preschool Teachers, Virtual Classrooms
Oskar Hagvall Svensson; Anders Johansson; Tom Adawi – Journal of Engineering Education, 2024
Background: Group norms in engineering education groupwork are usually negotiated in an implicit and often unequal manner. Although it is regularly suggested that student groups can function better if norm negotiations are, instead, made explicit, the social dynamics of group norm exercises have remained underexplored. Purpose: We investigate how…
Descriptors: Foreign Countries, Older Adults, Nursing Homes, Allied Health Personnel
Stephanie M. Halmo; Kira A. Yamini; Julie Dangremond Stanton – CBE - Life Sciences Education, 2024
Stronger metacognitive regulation skills and higher self-efficacy are linked to increased academic achievement. Metacognition and self-efficacy have primarily been studied using retrospective methods, but these methods limit access to students' in-the-moment metacognition and self-efficacy. We investigated first-year life science students'…
Descriptors: Metacognition, Self Efficacy, College Freshmen, Coaching (Performance)
Gi-Zen Liu; Jalil Fathi; Masoud Rahimi – Journal of Computer Assisted Learning, 2024
Background: The impact of digital gamified language learning on language achievement has been corroborated in the literature; however, its impact on language achievement, especially in the English as a foreign language (EFL) context needs further investigation. In addition, the related literature has not sufficiently confirmed the impact of…
Descriptors: Gamification, Academic Achievement, Second Language Learning, Student Attitudes
Caleb A. Flaim; Sasha K. Seroy – Journal of Geoscience Education, 2024
Thermohaline circulation is a foundational concept in introductory and advanced undergraduate oceanography courses which describes the density-driven flow of water throughout the world's oceans. This concept is commonly taught using two-dimensional (2D) diagrams and graphics. However, students often struggle with the three-dimensional (3D)…
Descriptors: Models, Visual Aids, Climate, Oceanography
Raphael Vella – International Journal of Art & Design Education, 2024
This paper argues that the teaching of art in Higher Educational Institutions is inherently paradoxical. Informed by the transgressive and interdisciplinary qualities of contemporary artistic practices, education nevertheless is often made to fit into a reductionist, outcome-oriented and individualistic discourse. Taking a weeklong workshop at the…
Descriptors: Art Education, Foreign Countries, Higher Education, Workshops
Thitima Srivatanakul – Journal of Cybersecurity Education, Research and Practice, 2024
Gamification, including game-based learning (GBL), is a widely recognized pedagogical approach used for imparting and reinforcing cybersecurity knowledge and skills to learners. One innovative form of GBL gaining popularity across various educational levels, from secondary schools to professional development, is escape room-style education. This…
Descriptors: Computer Security, Problem Solving, Gamification, Undergraduate Students
Deborah Fabiyi; Olusola Adesope; Danielson Robert; Oluwafemi Sunday; Oni Oluwasole; Nishida Krista – Journal of STEM Education: Innovations and Research, 2024
While concept mapping is a valuable tool used to organize and represent ideas, the complexity and variability in how concepts are understood, connected, and represented make learners less receptive to using concept maps. Hence, it is important to employ scaffolding and motivational strategies to help students deal with complexity in working with…
Descriptors: Undergraduate Students, Land Grant Universities, Science Instruction, Chemistry
Maura C. Flannery – American Biology Teacher, 2024
Herbaria, collections of preserved plant specimens, have existed for 500 years as repositories of information about plants. Many of these collections are now being digitized, making them available to a much broader audience including students and teachers. Specimens can be used in a variety of different contexts in teaching biology, including from…
Descriptors: Plants (Botany), Science History, Biology, Science Instruction
Jhon Stephen P. Debit; Hannah Mae P. Bacoba; Mariane Mariz C. Tabanao; Angelo Mark P. Walag – Journal of Chemical Education, 2024
It is the responsibility of chemistry educators to identify and implement instructional strategies, such as introducing educational board games that can foster active and constructive learning and promote an enjoyable learning experience. This study aimed to design, develop, and evaluate a board game that has the potential to be used as a…
Descriptors: Science Education, Science Instruction, Chemistry, Educational Games
Paola Go´mez Buitrago; Hendrys Tobar-Mun~oz; Danny Arteaga – Journal of Chemical Education, 2024
In response to the great challenge that the teaching of basic sciences currently entails in the new generations of young people and seeking to awaken the interest of our students in chemistry and its areas of influence, we developed an innovative card game named "Amino-structure" which served as a key tool to implement an active learning…
Descriptors: College Students, Biochemistry, Science Instruction, Engineering Education
Elizabeth Fowler – ProQuest LLC, 2024
The purpose of this quantitative action research study was to evaluate the effectiveness of an organization-wide book study in the K-12 environment. A growing charter school network was working towards an improved organizational culture to meet its mission. This study examined whether an organization-wide book study can make a difference in…
Descriptors: Sense of Community, Books, Group Activities, Work Environment
Kaitlyn Rushelle Fisette Kelly – ProQuest LLC, 2024
First-generation college students are a prominent higher education student population and are well-represented at the community college. Unfortunately, many first-generation community college students do not persist for degree completion. These students face many academic and social challenges that impact their persistence. However, research has…
Descriptors: Community College Students, Extracurricular Activities, Student Experience, First Generation College Students

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