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Sijia Xue; Helen Crompton – Interactive Technology and Smart Education, 2024
Purpose: This systematic review paper aims to examine extant empirical research involving educational technology during COVID-19 to provide an aggregated analysis of how the pandemic has influenced educational technology research. Design/methodology/approach: Using a Preferred Reporting Items for Systematic Reviews and Meta-Analysis systematic…
Descriptors: Educational Technology, Educational Research, COVID-19, Pandemics
Sima Khezrlou – Computer Assisted Language Learning, 2024
This study investigated whether repetitions of a wiki-mediated collaborative writing task with the intervention of consciousness-raising could enhance learners' attention to past-counterfactual conditional in English and their explicit and implicit knowledge development. Sixty learners worked in pairs to complete the same essay-writing task four…
Descriptors: Task Analysis, Collaborative Writing, Knowledge Level, Repetition
Andrew Philpott; Jeong-Bae Son – Computer Assisted Language Learning, 2024
The study reported in this article investigated the use of quest-based learning (QBL) in a gamified English as a foreign language (EFL) course at a Japanese university. A mixed methods research design was utilised to explore the effect purposely designed quests can have on EFL students' foreign language (FL) motivation. The study was conducted…
Descriptors: College Students, Foreign Countries, English Language Learners, English (Second Language)
Emily C. Bouck; Holly Long; Megan Harris; Abby Whorley – Education and Training in Autism and Developmental Disabilities, 2024
Researchers determined virtual manipulatives, on their own or as part of an instructional sequence, to be an evidence-based practice for students with intellectual and developmental disabilities (IDD; Long et al., 2022). Yet, the majority of research looking at virtual manipulative-based instructional sequences involves the phases learned in a…
Descriptors: Students with Disabilities, Evidence Based Practice, Intellectual Disability, Developmental Disabilities
Xiangzhi Wang; Mo Chou; Xinyu Lai; Jingren Tang; Junyu Chen; Wai Kei Kong; Hung-Lin Chi; Michael C. H. Yam – Journal of Civil Engineering Education, 2024
The cave automatic virtual environment (CAVE) can provide a large-scale immersive and interactive virtual reality (VR) learning environment, which is suitable for the navigation of visualized learning objects and communication among teachers and students. Its applications have gained attention in the field of architecture, engineering, and…
Descriptors: Student Attitudes, Computer Simulation, Technology Uses in Education, Architecture
Kieron Sheehy; Budiyanto; Sri Widayati; Khofidotur Rofiah – Journal of Early Childhood Research, 2024
Indonesia is committed to creating an inclusive education system. Kindergartens have a key role to play in this endeavour. However, there are specific challenges that need to be addressed if this potential is to be fulfilled. It has been suggested that the use of keyword signs within Sign Supported Big Books (SSBB) as part of everyday story time…
Descriptors: Foreign Countries, Inclusion, Kindergarten, Story Telling
Daniel Thurm; Shuhui Li; Bärbel Barzel; Lianghuo Fan; Na Li – Educational Studies in Mathematics, 2024
Facilitators, i.e., individuals who lead professional development (PD) programs, play a crucial role in providing high-quality PD to teachers, which is particularly relevant in the context of teaching mathematics with technology given the ubiquitous calls to exploit the potential of digital mathematical tools (DMT). However, quantitative research…
Descriptors: Facilitators (Individuals), Faculty Development, Cultural Differences, Beliefs
Afrah Assi; Anat Cohen – International Journal of Science Education, 2024
The study implements and investigates an innovative learning approach that incorporates Flipped Classroom (FC) methodologies and electronic assessment (e-assessment) in Context-Based Learning (CBL) in chemistry among middle school students. The study incorporated mixed methods strategies and (a) examined learners' attitudes toward and perceptions…
Descriptors: Relevance (Education), Flipped Classroom, Middle School Students, Science Education
Ferdinando Toscano; Teresa Galanti; Veronica Giff; Teresa Di Fiore; Michela Cortini; Stefania Fantinelli – Research in Learning Technology, 2024
The COVID-19 pandemic has prompted significant changes in education, including a widespread transition from traditional, in-person instruction to online learning, which has also affected music conservatories. This study investigates the relationship between social outcome expectations and teacher satisfaction with remote education (SRE) among…
Descriptors: COVID-19, Pandemics, Music Education, Stress Variables
Vicki L. Baker; Andrew N. Christopher; Sarah Noah – Journal of University Teaching and Learning Practice, 2024
The global pandemic highlighted the need for diverse faculty development partners to ensure student and faculty learning was supported, particularly in intensive modes of educational delivery. Our paper presents an institutional case study of how educational technology, in collaboration with the Center for Teaching and Learning and subject matter…
Descriptors: Faculty Development, Capacity Building, Educational Technology, Resource Centers
Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
Maarten Sluijs; Uwe Matzat – Journal of Computer Assisted Learning, 2024
Background: Technological innovations such as Learning Management Systems (LMS) are becoming more and more prevalent in the learning environments of students. Distilling and acting on knowledge gathered from these systems, the field known as learning analytics, allows educators to hone their craft and support students more effectively by providing…
Descriptors: Time Management, Learning Analytics, Learning Management Systems, Predictive Measurement
Ahnaf Chowdhury Niloy; Salma Akter; Nayeema Sultana; Jakia Sultana; Sayed Imran Ur Rahman – Journal of Computer Assisted Learning, 2024
Background: The increasing prevalence of Artificial Intelligence (AI) language models, exemplified by ChatGPT, has sparked inquiries into their influence on creative writing skills in educational contexts. This study aims to quantitatively investigate whether ChatGPT's use negatively affects university students' creative writing abilities,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Creative Writing, Writing Ability
Ai Kamei; Kathryn Lubniewski; Stacy Lauderdale Littin; Carol Mcarthur-Amedeo; Mary Haspel; Wendy Harriott – Journal of the American Academy of Special Education Professionals, 2024
With the onset of COVID-19, school districts were forced to rapidly engage in planning and development of resources for remote instruction during spring of the 2020 school year, and many special education professionals reported difficulties meeting student needs. In order to portrait the initial challenges and concerns related to remote…
Descriptors: COVID-19, Pandemics, Barriers, Special Education Teachers
Hamza Polat; Elif Taslibeyaz – Education and Information Technologies, 2024
During the COVID-19 pandemic, there was an increase in the use of online courses, which required improvements in their effectiveness. To address this, the online flipped model was suggested as a solution, and this study aimed to assess the efficacy of using interactive instructional videos within an online flipped course design. The study employed…
Descriptors: Video Technology, Interaction, Flipped Classroom, COVID-19

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